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  1. Another go at the build. Used as much of the advice as I was able. Didn't end up slotting the two blistering colds because I couldn't find a set bonus to break, but I do have those debuff resists at about 80% already. Added the winters gift: slow resist to super jump and mids seems to show it'll help even without the power active. I think all of the numbers came out at better levels. Regen doesn't run away as much but should be far more functional with the improvements to def and res. Also wanted to thank meknomancer for showing me an older build he had and giving some private guidance. I'm including a pic of the overall and the spoiler has the best text export available from mids right now. Nothing else looks any better for raw data.
  2. I've been looking for a Grav/Kin build suggestion and stumbled onto this thread. Most of the slotting choices make sense to me, but I see one pattern I can't quite understand: why do most slot non-acc heals (Numina or Preventative) in Transfusion instead of Touch of the Nictus? In testing, I think my nictus-slotted numbers were just as high or maybe a few points higher for heals but FAR more frequently landed. Thanks in advance!
  3. I appreciate the honesty and thanks for specific pointers. I'm a filthy casual, so I'm fumbling my way through this particular part of the endgame. I'll keep looking for other bio/rad tank builds for better ideas. Happy hunting!
  4. Unclemarty, thanks muchly for the thorough reply and I'll try to build for those changes. I may have to drop sorcery entirely in order to pick up more defensive powers (combat jump and maneuvers could be possible then). Do you have any suggestions for other defensive powers? I'm pretty sure part of my Frankenstein came from a build that wanted physical perfection, so it got carried over into this one. That builder was especially focused on regen, so I was leaning into that strength of bio. When I read the power description for bio, it seemed like it had a little of everything and would play quickly (no end issues, especially). I can deal with the silly graphics as long as I survive. I'm not too picky on how that part happens. Again, thanks muchly. If it seems the export gets fixed on mids, I may try again with a rebuild. Happy hunting!
  5. Hey, first time posting a build and certainly borrowed what ideas I was able from others who were kind to post tanker builds. I've got a bio/rad tanker I've been having a lot of fun with, and the rest of the choices above my current level look fun to me, so ... If built as below, what are your thoughts? I like my power pool choices. I like (mystic) flight because I don't want to bother with jetpacks and arcane bolt gives a chance for force feedback. Also, Rune of Protection serves as a nice panic button for the sketchiest situations, I hope. I had an alternate build with maneuvers instead of RoP, but saw a very minimal improvement (3% additional def, iirc). I don't know what the cost will be, but I'll deal with that as I go. Isn't that the endgame content anyway? Paying for our builds? Thanks in advance and happy hunting (This is the only forum format I could get to work - guess I need pointers on that as well!)
  6. I'm going to keep trying - I've edited away my post until I exhaust all possible solutions. I'm trying to unlock Soul Mastery for my widow. I'd delete the reply if I knew how.
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