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46 ExcellentAbout strix_
- Birthday March 26
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CoH2 was difficult to get off the ground even when CoH was actively being developed by NCSoft. If I remember right, we have info about two(?) pitches for a CoH sequel/spiritual successor, both of which never entered into active development. The first one (which we have some concept art of, due to David Nakayama posting it to his portfolio a few years ago) pre-dated Going Rogue! I think anything is possible (we've gotten weirder sequel announcements recently) but with NCSoft's financial situation being shaky and all their resources going towards Guild Wars 3, it seems unlikely that we'll get a sequel in the short term
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Recently played through the new KW content and while the ideas in the arc are great, I was spending the entire time just groaning at the walls of text and all the deeplore references and wishing the HC team had an editor on-staff to rein in the bloat and fix all the technical errors with the prose. (This was a problem with the Striga Isle stuff, too, which feels like it was mostly handled by the same writer given all the callbacks.) Too much of this content suffers from using 100 words to describe what could be done in 10 really well-considered words. I think I brought this up in the focused feedback threads on Striga when that was ongoing, and it's kind of a shame that the KW stuff still suffers from the same issues.
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They just don't make quitting threads like they used to.
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Haha, no arguments here. Just posting this in case switching back to X11 helps other people with the problems they're having!
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In my experience, KDE has worse performance in CoH than GNOME overall and introduces a ton of bugs (ranging from visual to UX to crashes.) AFAIK this is because it's using a lot of janky workarounds under the hood to get x11 (the old gpu code) and Wayland (the new code) to play nice, whereas GNOME is just.... a lot more set up to just use Wayland. If your distro has a "use with xorg" option, I'd try running that and see if the problems go away? What I found works best for keeping CoH running smoothly in general tho was using Lutris or Steam to run the HC installer so I could manually set which version of Wine to use with the game, tho. With older games sometimes you get way better results using older versions of Wine. I use the default 8.x version that came bundled with Lutris, and I haven't had any of the issues people are reporting with 9.x/10.x
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This looks cool as hell! Gonna play through it soon
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One of the great things about the CoH community being set up the way it is is that there are so many rogue servers (and now this officially licensed one!) that all have differing interpretations of the base game. There's stuff other servers do that I wish HC does (or know why it doesn't, because I've seen the implementation be a bit janky even if the idea is really fun.) In the same vein, there's stuff HC does that I wish other servers could adopt (showing weapons on backs takes SO much more effort than you would expect). This largely isn't going to happen for a dozen different reasons (different code bases seems like the main one, from what i've read, alongside all the servers having differing priorities in what they choose to work on because this is an esoteric old MMO with fan-made tools being developed by volunteers and there's always going to be a manpower limitation that results from that.) It's a broad ecosystem, and there's a server for literally everyone's tastes. If you're struggling with waiting for new content or feeling like HC is too "safe", there's definitely a server out there more your speed (and, to be frank, nobody is going to yell at you for coming and going from multiple servers based on which one is most interesting to you. I've given most of the major servers a try in the past few years before settling on HC as my "main" home a few months before the licensing announcement.) Just don't be surprised if people act rudely towards you if you try to fan the flames between the different servers. People like the servers they like for a reason.
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Loved getting these stats, definitely makes me want to try out the least popular ATs going into 2025
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Echoing the late goodbyes (painfully busy with IRL, missed this thread until the bump). Thanks for everything you've done to make Everlasting a welcoming server, Veracor! You helped me a ton when I was a clueless newbie and your raid-leading made running content seem so much less threatening.
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Appreciate getting the name release reminder on the launcher as of yesterday! I haven't been able to log in as much lately (and I don't really care about losing any specific character names I might've set up and not leveled to 50) but it was a good reminder to log into any characters whose names I'm precious about
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Dev Diary - Labyrinth of Fog: Of Mazes & Minotaurs
strix_ replied to Cobalt Arachne's topic in Developer's Corner
This was an awesome new zone for the game and reading how it all came together was fascinating! -
Patch Notes for July 23rd, 2024 - Issue 28, Page 1
strix_ replied to The Curator's topic in Patch Notes Discussion
Blarf is so friend-shaped! This is the greatest patch of all time -
20th Anniversary Q&A - Question Submission Thread
strix_ replied to Arcanum's topic in Announcements
Are there any fun ideas (that the dev team can talk about, of course) that were kicked around for the various CoH sequel/successor pitches we've learned about over the years? Did any concepts from the early pitches get repurposed for CoH content in the later years that the game was live?- 161 replies
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RTM was just the name for the final version of Windows 8 that shipped packaged with computers of the time, iirc. It's the release-to-manufacturer version, so it probably just means people are playing the game on PCs they never updated to Windows 8.1/10. vNext means some SysAdmin's been playing Homecoming on their work computer. 🤣