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OverkillEngine

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  1. Related to this, I often find my self wishing that enhancement sets had more enhancement types to choose from. Lot of other powers across AT's have cases like this where they can slot a set, but only a few of the available enhancements in that set are worth slotting for anything other than set bonuses. Which forces a frankenslotting meta if one wants to 6 slot a power to enhance its base values. But that's more a general invention system issue than something specific to MM's.
  2. Just got done taking a Sonic/Inv Brute for a spin on test. No hard metrics measured, just did a mission at every 5th level using basic SO or IO's only. Attune takes a little bit to get used to, but it does output some decent animation free DPS after the initial setup so long as you have both Strident Echo and Sonic Thrust. Feels wasteful to use it on anything less than an Lt, though at least it recharges fast if you use it to obliterate a minion at the start of a fight. Tentative thumbs up. The only time the toggle nature of it made me upset was when I was doing content in the 10-15 bracket and was running into Lost Rectors that could chain mezz, which neuters offensive toggles if you don't have status protection yet, which I did not have access to until 16. Nor did I have a reliable way to lock them down with status effects. Those were some close fights even after eating inspirations like candy. Sonic Clap was nicer than I expected. I know some people hate having mixed cones and PBOE's in melee sets, but this power has a pretty generous cone arc and range. It's right in the sweet spot, at most I had to take a short step back or to a side to easily hit nearly everything already in melee with me. You could port a pure smashing version of this to Super Strength and I'd be pretty happy, hint, hint. Sound Booster is the usual Build Up analogue. Functional. No complaints. I skipped Sandman's Whisper since my single target chain was adequate enough for my purposes at the time and a low mag single target standard sleep isn't exactly useful to me as anything it would affect out of the box I could already easily obliterate (minion/Lt), and I had nothing else in the set to stack it with. So I had no room for a power that was going to be docked on the total power budget due to a weak status component. Ah well, not every power in a set has to be a must-pick. Speaking of status stacking, Deafening Wave and Earsplitter having matching (useful) status effects that could be boosted was appreciated. Though one thing that annoyed me about Deafening Wave is when it hits multiple targets, the resulting sound effect is VERY similar to the sound of armor toggles dropping due to lack of endurance - please do not do that. It's a very disconcerting sound to hear when I am hip deep in a fight. Please consider some SFX polish here. For doing regular content at least the set feels alright overall, has decent ST damage and enough AoE to whittle packs down at a decent rate especially with the -res secondary effect. It is however busy enough that I would probably only pair it with a hands-off secondary that doesn't require micro.
  3. Yeah the pet teleport to master leash being shorter, *if* it could be tweaked, would help mitigate multiple issues in one swoop. Pet pathing in general *and* keeping up with fast teams. And god help you if you have a "slow" secondary like Traps, you are basically naked at that point. Edit: if the player could influence the leash range on the fly via the stance commands that would be even better, like have passive enforce the shortest leash, defensive the second shortest, and aggressive the longest.
  4. I just wanted to echo again the advice of setting reputation difficulty to -1, especially on squishier AT's that take a while to come online when it comes to soloing. Experience and mobs are not a finite resource. You are not obligated in any way shape or form to fight yellow and orange con mobs if your build has a hard time with those. You are not required to fight bosses when solo. The most important metric is xp/time, not xp/kill. The latter would only be the most important if you were only issued so many mobs that you were allowed to defeat, ever, per character. Luckily, that is not the case and you can always go hunt more Skuls. Fighting the mobs that your build can handle at a good clip is how you maximize xp/time. Edit: now one thing to take into account is some enemy groups are harder than others on a 1:1 basis, but they tend to award more xp/kill in exchange. You see this crop up fairly often in villain/praetorian content. You may want to pick your missions more wisely if those groups are too much.
  5. In lieu of an actual systemic fix to perception and pathfinding, just have entering an escort mission grant a temp version of Assemble the Team and make sure all escort NPC's are valid targets for it once they've been flagged as "rescued" from their initial spawn location.
  6. Additionally, alter KB to have a scaling damage proc based on magnitude and character level and maybe then KB enhancements might no longer be seen as incredibly suboptimal most of the time. KU/KD would add no extra damage but also not disturb AoE centric strategies. KB would be the spec for juggling enemies to death.
  7. I still take it on even non-flying SS characters. It's fast animating, has a useful status effect, recharges fast, and while not the greatest DPE in the world, under the effects of Rage it is "good enough". You can cycle Punch and AS with the occasional KOB woven in for a serviceable single target chain that is complete "enough" early on with minimal recharge slotting or boosts. And it looks cool as hell too.
  8. And even within the minmaxers, there is variance that comes up every time there is an argument about power variations that are cones in some sets but pbaoes in others. Neither is necessarily wrong per se. Those power formats are simply optimized for different situations and play-styles.
  9. Haha someone is an optimist to the point of naivety. This sort of thing has been attempted on other forums in the past to great failure. See: 10chars. The responses won't be any less one note for having forced people to type them out. And you don't get to determine if they feel like replying or not, so maybe drop that particular hubris. See: /jranger But...I like pizza with both, and with ham, bacon, onion, and bell and jalapeno peppers too. And Parmesan to make the cheese flavor moar pungent. Sweet, sour, salty, spicy and umami flavors locked in a post apocalyptic cage match to determine WHO RUNS PIZZA TOWN?!
  10. I'd take a crashless version with a lower bonus in a heartbeat just to not have to deal with the mandatory break time abortion of a concept for balancing every couple minutes. And just because we *can* build our way around it with proc bombing and rage stacking doesn't mean we should have to.
  11. [Semi related since this has to do with powerset proliferation too] Given that a good chunk of any needed work for Ninjitsu for Tanks/Brutes has already been done to get it ported to Scrappers:
  12. The core problem is that intangibility sucks major donkey balls as a mechanic unless it both reliable and under complete control of the player from second to second, since it inherently interferes with the primary progression mechanics of the game. Black Hole in its current incarnation has neither. It needs to be less of a quirky "I'm not like other powers" power that constantly flakes on you, and instead be something more ugg boots and northface jacket basic. Make it a placed AoE trawl patch with a moderate -tohit debuff (or even -range if you want to add some extra cinnamon to that vanilla chai latte) , and dumpster the entire intangibility fancifulness, and it becomes 1000% better despite being much simpler. Just an example. I know, I know, cottage rule. But this particular cottage needs to be condemned by the city. It's a dump.
  13. Any room or hall too confined or cluttered for me to use a 3/4 overhead camera angle from more than 1 foot away from a character is on my hate list. Because how dare I want to see what the heck is going on in a fight. Also, the "sticky" wall torches in orangebagel can go right back to hell, after stepping on all the legos. The earlier comment about the early map design feeling like old school FPS maps is spot on - the problem is no one but psychopaths play the game in first person for any significant period of time. New maps that aren't warcrimes against the camera would be appreciated. Maybe with a mission generation option toggle so that the masochists that enjoy the old maps can still go there to ERP about how much they enjoy taking a Whirling Mace to the nards too.
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