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OverkillEngine

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Everything posted by OverkillEngine

  1. Kind of sad really that so many other games have trained people to have that mentality since CoX is one of the few games where making a new alt and leveling them organically is actually fun on top of being a form of necessary instruction in learning how that specific character's build actually works. (As well as how to deal with certain content - powerleveled players aren't likely to know how to deal with Malta Sappers for example even if their build has the tools) Just changing out a primary or secondary set or some power pools within an AT can cause fairly large swings in function and effect.
  2. Heck I just found Homecoming a couple weeks ago and already have a very simple routine: get the Inner Inspiration prestige power, get 8 hours of double xp, go do story mission arcs and sell medium and large inspirations and one piece of orange salvage when one drops for 400K or more inf, which is usually shortly after hitting level 5-6. And then sell any common IO recipes that drop along the way. Easily keeps me in enough inf to get to 20 in comfort while stockpiling merits I can abuse later for market games. And my storage has salvage to spare. Starting an alt in this game is easier than ever, so long as you don't insist on decking them out in yellow/orange IO's by 20 or something else completely as ridiculous. Don't even *have* to throw a single inf at them. Back in the early days of Live, I remember slotting TO's uphill in the snow, both ways! And we liked it!
  3. And I gotta say, the experimental graphics options to run cel shading breathes some new life into the game too. It actually helps reduce subtle clashes in materials textures when one cannot get an exact match in parts.
  4. First time in Homecoming, played the original game for a long time. Oh hey and thanks for the links, now I know Homecoming has a wiki page. That's already been helpful for figuring out what has been changed as far as standard systems from vanilla. Was having a heck of a time trying to find John Snow until I read about just being able to use a slash command.
  5. Recently installed Homecoming, and oh, the wonderful nostalgia. Like slipping on a set of old comfortable shoes. It also makes me realize just how much QoL that this game had baked into it compared to even more modern MMO's. Little things, like a map UI element that can function as both a minimap and main map. Full keybinding and ability to quickly port them to other characters. Not needing to fiddle with looting bodies. Not being harshly limited in who you can team with. An auction house system that isn't a form of economic BDSM. Absolutely ludicrous levels of player agency over build and appearance. Feels good to be back. Thank you.
  6. Howdy, just exploring the content and very happy this game has been resurrected. I would like to put forth the suggestion of alternate power animations for sets like Fire, Ice, and Psi Melee (non exhaustive list) to where one could choose to have all sword or all fist attacks. (and maybe extend the option to sets that share powers with these sets too. Tentative example: Frozen Fists = quick 2 hit slice Ice Sword = medium straight punch Frost = horizontal slash Build Up = no change Ice Patch = no change Taunt = no change Greater Ice Sword = frozen uppercut with slight windup Freezing Touch = quick thrust with ice sword Frozen Aura = no change
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