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OverkillEngine

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Everything posted by OverkillEngine

  1. Would be nice. I generally resort to screenshotting my enhancements window and showing it on a temp file in my second monitor so I can see power order and slotting of my old build while I respec. This is why I often do a respec while sitting in my SG base entrance or at the Tram.
  2. Same - was going nuts trying to figure out why I lost the color FX I had setup. Suggestions: D2_Seer (NoColor/Default) D2_Seer (Day/Night) D2_Seer (Always) D2_Seer (Combat) Also would be nice if the base texture on the collar lights reflected any color picks we have set even if the glow effect is not currently on.
  3. Incendiary Aura could still use some graphical tweaking of its effect, maybe a version where the particle/decal size is scaled down and aggressively kept at ground level, otherwise the second you are in a situation where you have to use a close in camera angle (like the scads of cave missions out there) it makes it really hard to see. Technically both Light and Dark versions have this issue, it's just worse on Dark due to the increased saturation and decreased transparency.
  4. Possibly, though it does help a LOT if some narrative in is play to show/tell for example why Hellions are now spawning at 40+. Another consideration is that maybe the "unaltered" core group low level range Minions should spawn as Underlings to reflect that they are still weaker than the new empowered members. To continue using the Hellions as an example, this means any 40+ Blood Brother variants would spawn as Underlings in that range. Then you don't have to change their powers specifically to make them the same actual threat as a minion from a "natively" 40+ group. And this downgrade pattern can of course be replicated with the LT and non-named Boss class Hellions. Then you just plug in the "new" bosses and EB's/AV's that of course fit the narrative.
  5. I mean I took it on a SS Brute back in the day on Live and it was a pretty decent addition to the attack chain. It's been a while since I played the set and some adjustments ago, but back then it had better DPA than say, Jab. 😛
  6. A thought on "locked out" costume pieces: is there any way they could still be displayed in the list but in altered text form (like red or grey) instead of outright disappearing them from the list? There are enough things in non intuitive spots that unless you memorized every single piece or were using an external guide, that you might miss ever running across them.
  7. They used to be more popular as destination back on Live when there was enough raw population to reliably get a whole team together to do them at almost any hour of the day. Because that's what really the best use of them was for, is when you have a strong team as those zones were not solo friendly for a long time in Live. Kind of like a bridge in content between regular contact arcs and Taskforce contacts.
  8. The purples tunnels and orangebagel are two huge offenders in my book of grudges. Too many twisty cramped tunnels and multi level rooms that don't play well with the minimap or the camera. If the tunnels/passages in both were forced to be wider/taller and far shorter and merely connecting one room to another (instead of being a significant portion of the entire map) and the rooms were at max 2 levels, they'd be more like an organic or arcane version of the warehouse maps which generally aren't obnoxious to navigate. Same deal with Council/5th Column maps. Shorten the tunnels, give them more vertical clearance for the camera, and maybe compress the infamous pool room down a level or two. Would be 99% less obnoxious to navigate. Hell, make three new rooms out of that room. Each floor its own room. Then you aren't throwing away the work or assets, just repurposing it.
  9. I'm guessing you got onto a FrostFire arc team. Yeah that one's good xp. If you can make it over the hump of the first mission or two.
  10. Using the market and making decent money off of it is far simpler in this game than many other since it is a type of double auction. Though if you want to make truly disgusting profits, listen to @Yomo Kimyata just like @Snarky said. But if you want to keep it simple and fast to the point of being the digital equivalent of a piss break between several missions: * Play your characters. Go. Hunt. Kill Skuls. * Sell white salvage and white recipes at a vendor. * Sell yellow salvage at a vendor. * Any recipes yellow tier or higher dump them on the /AH for 5 inf and the highest bidder will take them off your hands shortly. Do the same for orange salvage. * Buy generic crafted IO's from the /AH. You'll miss out on a lot of profit optimizing but influence will still be rolling in, more than enough for the level of engagement you appear to be seeking at the moment. What I do for myself is barely more involved than that and I make enough on my level 30+ characters to gear all my alts in lvl 25 generics the second they hit 22. And I am a filthy casul with 33 characters since I too have altitis. And this way you aren't even touching things like enhancement converters so you'll still have them around if later you want to dip your toes into the more involved aspects of crafting/auctioneering.
  11. Every meme with time After much copypasta Becomes mid tier cringe
  12. DM/Psi scrapper is what I made for testing for a similar reason - cones mesh with cones better than they do with PBAOES for reasons that should be obvious. Really wish we were given a choice between a cone version and PBAOE version on a LOT of powers.
  13. Love the new changes and new Dark FX set, though maybe tone down the cloudburst particle cloud effect a bit on Incendiary Aura a little bit. It tends to blot out the screen very easily. The attached pic wasn't even at the worst part of the pulse cycle for that and it's still very distracting/obfuscating.
  14. Made a Pyro/Energy Dom and tested up to 30. Generic IO's and Overwhelming Force set in one power. Some notes: * Dark FX customization plzkthxbai. * The immobilization powers initially appear to be skippable as usual on a Dom at low levels, though I just grabbed the AE one in preparation for taking Power Burst from my secondary since per the in game description it applies KB resists and also enemies with fly start showing up more often. * Glittering Column and Hypnotizing Lights chained back to back were my bread and butter for keeping most of the enemy group busy while I single target chainsawed through them using my secondaries. Between them and Dazzle, I could rip through a non-boss group without hardly ever getting attacked so long as I paid attention. (You have to be on the ball with using GC and following up with HL once they clump up though since GC tends to pull a lot more than you'd initially expect) * Multipurpose missiles was mainly just used as an "Oh shit" button for adds or otherwise only when both of the prior were on cooldown. Otherwise it was just clunky enough to not feel motivated to use it since I am not really sold on a ground target AE that doesn't have a persistent field effect. * Explosive Bouquet having adaptive recharge was a godsend whenever I needed to stack holds on a boss/EB since of course I was not high enough level to be perma-dom. Thanks to GC and HL I usually didn't need it for opening on crowds with Lt's or lower ranked. * Incendiary Aura feels unreliable as a control/mitigation tool, at least by itself. Its remaining purpose feels like it is there to randomly boost your overall DPS oddly enough between the -Def debuff, the -Res debuff on the Blast Off mechanic, and how that mechanic also interacts with Catherine Wheel. The acc debuff while thematic feels like it is eating up power budget for no real meaningful return though. It's certainly not enough to appreciably help keep one alive between Blast Off procs against even +1 minions. * Catherine Wheel is nice but not build defining. Not unusual/unexpected on a Dom though. It does help with the chaff enemies so that I can focus on locking down priority targets after Glittering Column wears off them. I assume it'll be better if I actually start spamming the AE immob. ---- Verdict - set is functional and playable even with DO's/SO's in even level solo content as far as I played it. Some of the powers are more skippable than the rest and there's room for polish but no absolutely meme-tier picks at least. The unreliability or clunkiness of some of the tools has me questioning the utility of the set in a +level or group size situation though.
  15. Some Unfocused feedback: Adaptive recharge mechanics, Deep Sleep, and adding mutually exclusive alternative powerpicks to sets are gold. More of this. Especially that last one, I feel obligated to get on a stump and preach a bit: The latter is a great way to resolve some QoL pain points for the players and balancing without having to completely take the cottage rule out back and giving it the Old Yeller and the attendant complications resulting from that. For a non exhaustive example, note that there are complaints about some sets having a cone attack instead of a pbaoe attack. Preferences in that regard are highly playstyle dependent and normally cannot be resolved without fundamentally changing a power into something that may not fit other player's playstyles either. Now imagine if players could just pick whatever power version has the base mechanics they prefer instead of the usual eternal antagonistic kvetching. Please put serious thought into this. There is a huge opportunity here. Especially in a game whose underpinnings rely so heavily in enabling player agency over their characters.
  16. I would happily accept Triage Beacon becoming mobile even if that meant giving it hit points and making it attackable. Just you know, don't give it hard collision. Because then it might actually work as a maintenance power in groups that you know, don't stop after every couple fights and stand around with their thumbs stuck up their FREEM!
  17. The horse has been beaten into cheval burgers repeatedly. And unfortunately will continue to be minced so long as the dispute is not resolved adequately. Simplest solution that is attainable under current observed engine limitations is to have Group Fly grant two versions of itself when selected as a power pick. (example mechanic: any powerset with an ammo swap power, travel pools granting more than one power per pick, etc) Version 1 (the default) applies only to the caster and the caster's pets. (+Fly is a buff and buffs can have target filters - see Supremacy which does not apply to other player entities) Version 2 applies to the caster and all friendlies in range. Then the person using it can just pick on demand which version to use as appropriate for the situation. The main issue is persuading the Devs to put in the time to actually implement this.
  18. I mean, just imagine what it would be like with ONLY color conning. No other context provided. Remember what a large portion of the community can be like. Chat would be ABSOLUTELY lit up with complaints about orange, red, and purple enemies being way harder. Some people just don't grasp the basics until smacked with a clue by four at least three times.
  19. Map is always open, even if scrunched down in one corner like a minimap. Team hp bars are always open/displayed, though buffs and such may be heavily filtered to cut down on visual chaff. I see someone drop into the orange or red zone, I start trying to figure out why, even if I am on a "pure" DPS, because I can still fix that using an application of superior firepower. Or a comment to adjust when and where we engage. When joining or forming a team I usually do a quick skim of AT's and powersets to build a rough mental model of how the team is likely to play and how to fit myself into that. For example, if I am on a blaster and see that I am about to receive a lot of resist or def buffs to enable it, then I will play far more aggressively than I would otherwise. But I don't usually give a rat's ass if they are "hnnnnnnng" tier optimized or not. If Toggleman with every pool attack can manage to get kills and not constantly die and we are finishing the mission, I'm generally good. The outcome is more important than the minutiae to me. I don't care about your attack chain optimization as long as the job's done. Now, if you are playing in a way that is counterproductive, I start looking for an excuse to leave. Like people that refuse to grasp that aggro caps exist and they need to adjust pulls/engagements for the team's ability to handle any aggro overflow. Or someone that otherwise refuses to adjust their chosen schtick when it's clear it's getting them faceplanted on the regular and forcing the rest of the team into bad positions to rescue them.
  20. Hell, I'd make the Self and Self Pets version the one that shows up on the bar "first" just to serve as a soft hint to use it by default.
  21. This should be technically possible in an indirect way, and there is precedent for the mechanics I am about to propose across multiple powersets and AT's: Group Fly should simply grant two versions of itself: (precedent: every other damn power that grants multiple powers, there are more than a few!) Version A only affects the caster and the caster's pets. No one else. (precedent: Supremacy) Version B affects all friendlies in range. (Precedent: right now) The two versions are mutually exclusive toggles. (precedent: how tank and scrapper toggles were originally flagged to function at release, ammo mode toggles, bio armor mode toggles, etc) There. Done. Then the only issue left with Group Fly is anyone being too stubborn or unobservant to run the right toggle for a situation, since with this you can adapt on the fly (ha-ha! me so punny!), no need for anyone to talk to an NPC in a specific zone ahead of time, etc, etc, etc. Null can stay as the way for someone to permanently opt out if they can't be bothered to use their adult words in chat. Though I'd really prefer a way to opt in on the fly (lol! me so punny x2!) for situations like seed of hamidon or the Rikti ship where on demand access would be nice if one forgot to bring a jetpack and you can't just leave to fix that lack without missing content.
  22. Ugh wish I knew this months ago! I have so many characters that could make use of the set.
  23. I just discovered today to my disgust that this power does not accept any set enhancements. It's a good candidate for the Slow and Knockback sets. Since it isn't an actual attack, I'd suggest against allowing ATO/universal/or AoE attack sets.
  24. Haha that reminds me, couple days ago I got on an all Blaster Yin TF - 17 minutes. It was glorious carnage. When you've got multiple people with some sort of alpha strike ready every spawn, the enemy doesn't get to deal much damage.
  25. I'm lazy and consider my time more valuable than optimizing every penny on a transaction. So unless I am absolutely double dog dare sure that I want to go to the effort of self crafting and attuning a recipe, I dump them all on the AH and my pricing scheme is a simple recipe level x 100 when listing. Which in itself is ultimately arbitrary once one knows how the current market works, but it's fast. There's usually enough people aware of arbitrage via enhancement converters at work on the market to keep sell prices prices semi decent either way. And even if inventory is moving slow, it's not like I get charged a time fee for old listings. They'll sell eventually. The approach is effective enough for me to be able to regularly drop 4-5 million on fresh alts and get them into self funding territory within a day or three of casual play. No farms or anything hardcore. Just running TF's when I feel like it and playing like some sort of normie. I've only had one windfall (from a very generous poster in this very thread), and to be honest, once I actually bothered to stay on a character into the 40+ range, I wouldn't have needed even that to achieve critical mass.
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