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JustBowey

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About JustBowey

  • Birthday 11/10/1996
  1. Main monitor, identified as 1 within Display Settings. Just disconnected the two other monitors and launched it. This did not make a difference and was still listed as an incompatible display setting, causing AFMF to not enable.
  2. Yes I am aware of CoH's peculiarities, but I appreciate the flashback, haha. Yes, plenty of others. The closest example would be Star Wars Galaxies: Legends. Which I can run in fullscreen and enable AFMF. I play a huge range of titles, all 165Hz just fine. The ones I don't use AFMF either have the engine integrated option or are unable to be utilised in true exclusive fullscreen. Freesync is enabled on both monitors and works as expected for the main one. Cables are as new as my graphics card (6800XT, about three years old, I think). Shouldn't be an issue considering the above. Thanks for inquiring about a few things though. Okay, I'll have to shift the perspective a bit here. The game, for all intents and purposes, considers itself in fullscreen mode. That's established. However, the issue itself, is that nothing else considers it to be in exclusive fullscreen nor does it behave as such. Well, that's another Windows 11 annoyance, then I suppose, haha. I am on that, and I do have the latest AMD 25.11.1 driver. I suppose it could really just be that., I just wouldn't have thought the drivers would ever update anything that would directly affect old OpenGL games.
  3. Right okay, selecting any of the 3440x1440 resolutions does not seem to make an effect. It won't stay as the "3440x1440 (desktop)" option when saved (drops back to the non-desktop version each application save). Also, your image shows it as just the standard "3440x1440" as well. I can adjust the refresh rate, and see it is loaded in fullscreen, but it very clearly is not (no bound cursor, runs behind other windows, AFMF not seeing it as applicable), so I'm unsure as to what the final bit is.
  4. That's great and all, but can you explain as to how you managed to do so? I have two screens, do you? Is there something obvious I'm missing? Like saying you did the same and it worked isn't too helpful when it comes to troubleshooting.
  5. I can change the refresh rate; however, the game is still clearly in Borderless Windowed, and AMFM (not trying to make FSF or FSR work) does not enable (it even states it is not exclusive fullscreen in Adrenalin). Happy to try any other solutions people can think of. I just want to reiterate, though, because of some misguided help in the Discord, that the application covering the entirety of the screen does not mean true/exclusive fullscreen. It could quite simply be that the devs have removed the functionality (some more recent games have done so in favour of a borderless windowed application, but keep it labelled differently. Just wanting to see what might be the case, and if anyone can provide advice.
  6. Hi Team! I have recently been trying to get the game to run in a true fullscreen mode to try and get AMD Fluid Motion Frames 2.1 enabled for the game. However, I am having trouble actually achieving a proper Fullscreen Mode: Every resolution setting in the game is either Borderless Windowed or Windowed. Using the "/fullscreen" command and restarting does not enable it. Adding "-fullscreen" to the Extra Launch Parameters does not make a difference. Even "Alt-Enter" just shifts between Borderless Windowed and a smaller Windowed resolution. The gfx.json (see attached image) seems to show the game being set to fullscreen, however, I am unsure if this is potentially related. Is it at all possible to enable a true fullscreen mode with Homecoming?
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