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Akiceter

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Everything posted by Akiceter

  1. I don't think that will help unless I make a new character as I can't Rember what I have, All of the History badges don't show the sub badges. The main ones have north of 500 badges also. This is why I'm hoping that the deves change the layout of the badges to show what's we have and don't have in the game menus better.
  2. thanks for the info. I looked into it and as nice as it is it doesn't do what I'm asking for. For instance. Let's use the exploration badge Master Plumber. It will show me that I don't have it but won't tell me which badge I'm missing to get it.
  3. I wish all Historical, and exploration badges had a drop-down menu similar to costume options showing what people are missing to fully unlock the badge.
  4. Thanks for the help. I notice the file are read only. I tried to undo it but it turns back on.
  5. Trying to update my maps using City Mod Installer. This is the error message I get when I try to update. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.UnauthorizedAccessException: Access to the path 'C:\Games\Homecoming\assets\mods\' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at System.IO.File.Delete(String path) at CoHModdingTool.CoHModderMainForm.uninstallBtn_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- CoHModdingTool Assembly Version: 1.1.8802.29288 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9220.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9220.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.116.0 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.6.0.0 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- BetterFolderBrowser Assembly Version: 1.2.0.0 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  6. Honestly the main reason I hate that power and others like it is the exp lose from it.
  7. just wondering but I noticed you put Preventative Medicine Absorb on Spirit Ward. Dose this effect work on me if I'm not on a team or only the player I'm with who its cast on? I also am thinking of replacing Aura of confusion with Arcane Bolt. What would you recommend slotting it with?
  8. I tried to remake the Siren's Fort: Ranged Tank Fortunata build in mids as I can't seem to open the link. If you get the chance, would you please tell me if its, correct? Arachnos Widow (Fortunata Training - Fortunata Teamwork).mbd
  9. Akiceter

    my build

    Sorry it took so long to get back. Here is the updated version. Would like to know how it is. Mastermind (Robotics - Force Field).mbd
  10. This is my current build I'm thinking of doing. I didn't slot anything as I'm not sure what best to slot. Hasten wasn't taken as I'm trying to make a build that doesn't need it. Mainly going for mid-long-range blaster style. Peacebringer (Luminous Blast - Luminous Aura) 3.mbd
  11. True but I'm just take it by the basic stats and no modification as they both would take the same amount of increase so I'm only going by the individual base stats. I still think MB is better. To better explain I'll say it like this. You are playing this Blaster set. You walk down a hall, and a melee character is there. Now instead of walking up to it and using MP. It would be better to employ Subdue, along with MB and Telecentric Blast. Blasters aren't bult to take a lot of damage. And getting close to a melee fighter plays more to its strengths then a blaster. Yes, some melee target can get beyond melee range attacks. But to compare them to what they can do as a melee attack or even a blaster or other mid to long range attack. Its way more survivable than what melee attacks they have. Now if they don't have a power like that then all they can do is stand and just wait to die. So why walk up to it just for a at min 25% more dam? As for a target that also is a mid to long range ability user. I think it's just a waste of time to walk up to it rather than just out gun it. Furthermore, with Scare you can diminish the incoming attacks. This is especially good since it won't disappear as you attack them unlike Dominate Will. In the end the +25% dam doesn't really impress me. Now if it were a mid-range attack rather than melee, I would think different. No i have never heard of them. But sure, the blasters aren't based off them also.
  12. I never said a blaster couldn't use a range attack at melee distance. Just that anyone with a brain would not get close to an opponent like that when they have a gun. Any gun can shoot a person from 1 inch to whatever its max range is depending on weapon. That being said the only opponents you would ever get close to are melee one as in order for them to do anything they need to get closer and any range one beyond melee will also stay back and shot you.
  13. Just based on basic stats all 3 are actually crap. Mind Probe in comparison to Mental blast is just garbage. Considering that MP is melee and MB is ranged you would think one would do better. But the truth is MB is superior. Drain Psyche would be more suited for a tank then a blaster. Yes this is an opinion. But think about it this way if you could choose between a power that up front gave you 75 end and this witch would you chose? Especially if you use P2W to get only blue ins. As for Psychic wall i could do better and more dam spamming lower powers then using this.
  14. You're comparing two different scenarios and saying it's the same. So no. If you have a gun and they have a knife, would you go up to them and shot? No, you are most likely would stay back and shoot as far away as possible and as they come to you. You would whittle away at them as you fall back. And if mixing up the close/mid/long range is how you make this make any logic. it's a failure. Comparing the range of a bladed weapon to a gun and saying that since they both have range doesn't mean you would use a gun like a like the other.
  15. Power Pools are optional. No one has to have any ability in them outside of travel powers. This doesn't prove anything.
  16. Thank you for explaining why question are asked. Mabe you can now explain that view point in a way that makes any logic?
  17. No. A tank is both a damage sponge and a melee fighter. This is why they are listed in both playstyles. The fact that blasters are not in the melee playstyle. And even the description for blasters basically indicates this.
  18. Its not about me wanting to heal. Its about blasters making any reason. If I have a gun would and wintered to kill a target. Would you tell me to use the back end of the gun to hit them like it was a club. No. Of course not. But that's what Blasters basically say to do. As for "it is as it is.". Ya no. A bad idea is a still a bad idea. As for this build I'm most likely just going to kill the toon and remake it into a blaster that actually is a blaster and not a part time melee Wana be.
  19. I don't think its relative. It is not really a good reason as why a blaster should have a melee attack when the way it set up on character creation design basically indicates it's a mid at closest to long range and not any closer. But that's the point. On a team you are nothing but in the way of your melee fighters. Having a range player run up to a target puts them in the way for melee fighters get between targets. Basically, on a team you would want your melee members up front. With all the others mixed between mid-range and long range. To use your example. It would be like using a gunman fighting upfront with a swordsman. And to be honest it's pointless to use a bayonet with guns anymore even in the game. The main reason they were used is due to how bad and basically in many respects just downright useless they were.
  20. I get what you're saying but it doesn't really work. Because if you changing the melee abilities to range. It wouldn't change the survivability at all. Especially if the damage stays the same. As for the glass cannon part. Ya that's why they are only listed in range damage play style and none of the rest. Unlike others like tank that can be found in both melee damage and tank play styles.
  21. Akiceter

    my build

    Anyone have any feedback on how its slotted?
  22. Yes i know what blasters are for. What i dont get is why they have melee abilitys when they are glass cannons. what do i replace it with then?
  23. For the 3 PBAOE. I didn't know they all were PBAOE. I only know of Drain. As such i took them out. Why? It's a blaster. I don't even know why they put melee range stuff in a blaster when they literally say this s a ranged class. As for Med. I do it because if it comes down to stopping for a min to prevent the whole team death to help the healer or be the healer then why not? As for Hasten. I just hate it. Never going to use it. I also changed the file to the new build.
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