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shortguy on indom

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shortguy on indom last won the day on September 29

shortguy on indom had the most liked content!

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  1. NOT SURE IF EVER I SAW THAT COVER... I REMEMBER THIS ONE THOUGH.
  2. ...ADDING A PLAYER IDEA 'REFERENCE' TO SOMETHING IN EVERY GAME UPDATE WOULD BE A COOL THING FOR FOLKS TO TRY TO FIND FOR GIGGLES.
  3. SUPPORT THIS AND IDEAS LIKE THIS. PLAYER CUSTOMIZED 'REFERENCES' MAKES THE GAME MORE FUN FOR SOME. THE DEVS ADDED HUNDREDS OF THESE KINDS OF 'REFERENCES.' https://archive.paragonwiki.com/wiki/Ingame_References
  4. CHANCE TO HIT: MISSES 5% ON LOW AND HIGH ENDS, SO 10% INHERENT MISS. CHANCE TO PROC: MISS 10% ON HIGH END, SO 10% INHERENT MISS. ADD EM UP TO GET MAX MISS. 1/2 THAT FOR IF ATTACK LANDS AND DOES NOT PROC. THIS IS PROLLY WHY SOME FOLKS THINKS THAT THERE IS ANOTHER TOHITROLL?... NO IDEA, MAYBE ANOTHER MECHANIC IN PLAY.
  5. THIS. WAS WHAT MY GOAL WAS, SO NEEDED TO CALC PROC CHANCE(S) TO GET THERE. ENDED UP USING ESTIMATING, SO NOT THE IDEAL WAY. RESULTS NOT EXACT. CAN SEE ON MY SCREENIES ON THE RIGHT SIDE. my 2 influence on the whole multi-proc thing: maximizing acc/chance to hit/tohit.... then there are: purple patch/your +1,+2,+3,+4 settings/etc are probably more important. ymmv.
  6. VCOOL. THIS IS THE STUFF FROM ACTUAL GAME-PLAY THAT NEEDS TO BE VERIFIED.
  7. IT IS NOT ALL THE SAME... UNTIL TESTING/CHANCE TO HIT/CHANCE TO PROC... TO VERIFY... IN GAME AND MATH... PLZ NOTE, MY MATH IS BASED ON WHAT'S CURRENTLY THE BIZ. SO ACTUAL GAMEPLAY MAY VARY. IF YOUHAVE INSIDE INFO WILL CALC THAT, BUT CAN ONLY GO ON WHAT IS AVAILABLE TO ME. SO YMMV. TAKE A LOOK AT THIS.
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