THE ANSWER.
SAID IT YOURSELF IN THE OTHER THREAD.
DAMAGE FORMULA A BIT DIFFERENT, BUT CAN BE SEEN WHAT DEBUFFS ARE DOING.
YAY INSPIRES, MAYBE CAN BUFF THEM.
I'M NOT GOING TO SEARCH FOR THOSE MAX LIMITS AGAIN.
START HERE: Archvillain - Unofficial Homecoming Wiki
REST EITHER SIMILARLY ALSO FOUND THERE OR COD.
SRY, CANNOT REMEMBER DID NOT SAVE LINKS.
NEXT UP... RADIATION INFECTION
SET-UP:
AT: DEFENDER
POWERSET: RAD PRIMARY
POWER: RADIATION INFECTION: https://cod.uberguy.net/html/power.html?power=defender_buff.radiation_emission.radiation_infection&at=defender
THIS POWER HAS A DEF DEBUF AND A TOHIT DEBUFF.
WILL GO THROUGH BOTH.
FIRST CHART:
DEFDEBUFF
100% PRE-ED ENHANCEMENTS
BASE STRENGTH = 31.25% = 0.3125%
SO BEFORE IT STARTS...
BOPPER GUIDE TO DEBUFFS: https://forums.homecomingservers.com/topic/21251-how-to-calculate-debuffs/
AND EXAMPLE BELOW ...USING BOPS EXACT SAME GIVEN CONDITIONS.
SOMETHING IS WRONG HERE... MAYBE IF WE ADD A 100% RES DEBUFF TO THE ENEMY...
SAME DEFENDER W/67% ENHANCEMENTS AND POWER BUILD-UP AND NOW 100% RES DEBUFF TO EMEMY...
GENERALLY, DEBUFFS IN THIS GAME ARE UNDERPOWERED.
THINK THEY COULD USE A BOOST IN %.
EXAMPLE: https://homecoming.wiki/wiki/Time_Manipulation; https://cod.uberguy.net/html/power.html?power=defender_buff.time_manipulation.times_juncture&at=defender
DEFENDER
PRIMARY: TIME
POWER: TIME'S JUNCTURE
SPECIFICALLY: TOHITDEBUFF = 15.625%
SCREEN #1 = 67% ENHANCED TOHITDEBUFF; LVL 51 TOON; AV=+3