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shortguy on indom

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Everything posted by shortguy on indom

  1. THAT VILLIAN OR ROGUE(?) ARC "MISSION 22" OR WHATEVER IT WAS CALLED, IN THAT DARK REACTOR MULTI-MULTI LEVEL ROOM WAS THE PITS. TRYING TO FIND THOSE INVISIBLE ENEMY IN THOSE KILL-ALLS WAS INTERSTING. UNTOLD HOURS SPENT. MY LEAST FAVORITE ARC IN THE GAME. COMPLETING ALL THE CONTENT IS A MISSION OF PATIENCE.
  2. DID NOT MAKE IT A POINT TO READ THESE NEW ARCS, SO NO IDEA. JUST CLICKED ON THE CHOICES UNTIL MISSION COMPLETED. NOT KEEN ON SOME OF THE HYPE, JUST NOTICED THEY WERE VERY LONG ARCS WHEN RUNNING SOLO IN OURO. AFTER THE PROGRESS BAR IFS FULL, STILL 3 MORE MISHES. OTHER THAN THAT, THE NEW ENEMIES WERE FUN IMHO.
  3. SO, I GAVE UP HAMI RAIDS IN THE ABYSS YEARS AGO 2020ISH (BEING BURNT OUT ON THEM). DO NOT KNOW WHAT GOES ON OF LATE REGARDING THEM. YEARS AGO, WE MANAGED TO DEFEAT HAMI ABOUT 8 TO 10 OR MORE TIMES IN AN HOUR AND A HALF. AT THAT TIME HAMI WAS PUSSIED DOWN. BEFORE THAT HAMI WAS ZAPPING FOLKS WHEN GROUPED UP ON THE ROCKS IF YOU WERE IN A CLEAR LINE OF SIGHT. THEN IT CHANGED. DO NOT REALLY HAVE AN OPINION ABOUT THE 75 PERSON SUGGESTION, BUT THE DIFFICULTY MAY NEED ADJUST WHEN 25 MORE FOLKS (50% MORE) ARE IN THERE FOR A RUN? THOUGHTS? JUST SEEN THAT AN 8-PERSON TEAM DEFEATED HAMI, SO DOUBT THAT HAMI IS AS TURNED UP?...OR MAYBE JUST A SKILL RUN? DISREGARD IF NOT THE CURRENT META.
  4. BRAVO UNIFORM CHARLIE KILO SIERRA NOVEMBER OSCAR TANGO.
  5. ...IN THE MIDDLE OF ONE OF THE NEW ARCS ATM, BUT AM GOING TO THIS NEXT. TY FOR THE INFO!
  6. SO TRUE... ONLY DURING SNS BABBAGEFEST IN THE DANCE PIT HAVE I SEEN BLUE, EVER. 400%
  7. HEYA TROO. CANNOT WRITE ANYTHING HERE BECAUSE IT WILL SOMEHOW LEAD TO THREAD GETTING SHUT DOWN, SINCE EVERYTHING BEING SAID AND ALL.
  8. SO, IF ANYONE RUNS ADDITIONAL "CHANNEL TABS" ON THE LOWER HALF OF THE CHAT POP-UP SCREEN, AND THIS HAPPENS, ONE CANNOT EVEN SEE WHAT THEY ARE TYPING BECAUSE IT IS OVERLAID WITH THESE "CHANNEL TABS." NO ARROW, OPTIONS/GRAPHICS RESET OR WHATEVER FIXES THIS. LOGGING COMPLETELY OFF AND ON DOES NOT FIX IT, (SOMETIMES IT DOES IF YOU WAIT 30 SECONDS). THE ONLY FIX I KNOW IS TO CLICK ON A "CHANNEL TAB" ON THE LOWER 1/2 AND DRAG IT IN THE UP DIRECTION. USUALLY THIS RESTORES THE CHAT WINDOW. ...THIS IS DIFFICULT TO DO AT TIMES WHEN ACTUALLY PLAYING, AND AGGRIVATING TO DO AT OTHER TIMES.
  9. THINK IT EVOLVED INTO DAMAGE PER POWER CYCLE KINDA THING AND STILL GOING. VERY EXPENSIVE, BUT IF ENOUGH TIME AND MONEY IS THROWN AT THE ISSUE IT WILL BE RESOLVED.
  10. ISSUE: CHAT BOX LOWER HALF GETS STUCK CLOSED SHOWING ONLY A SINGLE LINE OF TEXT. SUGGEST PUTTING A "LOCK" ON THE CHAT BOX SIMILAR TO THE "LOCK" ON THE 'POWERS' WHERE AN ERRANT CLICK CANNOT MESS IT UP. CURRENT FIXES SUCK WHEN TRYING TO APPLY THEM WHEN LEADING A TEAM/LEAGUE OR JUST HAVING A NORMAL CONVERSATION.
  11. RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs ) "NEW" RechargeTime = BaseRechargeTime /(1 + Buffs - Debuffs ) 60 sec/1 = 60 sec 60 sec./(1+1.0) = 30 sec 60 sec./(1+2.0) = 20 sec 60 sec./(1+3.0) = 15 sec "new" recharge time is not linear, but how it actually works is.
  12. OUT OF CURIOSITY, WHAT COMMON METRIC(S) IS CURRENTLY BEING USED? "As long as the enemy groups do not have too much variance, and similar characters are used each run, the test results should show usable deltas." AGREE WITH THAT STATEMENT WHOLEHEARTEDLY, FROM A DIFF THREAD.
  13. AGREE... WoC ON A DARK MAP CAN GET A BIT JIGGY. "MY EYES!"
  14. GOLDEN MEAN FALLACY. ...CANNOT ELABORATE FOR OBVIOUS REASONS.
  15. HOMOGENATION FOR PLAYERS = NO HOMOGENATION OF ENEMIES = YES, PROBABLY.
  16. YES, EVERYONE UNDERSTANDS THE RULES WITHOUT THEM NEEDING TO BE SPELLED OUT. 50%
  17. CONSPIRACY THEORY? BEEN AWHILE, SEEMS LEGIT?
  18. THIS THREAD SHOULD BE MOVED TO THE "SUGGESTIONS" SUB-FORUM, WHERE THE REVIEWER WILL REGRET THAT THEY POSTED ANYTHING AT ALL.
  19. cannot spin outta this one eh? ... can youuuuu dig it!
  20. more... from copilot: believe this would be if enemy threw a splat attack: (of course this is if enemy had 50% final chance to hit...but you get the idea). may you please solve the all 8 events dependent on one another as above if each event has 50% probability? Certainly! Since each event has a probability of 50% (or 0.5) and all 8 events are dependent on one another, the overall probability of all 8 occurring follows this formula: P(A1)×P(A2∣A1)×P(A3∣A1,A2)×⋯×P(A8∣A1,A2,...,A7)P(A_1) \times P(A_2 | A_1) \times P(A_3 | A_1, A_2) \times \dots \times P(A_8 | A_1, A_2, ..., A_7) Since each event has a conditional probability of 50%, the calculation becomes: 0.5×0.5×0.5×0.5×0.5×0.5×0.5×0.5=0.580.5 \times 0.5 \times 0.5 \times 0.5 \times 0.5 \times 0.5 \times 0.5 \times 0.5 = 0.5^8 =0.0039 or 0.39%
  21. not me, copilot answer here. lol. chance of all 8 events happening The chance of all 8 events happening depends on the probability of each individual event and whether they are independent or dependent on one another. If all 8 events are independent and each has its own probability, you multiply their probabilities together to get the likelihood of all occurring. For example, if each event has a probability of 50% (0.5), the chance of all 8 happening would be: 0.58=0.0039 or 0.39%0.5^8 = 0.0039 \text{ or } 0.39\% If some of these events are dependent, their probabilities might change based on previous outcomes. If you have specific probabilities for each event, I can help you calculate the overall probability more precisely!
  22. disingenuous... good lawyer and true, but it has everything to do with reality.
  23. in a team setting... sure. a mix of 10%/35% or any other combo of def to tohitdebuff that sums to 45%. can you dig it?
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