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shortguy on indom

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Everything posted by shortguy on indom

  1. WINTER'S GIFT 3-PIECE SET... BEING THAT IT'S A TYPE OF 'WINTER SET'... WHAT MINIMUM LEVEL DOES IT EXEMPT DOWN TO IF I ATTUNE IT? THE SET-BONUSES ONLY EXEMPT? DOES THE 20% SLOW RESIST PIECE EXEMPT DOWN (ITS A UNIQUE). THANKS. (been using it for years, never was sure).
  2. OK SO... SAME AS BEFORE: 100 DAMAGE ATTACK; 110% DAMAGE ENHANCEMENTS BEFORE ED (95 ISH AFTER ED). NOW ADDING 100% DAMAGE GLOBAL SET-BONUS VALUE... NOW DEBUFFING ENEMY RES OF AN +3AV TO ENEMY MINIMUM VALUE OF -300% (PRETTY MUCH MAXING OUT AT THIS POINT).
  3. I NEVER WORKED OUT ACTUAL DAMAGE NUMBERS BEFORE NOW. ...WAS EXPECTING MORE ACTUAL DAMAGE DEALT IS ALL. THE WIKI LINK ON RES NEEDS TO BE PURGED. LOL.. LIKED IT BETTER WITH THE "NO PURPLE PATCH" IN THE FORMULA AS THE WIKI HAD IT. STILL, DROPPING THE RES ON AN ENEMY HELPS QUITE A BIT. BESIDES, WE HAVE PROCS OR MULTI-PROCS TO HELP US, DAMAGE ENHANCE/SET-BONUSES AND SOME POWERS TO BRING DAMAGE LEVEL BACK UP.
  4. MY MAIN TAKEAWAYS: EXAMPLE ABOVE HAD PLAYER CAST 100% RESDUFF ON ENEMY... PURPLE PATCH MODIFIER NUMBER IS THE MAIN DRIVER, USED TWICE IN FORMULA. RES DOES NOT CASCADE ON ENEMY, WORKS ON BASE NUMBERS WITH EACH APPLICATION. MAYBE WITH DAMAGE SET-BONUSES. LOL.
  5. SO, RAN SOME DAMAGE NUMBERS. NOT WHAT I EXPECTED. RESISTABLE DAMAGE TO BE SPECIFIC. USED BOPPERS RES/DEBUFF GUIDE FOR FORMULA. ADDED SOME THINGS FOR REFERENCE. CAREFULL WITH THAT AXE EUGENE. GIVEN CONDITIONS: 100 DAMAGE PER APPLICATION ATTACK (SMASHING) ENEMY = +3 AV OTHER DETAILS SHOWN BELOW.
  6. ONLY IF THE PURPLE PATCH MODIFIER HAPPENS TO BE 1. IF ITS DIFFERENT, ITS NOT 20%. +1
  7. FORMULA AT THE BOTTOM OF THE PAGE IS MISSING SOMETHING: PURPLE PATCH MODIFIER.
  8. IS IT THE STRENGTH OF THE STREAM OR COMPLETE EMPTYING WHICH IS MORE BETTER?
  9. MAYBE SOMETHING TO DO WITH THIS?... WINDOWS 7 THING.
  10. I HAVE NOT USED A CURRENT VERSION OF MIDS IN YEARS. SO, I JUST DOWNLOADED THE LATEST MIDS TO PLUG IN & LOOK AT AN IDEA I HAD. BE CAREFUL, SET-BONUSES ADDING UP ARE WONKY. I.E. RESISTANCES. ESPECIALLY PSI AND TOX. ANOTHER WONK IS GLOBALS. I.E. DEF PROCS. NOT A DIG AT MIDS, JUST SUGGEST LOOKING AT THE NUMBERS CAREFULLY. I DO NOT DO DISCORD, SO TELLING THOSE AT THE HELM IN THAT CONTEXT IS NOT HAPPENING.
  11. SORRY TO HEAR. NO IDEA ON THIER END.. I READ SOMEWHERE THAT THE INCOMING SIGNAL HAS TO BE BETWEEN A CERTAIN LOWER AND UPPER LIMIT RANGE. I KNOW THEY SAID GOOD ON YOUR END... BUT ARE ALL THE COAX CABLE ENDS TIGHT?... MAYBE CHANGE OUT AN OLD/BAD COAX CABLE?
  12. NOW THAT THERE IS A DEWEY DECIMAL SYSTEM.
  13. ala INSPECTOR GADGET
  14. NOT SURE IF EVER I SAW THAT COVER... I REMEMBER THIS ONE THOUGH.
  15. HAVE NULL THE GULL'S TWIN BROTHER BROTHER DULL THE GULL... BE LOCATED IN OURO.
  16. ...ADDING A PLAYER IDEA 'REFERENCE' TO SOMETHING IN EVERY GAME UPDATE WOULD BE A COOL THING FOR FOLKS TO TRY TO FIND FOR GIGGLES.
  17. SUPPORT THIS AND IDEAS LIKE THIS. PLAYER CUSTOMIZED 'REFERENCES' MAKES THE GAME MORE FUN FOR SOME. THE DEVS ADDED HUNDREDS OF THESE KINDS OF 'REFERENCES.' https://archive.paragonwiki.com/wiki/Ingame_References
  18. CHANCE TO HIT: MISSES 5% ON LOW AND HIGH ENDS, SO 10% INHERENT MISS. CHANCE TO PROC: MISS 10% ON HIGH END, SO 10% INHERENT MISS. ADD EM UP TO GET MAX MISS. 1/2 THAT FOR IF ATTACK LANDS AND DOES NOT PROC. THIS IS PROLLY WHY SOME FOLKS THINKS THAT THERE IS ANOTHER TOHITROLL?... NO IDEA, MAYBE ANOTHER MECHANIC IN PLAY.
  19. THIS. WAS WHAT MY GOAL WAS, SO NEEDED TO CALC PROC CHANCE(S) TO GET THERE. ENDED UP USING ESTIMATING, SO NOT THE IDEAL WAY. RESULTS NOT EXACT. CAN SEE ON MY SCREENIES ON THE RIGHT SIDE. my 2 influence on the whole multi-proc thing: maximizing acc/chance to hit/tohit.... then there are: purple patch/your +1,+2,+3,+4 settings/etc are probably more important. ymmv.
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