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CoeruleumBlue

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Everything posted by CoeruleumBlue

  1. I know lots of people use SG bases to make restaurants and pubs, but that would be nice too. I also tend to think we should have player housing that isn't just base building. I hope they add mechanics for all of that and just let us build the maps, and also let us have day job badges for some of them depending on what we designate them as. I was literally just building an island for psychic mostly-mutant characters in the Everlasting server based on that being sort of a repeatedly-used trope in various works of fiction, and there's a RATS City for escaped human-animal hybrids that someone else made, as well as Vice City which has multiple different maps all using SG bases that someone made seemingly solely so they could have enterable restaurants, gas stations, etc. just because they weren't in Paragon City but otherwise didn't have a particular theme. I think people will be more than happy to just fill out stuff for themselves and it isn't hard to do as long as there's some kind of mechanics there that lets us do it. As far as what I mentioned about day jobs badges, you can already get a day jobs badge just for being in the SG base so I would say allow different ones depending on what we designate areas as, since I don't think any of the day job badges are supposed to be super hard to earn anyway.
  2. Weapon Mastery used to be called Ninja Tool Mastery. Still, they should probably just add more melee attacks and more support to Epic/Patron Pools. Right now the best way to play a "melee support" is to probably play Dominator, Sentinel, or maybe Blaster but Blaster does not have anywhere near as many support abilities in Epic/Patron Pools as Dominator or Sentinel.
  3. Praetoria in general feels pretty broken to me and I think that's a shame since it's fun content. I finished my first Praetorian 1-20 arc recently and then got sent to Primal Earth. I just learned you can keep doing Praetorian content if you don't choose to do that but you can't alignment swap back to Praetorian even though tons of the content anyone can do anyway is Praetorian. I also have some characters I made when I first started out who have various dystopian and/or post-apocalyptic themes who I kind of wish I could make Praetorian and play more of that content. There also appear to be a bunch of Praetorian-only badges, some of which I would prefer on characters who aren't Praetorians, like my couple of Primal Earth psychic cop characters. So, they probably should adjust both how the Praetorian maps work and how badges work in general for RP characters. They should probably also add police stations and some other things in the Praetorian maps as well. Praetorian maps largely feel like they didn't finish them at all which tends to disappoint me.
  4. More things I would like: - Options to make tattoos glow. If there are tattoos already in the game we should probably just be able to make them glow, so we can pick whatever type of tattoos, and have a glowing version, since the game already has most of the kinds of tattoos you would want. - More actual jewelry. - J-Rocker/David Bowie hairstyles and mullets
  5. I want the costume pieces from the Lost like TV head, stop sign armor, etc. That's all. Thanks!
  6. When I was a newbie to the game I actually made a bunch of dystopian and post-apocalyptic characters and just made them normal heroes and villains since I didn't see what Praetoria was and it told us not to play that. We should probably have an option to go move our characters back there. I mean one of them is at Level 40 and nearly two years old that I just used for fire farming, but I have no idea what that character would be lore-wise other than from Praetoria since I can show you a picture. I have a couple of other ones that should probably also be from there unless they get to be from the Lost, but then, we don't get Lost costume pieces so that doesn't seem to work either. Maybe also give us the costume pieces from the Lost while you're at it so all my characters who don't look like they come from functioning societies at all have somewhere to belong. Thanks!
  7. They should probably just add more melee Epic Pools for Defender and Corruptor. Right now only Sentinel gets melee with Ninja and Mace Mastery, probably just proliferate those to melee supports. Or add more support powers like the popular Link Minds to melee characters. I would like both of those to be honest. I don't think a melee support class would ever work, but adding more melee and support powers to Epic/Patron pools would probably work great, instead of basically just letting Sentinels have them when Sentinels aren't either a melee or support class.
  8. Hello! This character just hit level 50 and I'd like to learn how to slot enhances, how to get incarnate powers, and see if there's anything else I'm going to have to change later once I get those! Thanks! Mtel - Dominator (Mind Control - Psionic Assault).mbd
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  9. The fact that every CoH hero origin has two allied and two opposing ones made me go like "oh, this must be the mana colors!" So I decided that these were how they must be arranged based on the fact anything else gave me results that I thought were way too weird: White: Magic Green: Natural Red: Technology Black: Science Blue: Mutation Magic in superheroes/comic books is usually like a religious thing, or else literally everything superheroes and villains do would just be "umm, it's magic." Green is natural because, well, it's natural, it's also like "less magic" and they can still use tech, which is red, and tech is like less science. Science on the other hand often balances out religion and is often seen as like this Faustian bargain of progress, though some people can definitely use science and religion, especially the mutants, who are definitely blue. I have to see them as blue because I see science and magic as being way more extreme origins, tech and natural are more down-to-earth, and then mutant is just out there doing its thing and managing to somehow combine science and magic. Also mutation and change in MTG is a blue mechanic, equipping weapons is mostly red, increasing stats is mostly green, doing whatever but there's a cost is mostly black, banding together different beings is mostly white. The most important thing was preserving the order of the relationships. I can't violate that since that's literally what inspired this. And tech on red would be weird. Making magic and science not be black and white kind of allows some other options, but that kept ending up with magic on green and mutant on white and tech on black and other things that just seemed really weird to me. This is the one where nothing seems obviously weird to me.
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