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srmalloy

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srmalloy last won the day on February 3

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About srmalloy

  • Birthday 01/01/1004

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  1. Paragon City has gone in heavily for the electric vehicle nonsense. Which is why you don't see any buses running around between all the bus stops -- not even Dr. Aeon can figure out how to make electric buses useful for anything except starting fires in the storage parks. Well, it is a proven-effective way of heating the buses in cold winter weather, once you get past the limitations that you can't control the amount of heat produced, the amount of heat is typically hundreds of times what you need to keep the occupants warm, you can only use the heating mechanism once per bus, and it's really hard to turn off the heating once it starts.
  2. You haven't earned the zone exploration accolade for Kallisti Wharf on any of your characters, then, I see. Or figured out how to get outside Pocket D and fly around to some of the interesting things you can find there... like a gas station, two Rikti motherships, and a TARDIS.
  3. Or, as with the Energy Blast set, learning how to use the knockback to assist with clustering up spawns for more efficient AoE use. Although there were people who just wanted to watch mobs go flying and didn't care that they were spreading out the spawns.
  4. Further update with additional testing. The bubble fountain does not occur in my base if I have either a Barrier Reef or a Catherine Wheel summoned, although zoning out of my base to Pocket D with the Toroidal Bubble buff active causes the bubble fountain to start on arrival in Pocket D, but the effect stops if I use any movement key. Zoning back to the base restarts the fountain, and it remains on even after moving.
  5. From the wiki for the Kismet +ToHit global: "When used in a toggle power, the effect persists until 120 seconds after the toggle power is deactivated." And from the mouseover on the enhancement itself: "Increases ToHit for all attacks by 6.0% for 120 seconds."
  6. If you fire off Toroidal Bubble in a base, or take a portal into a base while your Toroidal Bubble is active, the bubble generator goes crazy, throwing out a continuing fountain of bubbles beneath you: The bubble fountain continues until the buff expires, or if you leave the base. I haven't tested this to see if the visuals affect someone else affected by your Toroidal Bubble, or are confined to you, but it appears to be 100% reproducible for me if I'm in a base or enter a base portal. Update: In a weird bit of anti-synergy, I trained, taking Shifting Tides, and dropped it on one of the NPCs in the training cluster of my base. After doing that, Toroidal Bubble did not generate the bubble fountain, nor would it after I turned off Shifting Tides. If I left the base and returned, with the Toroidal Bubble buff still active, the bubble fountain resumed when I zoned into the base.
  7. Right up there with the Ascension, Sinister Plates, Spiked Pauldron, and Organic Armor shoulder pieces, which all seem to be designed to either puncture your eardrums or pierce your ears if you reached for something over your head.
  8. In the Info window for the Whitecap power in the Marine Affinity powerset, it describes the power as "Ranged (Targeted AoE)", but the description has the text "You summon a burst of water underfoot that hurls you from your present location to a location of your choosing." The power labeling at the top of the window matches the power mechanics -- the teleport effect transports you to your current target. The description, however, looks as if it is a relic of an earlier version of the power from development of the power set, where it had been a location AoE. Either the power description needs to be changed to something like "...hurls you from your present location to your current target" (and changing 'targets' in the second paragraph to 'a target'), or the power itself needs to be changed to a location AoE power and the general description updated to "Ranged (Location AoE)". My personal preference is to have the power changed to a Location AoE, which would make it more flexible and useful, but the simplest correction would be just to update the description text and leave the power as it is.
  9. It's a long-standing bug; the Moon displays at different sizes depending on how high it is in the sky, but the code that picks which one to render is twitchy and can render two or all three at once. More disturbingly, look at the Moon when it's rising or setting, and look at the navigation compass in your UI to see where it's rising and setting, then think about how much energy had to get thrown around during the original Rikti invasion for the the Moon's orbital plane to get tipped 90° from the ecliptic.
  10. My Grav/Traps Controller plays completely differently in teams than solo. Solo, she'll set up a moderate distance away from a spawn and put down some Trip Mines (three for a yellow lieutenant, +1 for each level up), a Poison Trap, and maybe an Acid Mortar if the lieutenant is more resistant than average, then Wormhole the spawn onto the mines. Clean up any survivors who got bounced away by the blast rather than dying, then advance to the next spawn. I take it as a bit of a personal failure if any of the mobs get an attack off. On teams, except for using Trip Mine in doorways, Lift, Propel, and Gravity Distortion are the go-to powers most of the time, as fights move too fast for her to be able to put down a proper minefield.
  11. That animation is a nod to Ranma ½, with its panoply of "Martial arts X" combat styles — in this case, 'martial arts breakdancing'.
  12. *cough* Echo:Galaxy City *cough* Unless you consider being used for the new blueside tutorial a 'newer version', and that doesn't fly because all of the plaques from the original zone are in Echo:GC and nowhere else. It's not just nostalgia, it's three history plaques you won't find anywhere else.
  13. I think this is WAI, although it's an obscure effect. EoE effects for Masterminds will automatically spread to their henchmen, but other AT's pets don't get the same benefit. However, when you summon a pet while you have a buff active, many of the various buffs will propagate to the pet (I don't know off the cuff which ones, and don't want to level all sorts of ATs and builds just to find out). Apparently, the buff from an EoE is one that does.
  14. I have had it happen once, with the 'Keep Fusionette from getting killed' mission from Jim Temblor, where I found Arbiter Sands on the first floor and rescued him, then when I went up to the second floor I saw the dialog from Fusionette becoming aware of my presence; however she wasn't on the second floor, but the third. Since it didn't affect the progress of the mission -- I would have taken the same care progressing through the floor regardless of whether I would find Fusionette and her captor on that floor -- I just wrote it off as some weird quirk of the mission.
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