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srmalloy

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srmalloy last won the day on February 3

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About srmalloy

  • Birthday 01/01/1004

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  1. Back on Live, before the devs fixed it, there were a couple of the Arachnos maps that had holes in the geometry that would let you get outside the map, and I found that it was possible to shoot up the mobs in the 'proper' geometry while they were unable to return fire.
  2. Or just general disruption to the group. I was in a Nemesis raid this morning in Talos Island, and we were all in a moderately tight group on the top of the hill -- both the league and the Nemesis mobs porting in -- and someone dropped a big AoE with knockback (likely Meteor, but I can't be sure), which caused the Nemesis mobs to fly away from the top of the hill and disappear because of the render-limit algorithm for mobs (I've had mobs I was actively fighting in an MSR vanish on me because more Rikti ported in behind me, causing the rendered mob list to be recalculated, but this was objectively different because it was a player's active intervention), breaking targeting and interrupting attacks for most of the league.
  3. See my addition to my reply about putting a thumbtack outside the map and teleporting to it. Although it does present the possibility of porting outside a map to be able to defeat a mob who's gotten tangled up in the geometry and their targeting point is outside a wall.
  4. True, but using the /thumbtack command let's you place the marker at your desired height regardless of multiple elevations at the target. It basically does everything Mark & Recall does without the limitation of having to put the mark down first — and you want this to be a P2W power you can just buy? Of more concern is the ability for a power like this to be misused — simply to get past mobs in a zone to get to a mission door, or as an 'ignore mobs' power. Use Reveal to show the map, then use the thumbtack teleporter to mark the elevator room and port to it, ignoring the entire floor. Or use it as a second version of ATT, where someone puts their $loc in team chat and you thumbtack it, then port to them. In that case, it's useful for someone who lagged entering a mission who missed the ATT to the end. Or using it to rescue Dr. Todd in the Moonfire TF without leaving someone back to use ATT or needing Mark&Recall. Update: OH, yes — and the coding nightmare of sanity-checking the coordinates. The game cheerfully lets you thumbtack a location outside the map; what happens if you teleport to such a location? Burn a use of Ouro Portal or base portal or LRT or something? Or will /stuck put you in the nearest spot on the map? And if the latter, could it be used to access otherwise-inaccessible parts of the map? If there's a TF that has a click or glowie objective behind a 'you need a key to open this door' obstruction, could you write down the coordinates for the glowie from a previous run, then use Thumbtack Teleport to take you there without needing the key?
  5. I have. Back on Live, I was running my Bots/Dark MM in a Manticore TF with the rest of the team being a group that obviously played together normally. After the defeat-all missions, something led all of them to quit the TF (could be another of their friends got on, and they decided to quit and restart with them; I don't know the reason), and I had a WTH moment, and decided to see how far I could get with the TF. This was the old version of the TF where you only had Hopkins to defeat in the last mission, not Hopkins and Countess Crey... and I was surprised to find myself still standing with Hopkins defeated at the end of the TF.
  6. If so, they're not all lower forms; a number of the jägers speak, either out in the open world or in instanced missions. They might be what happens when one of Nemesis' soldiers is too badly injured to survive being put into a Warhulk.
  7. Also, IIRC, the giant walker at the end of the Hess TF.
  8. While we did get a significant increase in the variety of mobs in the Skulls group, did the bug with low-rank female Skulls not counting for the Skulls defeat badge ever get fixed?
  9. Back on Live, it used to be that the force-field barrier protecting the elevator that takes you down to the portal room to Recluse's Victory had a level-50 requirement, keeping low-level heroes out of the zone, resulting in that badge being gated behind reaching level 15 and using someone else's Ouro portal or completing Agent G's arc. Then, too, having one of the exploration badges for Atlas Park behind that force field was a serious annoyance, as it prevented you from getting all the exploration badges for the zone -- and hence the 5-merit award -- until you'd reached the level cap.
  10. I don't recall off the top of my head whether it's been fixed, but you used to get Mercedes as an introduction choice way early from a couple of contacts (I used to pick her, as the other was always Vahz-heavy), then again after you hit 20.
  11. They didn't seal up the ashes for eternal storage, though, since you clearly escaped to post again...
  12. Only after the cremation and entombment.
  13. Only if we can have you cremated and seal your ashes in the plinth of the statue to prevent regeneration.
  14. There are a couple of exceptions; for example, you can target Outcast bosses with "targetcustomname Lead", because all the stock Outcast bosses have 'lead' in their name. But that's a special case. Generically by rank, no.
  15. Another entry for the "Scunthorpe problem" list.
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