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srmalloy

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srmalloy last won the day on February 3

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About srmalloy

  • Birthday 01/01/1004

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  1. It's a poorly-known fact that all the civilians in Paragon City are retired heroes -- that's why they're able to hold onto their purse forever, jump down from 100' high walkways without harm, and do other things that would normally be possible even for level 50 active heroes.
  2. There's also a periodic bug in the 'knockback into a surface' computation where, if you knock back a mob when they're standing in front of a closed sliding door (the ones partitioning off map sections to keep mobs from wandering out of a particular part of the map, or flagged to require a key to open), you can glitch their impact against the door, and they'll wind up on the other side of the door where they can't do anything to you... until you open the door, at which point they'll get an attack off the moment the server sees that the door is no longer a line-of-fire block (and before you can get an attack of your own off).
  3. There is a very low-probability synchronization error in the game where an instance (mission or zone) fails to load properly; this manifests itself as your being entirely alone on the map -- no hostile mobs or friendly/neutral NPCs. Usually, exiting and reentering the instance will rectify the problem, although I can see how, with a 'get glowie' mission where you don't have to interact with any of the mobs in the mission, the temptation is there just to skate in and out. After all, if [group] left it unguarded, that's their lookout.
  4. This was my understanding as well -- that it only affected ATOs and Winter IOs.
  5. I would be happy for immersion enhancement to take the existing 'Seismic' path aura spray (the ground cracking under your feet) and have it applied once (and, like the path aura, fade away after a short time) whenever something (you, an NPC mob, something thrown) hit a wall. There should already be a check to stop 'flung' objects that hit walls, so adding a 'draw a temporary seismic crackle at the impact point' visual doesn't seem too difficult.
  6. Not being familiar with the code, I don't know if Mark & Recall would work if the Recall entity was a pseudo-pet, and I would have to try fiddling with my Arch/TA Blaster to see whether Oil Slick and its secondary pseudo-pet, the Flaming Oil Slick, disappear on level change (which would make fiddling with the Mark & Recall power pointless).
  7. I had taken a level 50 character with Mark and Recall to Boomtown to help take down the Council Goliath War Walker, and tagged a spot right next to the SG base portal to jump back to after it went down. After my character was added to the team, enough additional heroes showed up that the team expanded to a league, and shortly after that my character was moved to the second team in the league... at which point, the activated Mark and Recall reset, porting me back to the SG portal, putting it on cooldown and forcing me to fly back to the Council base. I did not see whether the leader of the second team was a 50 at the time I was moved, not checking until I'd returned to the Council base, so I can't say for sure if the power reset was an artifact of being autoexemped when moved to the second team, or directly from being moved. The power icon was on an 'extra' power bar, so there was no key command that I could have used to accidentally click the power off.
  8. They're not ice themed, but the Banished Pantheon lore pets throw ice/cold attacks, so there's at least that.
  9. When I'm on teams and the mission takes us through sewers, I have to restrain the urge to have my character bitch about it, with comments like "Do you have any idea how hard it's going to be to get all this out of my costume?", or for the characters whose concept is being a robot/android or having a sealed breathing system "I can only imagine what it must be for the rest of you having to smell all of this." (And the obligatory theft from The Empire Strikes Back: "And I thought they smelled bad on the outside.")
  10. I can't say for sure, but I have a sneaky suspicion that, when the original developers added side-switching for the Going Rogue update, they still wanted to see the game populated with just heroes and villains, with Vigilante and Rogue being alignments that a character passed through on their journey from Hero to Villain and vice versa, and not destinations in their own right that a character would remain in for extended periods of time to get access to both sides in order to take advantage of things that are more accessible on one side or the other (i.e., the CoT bosses around the island in Sharkhead for the Weed Whacker badge). As bits of encouragement, they put various speed bumps into the game play for these fence sitters, like the zone travel confirmation and the "Maybe if you were more like me" dialogs forcing them to team with a full villain/hero to do regular missions on the 'other' side.
  11. I imagine that using Mark & Recall for this mission would start the same way -- flying in, freeing Katie, and clearing mobs to get her to fly up with you where she's out of range to aggro on anyone, then using Recall. It would just save the nastiness of trying to get her to follow you all the way back without falling off on her own and stopping.
  12. And out of the blue, that sparked the mental image of the Kronos titan as a hard-light hologram costume, and the nightmare of trying to manage a GM-sized character in standard corridors in door missions.
  13. And the decision by the Cryptic devs to perpetuate the popular misperception that the color of radiation is green, which came from the green color of radium-illuminated dials and indicators. The radium paint used for this is a combination of a radium salt and a phosphor that glows when stimulated by the radiation from the radium; it's the phosphor that glows green, not the radium. But because the gamma effect is coded with the same incorrect radiation color, and is buried in the code where it's not accessible via power customization, we're stuck with the wrong color for it even if we've recolored all of a character's radiation powers.
  14. It's not that new items get added to the end of the list that's annoying, but that the listings don't jump down to show the newly-added item. If the AH listing automatically scrolled down to show an item when you added it, it would be much more convenient.
  15. Or you can install the Winter Event Gift maps mod using the City Mod Installer tool; the time capsules spawn in the same locations that the Winter Event gifts do.
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