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raven9864

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Everything posted by raven9864

  1. Here's my observations: ~Paws
  2. I would love to see a P2W npc/item for bases. ~Paws
  3. I'll give it a run tonite! ~Paws
  4. Thanks a lot my friend! I'll look into tweaking very soon. Gotta work on RL(tm) transcriptions today.
  5. Is this still a thing, and may I join?
  6. Part 2 of Lojac's Brain is now published. Lojac's Brain (Sequel to The Grave and the Old) Part 2-Drums in the Deep As always, your consideration, feedback, and enjoyment of this mission is welcomed, encouraged, and hoped for. ~Paws
  7. As good as can be expected, @Darmian Working on Part 2 of Lojac's Brain. Thanks for the custom powers advice here for Ultimo (and others). Most of the characters I use are customs, as I am working on world building in my arcs. I'm pretty proud of my Death Knights and their assorted sub factions, as well as Strikeforce Alpha. I'd love to see a bunch of us get together and collaborate on some mission builds. If anyone is feeling this, I'll be your huckleberry. ~Paws
  8. So, when I'm not making AE missions, I'm also crafting bases. I have 2 1/2 and I'm the only player in any of them. Having said that, I actually have an SG and base for Strikeforce Alpha, the supergroup I've been using in my AE story arcs. Its a big ol place that's not being used, so I figured why not offer it as a reward of sorts for playing thru The Grave and the Old. I've added some text with the option of me adding your character to the SG if you would like at the end of mission 4. (Storage options will open up after a short vetting period) If you don't want to join but are still curious, the passcode is SFA-25519. Maybe we can even get some RP going around it. Enjoy. ~Paws
  9. Not exactly a new item request (tho I will have a few further down) but I think the base editor could benefit from a reshuffling of categories. Currently, Arachnos has items in mutliple catagories such as Tech and Villains Lairs. could we pool all the Arachnos stuff into one category? Like wise with Rikti, etc? I find myself crafting areas that make heavy use of villain items sometimes, and its hard to keep up with the thousands of items and where they are across different categories. As to new item suggestions: NPC's. I run my bases like RL installations which need staff. Infirmary, computer lab, vehicle shop, etc. Example: we have a nurse, but no doctor. Crey scientists would be nice to have to use as lab people. PPD. Devouring earth. They don't necessarily have to do anything like Midnighter Loremaster, but if they did that would awesome. The nurse hands out inspirations. Maybe the doctor hands out tier two inspirations? Thank you all for listening and for all you do. ~Paws
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  10. I think Crane has the right idea with a level range. Find that sweet spot if you can where its challenging but not too brutal. If the idea is for the story to be the main character, don't worry too much with making it challenging, as players will want to take in the story elements. As to the map, I don't mind big maps as much as others as long as there is something engaging and interesting in most areas. I think either map you've used is fine. ~Paws
  11. Just ran the revamp, and it took me about two minutes to complete. Neither boss were hard at all to complete. Ran with a 50+ Sentinel Beam/bio armor.
  12. I'll check on when you republish it and give it a spin. I had some glitches chaining events together as well in my first arc. Or it was my novice skills. BUT... I am intrigued with how youre putting this together. Keep em flying friend. ~Paws
  13. Yep, I'd set a boss objective so you can then build enemy groups around them. The main crane, @cranebump, seems to have given great advice on the points you've listed. also, I ran it with my 50+ Dual Pistols/Devices Blaster. Give us a shout when you've tweaked it for mechanics or story and I'll run it again. BTW-my personal choice when playing an AE arc based on story, is to see it not too hard to run thru. I stop and read everything. Looking good, keep at it! ~Paws
  14. Just played it. Great customs and the feel of a running pitched battle is achieved Notes below. ~Paws
  15. I assume it's the one posted on 6/29?
  16. I'll try it out now! ~Paws
  17. Thank you! I've discovered the right click options, and have revised TGa/tO and Lojac's Brain with colored font options. In addition, I've tried to color code certain instances across all missions, such as yellow for drawing attention to text that should specifically be paid attention to, orange for faction/enemy group proper names, etc... I'm hoping this will add a sense of continuity as well as being helpful for players who "speed read" or gloss over text in favor of the action. I've been playing thru different non-farm missions in AE to get a sense of what others are doing and paying better attention to in-game missions that i have been running thru for literally decades in some instances. Someone posted about a discord group for AE missions that I intend to join as soon as I re-familiarize myself with discord. I've implemented most of the advice you and others have given me. The reccomendation of an SFA dossier is being considered, but you are correct in that I believe there are some critical pieces of lore you missed in The Grave and the Old. Regardless, I have added a note to Lojac's Brain advising playing the other first, despite it being labled as a sequel. Again, thank everyone for their insight and feedback. If you haven't tried these arcs out folks, please do so. As much fun as I have expressing my creativity, I would be more thrilled to have others enjoy them as well. If anyone wants me to try out a mission(s) that I havent yet, just send me a dm in game to @blackpaws. I'll try it as soon as I can and give feedback. ~Paws
  18. Just played thru the first 9 missions and greatly enjoyed it. 4 stars. Would recommend. ~Paws
  19. Great thinking. I will definitely be joining. ~Paws
  20. Lojac's Brain/The Grave and the Old have been updated and (hopefully) refined in mechanics and story to provide a better experience. As always, feedback and suggestions are always desired. (not a farm build) ~Paws
  21. Thanks for the tips. I am probably overthinking the immersive elements I am putting in, and trying too hard with the collection aspect in that regard. I'll spend some time with it this weekend. As always, I really appreciate your help and the advice of others as I learn to tell stories using this medium. ~Paws
  22. I got some help from @Darmian yesterday, and am currently going back and adding font colors to "The Grave and the Old" and "Lojac's Brain".
  23. TYVM, I appreciate the Discord offer and the offer of help. I'll be in touch. I have a second base I am building that I intend to tie into the AE arc I am working on, allowing the players in the arc to join the SG being used in story as an immersive element. ~Paws
  24. Of course, and I certainly meant to take nothing away from the winners or appear to be grousing. I freely admit to having operated in a bubble where base building is concerned. Your points are all valid. This is kind of the beginning me starting discussions about what I don't know. 🙂 Of late, I've been writing AE missions and really enjoy it. I've been posting on the AE forum about them and have gotten some very good feedback from very kind people. ~Paws
  25. @Dacy Something I just thought of...Were bases in the last contest built using solely the base editor without any extra coding like html? I think for the next one, if that's not the case then please consider it. It will make for a level playing field. Looking at bases previously, it felt that I HAD to build outside to make an impact and be considered. Also, I'd like to see a contest for AE missions. 🙂 Thank you for everything you do. ~Paws
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