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Zombra

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Everything posted by Zombra

  1. I wanted to make him a dirtier hippie. I gave him the Quilted Sleeveless Jacket over the t-shirt which lets it stay psychedelic while deflecting attention from how it's not "real" tye dye; changed his spotless, almost white jeans into crummy Post-Apocalyptic style pants; and swapped his brand new Sneakers for Bare Feet with a brown Camo pattern. (You could try Camo on his hands too, maybe not quite so dark.) He's absolutely filthy. If it were me I would make this guy Plants/Poison. At first I thought, "I don't want him to actually spit poison out of his mouth," but then I thought, "Why not? Maybe in 'reality' he's just throwing it at you, but if you're fighting this guy you're already in a cloud of hallucinogens so it's fine if it looks a little different from what is 'really' happening." I didn't think about it until after I took the screenshot but maybe his aura could be one of the 'smoky' or 'smoldering' types to give a more blurry out-of-focus effect. But the glowing aura works too. Consider making his power effects all sorts of different weird colors. They don't have to match any part of his costume.
  2. The ignore function is a beautiful thing.
  3. I had the idea today for my witch character that maybe something goes wrong and she turns herself into a frog sometimes. Obv we can't do a straight up normal frog so I tried a "werefrog" type look, half-woman, half-frog. I feel like I'm not really nailing it. I want to avoid using clothes or especially armor pieces as much as possible. Any suggestions?
  4. I think the gold/amber looks more "genesis-y" or cosmic. Like, if we think of genesis as a light that creates life itself, I think it would be more of a golden, sunlight-type color.
  5. Not sure if you were fishing for this, but someone who takes the time and care to learn how to optimize their experience and put it into practice is not truly lazy. The lazy ones are the ones who deal with a clunky UI, continue repeating unnecessary steps, and never do anything about it. 🫡 Thank you for setting a good example! Also yeah I have the pet following problem too sometimes. Particularly going up elevators, my pets forget where I am and I have to resummon or Recall Friend.
  6. If you're not zone locked, there's always Striga Isle ...
  7. Love that, thank you. I think that putting time into the character is key here.
  8. Ah OK, thank you. I was confused by the OP - seemed to be talking about reducing drops and increasing costs as two separate issues. If they are one and the same, then absolutely not. Decreasing drops would simply further concentrate wealth to the "haves", the farmers, the efficiency experts. Part of what I really enjoy about the current economy is that every player has a good chance to get a really valuable drop once in a while. As a more casual hero, those occasional big ticket drops help keep me interested in participating. Dampen my economic leverage and my interest in building sets will decline proportionally.
  9. I'm confused. How would costs be increased? Everything I buy, I buy from the market with prices set by player vendors. Increase the listing fee?
  10. It literally will take a single bind, typed once, to fix this problem for your character forever. Just type this in your chat bar: /bind w +forward$$petcom_all aggressive and press Enter. You're done.
  11. I mean, kind of who cares if you can just make your character again with everything you could ever want, probably in less time than it would take you to get to level 20 on live ...
  12. I don't think the "reasonable baseline" is anyone with over a dozen 50s (and regularly (and joylessly) churning out more), a player who's sunk so many hours that the entire game is a blur to them now, something they are so sick to death of as is that they need to throw out systems that aren't broken for the sake of wringing out a tiny drop of sensation from an ocean of flavorless grey mush. Demolishing a major - and fun! - progress system in the game because some people have reached the end of it - taking it away entirely from everyone else who likes it fine - is not the move here. Not speaking to anyone in particular, but it's not cool to wreck any part of COH for everyone just because you're bored with the game as a whole.
  13. My move is to look for bridges/overpasses in Kings Row. There are several that the Lost like to hang out under. Also, on the subject of zone hunts, I honestly feel like a lot of spawns have been moved around since the retail days. There are plenty of contacts who say stuff like "the B-Furies hang around in North Park, go hunt them there", and then you go to North Park and there are absolutely no B-Furies within a mile, ever. I spent literal hours* last year combing the neighborhoods I was told to check, with a success rate lower than I would have got from sheer random chance. Not sure if spawns were redistributed at some point back in the day, or the Homecoming reformat messed things up somehow, but if your contacts tell you where to look within a zone for your targets, you should completely ignore what they say. *Not like all at once 🙂
  14. Probably they're simply mistaken in thinking they're set to Passive. Pets now default to Defensive instead of the Aggressive the OP is used to.
  15. Oh good! I assumed that wouldn't work for both effects so I didn't even try it. Thanks so much 🙂
  16. I would venture that new players who don't want to learn pesky economic systems don't have to and have never had to. All you have to do is not turn up your difficulty to continue enjoying the game for a long time without ever touching the AH. These new players who supposedly don't want to learn don't want to stay with the game anyway - they want to hit 50 ASAP, 'win' the game and move on. Kids these days! Slashing away optional systems that many players already enjoy is no way to build a community.
  17. It's no secret. This was changed recently as part of the Issue 28, Page 2 update. Search for the string "trollers in" to jump to the relevant patch note. So now Controller pets behave just like Mastermind pets, defaulting to Defensive/Follow instead of the usual Aggressive behavior we've been used to for so long. (They were never 'Passive'.)
  18. Hi, the multiple group idea for BB is cool, but I'm lazy. I just want to tap the power and have both effects center on my target. Sadly I fear there isn't a single keybind or macro that will do both at once. Am I wrong? How would you do it?
  19. I like /bind w +forward$$petcom_all aggressive Don't even need to worry about the thing changing attitude between zones which seems to happen sometimes. Any time you move, your pet becomes aggressive again 🙂
  20. Don't be scared off by all this trillionaire talk. Since you already know about attuned enhancements, you already know everything you need to about the economy. If you want to go deeper, read guides, work 40 hours a week flipping converters, and try to get the biggest bank account of all time, go for it ... but there are players out there who still play simply for fun and do just fine - *gasp* even at level 50.
  21. If you feel like you have to do this to be a part of COH, you had bad teachers. I can't think of any reason to torture yourself like this except highest end PvP against other trillionaires.
  22. Quickly weighing in on this - yes, I see it all the time. Pretty sure it's "patrol" dialogues. I don't have a specific example but it seems like every mission out there reverses patrol speak like this example: Melee Thug: Don't worry, they won't. Shooty Thug: I hope no crimefighters find us. Weirdly, it doesn't seem to happen in Architect missions, at least not when testing.
  23. @JayboH OK, I slept on it and I have a guess what you might mean. When you say that the interpretation of rule 3 should read, "Since the enhancement is slotted, the power becomes instant-cast per rule 1", by "per rule 1", do you mean "in the same way as in rule 1"? It's okay if you want to say that rules 1 and 3 as written both operate in the same way (they do), but neither one is "per" the other. Rule 1 and rule 3 are independent statements; neither affects the other.
  24. Read it then, read it again now. They look like English words but no apparent statement is being made. Rules 1 and 3 still have no meaningful relationship, regardless of how different rule 2 is from either of them. None of the rules activate each other nor counteract each other. Beginning to think my real mistake was in trusting a good faith argument. A good troll? If so, well done. If not, maybe try rephrasing. Either way, I salute you.
  25. I'm confused. The description of instant-cast in Sniper Rifle is "this attack becomes instant-cast". That's it. The enhancement text says "your snipe powers become instant-cast". The two descriptions are fundamentally identical. Rule 1 does not have a better description than rule 3. There's no need for either to reference the other at all.
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