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ThatGuyCDude

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  1. Have you thought about inherents for the archetype? Maybe something like "Using a Primary power (buff) reduces the cooldown on Secondary powers (attacks). Using a Secondary power reduces the endurance cost on Primary powers (for 3 seconds? 5? One activation?)".
  2. The thing is, the form revert isn't another activation, it's a detoggle. There's no precedent to having a lockout on detoggling a power (I'm not even sure it's possible in CoH's engine). The closest is Supremacy 'pulsing' every few seconds, which for Kheldians would be the toggle refreshing a constantly expiring 'form' buff that decays every three seconds or so. With that approach, the Changeling exploit could be plugged by reworking the form toggle to pulse a buff every few seconds instead of being on-or-off. If locking a toggle from being disabled were to become possible in the engine, I'd like to see that tech also applied to the Hybrid Incarnate togglel; can't tell you how many times I've wasted it with an accidental long press or double-tap and had to wait another two minutes for it to refresh.
  3. Tidge's point was more to the structure of the archetype than the alignment that it initially launches with (and the one for which its epic-exclusive missions are attached). Arachnos Soldiers start with a basic power selection like any other archetype (one that plays similarly to a Sentinel, if you follow a normal power progression), and then unlock a slew of other choices when they have to pick their 'elite' specialization at level 20(ish?). The latter set leans into adjacent roles, such as Stalker (Bane) or Tanker (Crab) for the Soldier, but the player can still take abilities from the original list as well if they've got the powers to spare. From a Kheldian standpoint, building the archetype that way would have you start with the 'human' form base set (again, Sentinel-esque), with the elite track being the Nova ranged blasting or the Dwarf melee tanking respectively. As a rough draft it might make the archetype easier to build effectively but it'd lock out three-form Khelds... and that's problematic. Of course, if there were also Kheldian Patron power pools (Nova and Dwarf), you could minor specialize in the form you don't prioritize or even double-down on the one you picked. Any way it plays out, though, the forms would need to be toggles that modify shared powers rather than lock and unlock a bunch of powers, both for the enhancement slots and for keybinding.
  4. With regards to this, I've been picturing a Scrapper crit sort of thing. You use the Eyebeam attack. It hits once if you're in Dwarf form, twice if you're in Human form, and three times if you're in Nova form. Then you use the overhand strike attack. *It* hits once if you're in Nova form, twice if you're in Human form, and three times if you're in Dwarf form. Yeah, you lose out on being able to slot the attack differently when you're in one form or the other, but you'd also benefit from not being as enhancement-slot starved and it'd be a BIG buff to Human form Khelds.
  5. It's actually my global handle (but the character name was taken on Torchbearer)! Back on live, my Saturday Knight was an Earth Armor Super Strength Tanker in a business suit wearing a horned helmet. The character evolved from there but that's what I picture whenever somebody else mentions the name.
  6. Aww man, Provoke as a PBAoE would actually be a novel function for the power! Then it wouldn't just be 'Taunt, but worse because there's a hit roll'. (I'm on board for an icon targeting fix, mind you; I'm only dreaming of more interesting Presence Pool starters... like Pacify as a PBAoE with its same hit roll. In other words, +1, this is a bug I've experienced as well)
  7. Absolutely. I wasn't trying to clobber the suggestion; rather I wanted to puzzle out the technical hurdles that might be in the way right now. Knowing the hurdles can help plan a way to jump them.
  8. That's incorrect, you can do two blueside tailor missions and two redside tailor missions and unlock all four slots. I've done so on many characters. I've never once had to use Halloween salvage to unlock Slot 10.
  9. You can also go Redside (Rogue/Villain) and run Facemaker's and/or Glorious Glenda's mission(s) in Cap au Diable, or Lovely Linda's in St. Martial, to bypass having to collect Halloween loot at all. You still can only have ten slots, though, regardless of how many extra unlock conditions you meet. Building on UltraAlt's post, using $$ in a macro functions as a line break (as demonstrated in some of the examples), and will let you add another command as if you typed it into the chat box as a second input. You can have as many of them as you like, though you can only run one emote at a time and/or activate one power at a time. The other day somebody was helping me in chat and told me about the macro command "select_build <#>" which lets you switch your power setup just like you were talking to a trainer. You can add that to the end of your macro with another $$ if you want the different costumes to also utilize one of your different build profiles, but keep in mind it will put EVERYTHING on max cooldown.
  10. My solution was to run the game at half the resolution of my desktop (1920x1080 instead of 3840x2160). It cramped the UI a bit (I suppose I could scale it back down if it really becomes a problem) and it makes tabbing out to look at other stuff very difficult, but it made MOST of the text legible. I still struggle to read text on glowie progress bars, though. The smaller the resolution, the bigger the UI font will be; as far as I know that's the only solution currently available.
  11. I mean, it's just applied phlebotinum to justify Primal Brandt suddenly gaining control over the Praetorian Clockwork tech. As justifications go, Metronome isn't even necessary for that: Brandt's the most powerful psychic in the game and that technology was designed by someone with his exact same mind. Yes, it was a version of him who had access to more resources, but both of them still *think* in the same way. It also doesn't have to be a sudden gain of power, since by that point we haven't seen him in thirty levels (could even swap the fight with him in Lady Grey's Task Force to match the 'new and improved' Clockwork King) Scratch that, the timeline doesn't line up there. Argh, CoH, why don't levels = time passed across the board?!. So if the Metronome part of the suggestion doesn't work, consider it severable. It was a dart at a board justification anyway and not the core point of the topic.
  12. Sure, he could control the War Works BCUs and what-have-yous too. I figured Longbow would be more appropriate because Kallisti's part of Paragon City and not the Isles and the whole Blackwing arrangement would cause significant bureaucratic whiplash if another enforcement agency like Longbow suddenly had its resources deployed where they're restricted from enforcing (even though they're not actually controlling them). As for a Last Cry, that's a bit of creative license on my part because of the whole psychic storm thing with the Awakened and Penelope Mayhem. As the last psychic not a member of that puddle of rage, I'd imagine Praetorian Brandt would himself be driven mad (or further mad) before giving into despair and submitting himself to the madness... or maybe he projected his consciousness through a portal connection to join with his other self upon seeing the power of such a merger. There's very little reason for anybody but Hamidon to stay in Praetoria at this point of the narrative, after all: even Last Bastion is mostly a lost cause.
  13. A standing mirror. You look into it and see everything you could be as leader of Arachnos, if only the Freedom Phalanx weren't in your way. Granted, all of the mission text would have to be rewritten as introspection, but it would be much more satisfying as a villain if you seized the shattered pieces of Arachnos for your own aspirations instead of those of some OTHER villain. The tougher problem to address is Miss Liberty's Task Force. Do you leave Recluse there and make that the canonical point of his death (so it would correspond to St. Martial in the timeline) or do you replace him with a swarm of villains... fight the four patrons AGAIN under the grand tower with each getting a buff from one of the beacons, and with their subordinates popping out during the fracas? Either way, the other versions would get bumped into Ouroboros which might get a little silly with LRSF 1 and LRSF 2 Electric Boogaloo.
  14. Given that Kallisti Wharf is bringing the 'street level' threats back up to relevance, it might be fun to revisit the Clockwork King. Perhaps Brandt's psychic powers got boosted by the last cry of his Praetorian counterpart Metronome, and it inadvertently granted him control of the Longbow Menders because they're the alternate-reality counterpart to his own psychic technology? Maybe he even upgrades his own chassis to a Praetorian Clockwork case (with his brain jar in the belly), to increase his combat prowess and make his visage 'less frightening to Penny'. Being that he's a giant nerd (albeit a dangerously unstable one), he doesn't intend any deliberate harm, but Longbow's loss of control of their mender units would have them understandably pissed off.
  15. Mender Remedial! "All right class, let's go over this one more time. The order you pick your powers is important, because they'll be locked in certain time-streams!" Okay, maybe that name's not a good fit (It's too close to Remiel anyway). Mender Herodotus?
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