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Gauntlet_Prime

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Posts posted by Gauntlet_Prime

  1. My old bind was "/bind lshift+lbutton powexecname teleport" which used to teleport me to wherever I shift+clicked.  Now I just teleport in place not to the cursor.

     

    I know that teleport received some changes but also there was a new bind command change as well.  Is there a new way this should be bound now?

  2. I have been on a MM kick lately making all sorts of alts.  For me the one that has been pretty sticky is a thug/poison.  I think of him as a drug dealer with a gang.  He has been pretty wild.

     

    • Like 3
  3. You can tint the bio armor stuff to look like grotesque skin toned mutations mutations too, which would be neat.  If you are not into the idea of the giant tumor-armor thing then WP is another excellent choice.  Both give a good feel for being rage based too.  The more enemies around you trying to hit you the angrier and deadlier you become.

    • Like 2
  4. 4 hours ago, crkohl said:

    Flying through Doom Eternal right now (and Nioh 2...and Persona 5 Royal...haven't played CoH in awhile). Highly recommend checking out this one @Gauntlet_Prime

     

    https://www.youtube.com/watch?v=FDR8ArAuY3c

    Everything Mick Gordon is awesome for scraplocking.  Facts.

    4 hours ago, crkohl said:

    Carpenter Brut is also amazing when you're trying to get amped. Here's one of my favorites by him:

     

    https://www.youtube.com/watch?v=wy9r2qeouiQ

    That hit the spot right there.  Gave me a modern Streets of Rage vibe.  Love it.

  5. 4 hours ago, Nightmarer said:

    I wouldn't, health does not need two slots. Having +HP is always handy but not at the price of gimping the build. Not saying it wouldn't work, I'm saying I don't really need to find out just to allocate a panacea, from personal experience with very similar builds, the endurance management is ok and despite not reaching 1800 hp which is a landmark I always aim for on scrappers for no particular reason, 1767 HP wtith accolades is close enough for me to be happy with the total HP of the build.

    What I am saying is over time 2 Perf shifters, an end mod in stamina, and the panacea proc equals more end than just the 3 end mods, all with the same number of slots.  it would also mean a negligable but still there 7.5% movement speed buff for what that is worth if you use the end mod in perf shift for 2 piece set bonus. 

     

    I forgot to add, I believe Panacea is .75 end/sec.  I think it is 150% of perf shifter but I might not be remembering that correct.  I do know it is worth more than Perf shifter though.

  6. Dark armor, flat out.  Savage gives good endurance discount passively which makes dark armor manageable at a very early level.  The passive recharge also makes the best self heal in the game even better.

  7. 2 hours ago, Nightmarer said:

    This is the build I had planned, I never take Hasten on DA chars for concept reasons. I ended up shelving the char since Broad Sword and especially katana have mroe synergy imho because of the -def that really helps Death Shroud, Oppressive Gloom and definitely Cloak of Fear to kick in and boost your survivability. Anyway, here's the build I would use:


     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- Empty(A)
    Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9)
    Level 2: Ablating Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42)
    Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25)
    Level 6: Typhoon's Edge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
    Level 8: Blinding Feint -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(34), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(40)
    Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15)
    Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(46)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(17), Mlt-Acc/EndRdx(48), TchoftheN-Acc/EndRdx/Rchg(50)
    Level 18: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21)
    Level 20: Vengeful Slice -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(48), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50)
    Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(23), RedFrt-Def(23), RedFrt-Def/EndRdx(43), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)
    Level 24: Boxing -- Empty(A)
    Level 26: Sweeping Strike -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
    Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(45), Ngh-Acc/EndRdx(45)
    Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)
    Level 32: One Thousand Cuts -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A)
    Level 38: Oppressive Gloom -- HO:Endo(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Confront -- Range-I(A)
    Level 49: Soul Transfer -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
    Level 50: Cardiac Core Paragon 
    ------------

     

    I would move a slot from stam to health and put a panacea in it, then put another perf shifter in stam.  that will have a higher net ammount of stamina over time then just the 3 in stamina.

  8. I don't exactly know why, but I read that in my head with the rainman voice and it brought a smile to my face. 

     

    "Too many variable, definitely.  Definitely too many variables."

     

    😛

    • Haha 4
  9. This is my build btw...

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg(7)
    Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
    Level 2: Crushing Blow -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Acc/Dmg(13), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17)
    Level 4: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21)
    Level 6: Follow Through -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg(27)
    Level 8: Fast Healing -- Prv-Absorb%(A), Pnc-Heal/+End(27)
    Level 10: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- DarWtcDsp-Slow%(A), Pnc-Heal(42), Pnc-Heal/EndRedux(42), Pnc-Heal/Rchg(43)
    Level 18: Rend Armor -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg/Rchg(36)
    Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46)
    Level 22: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Acc(43)
    Level 24: Confront -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rng(48), MckBrt-Taunt/Rchg(48)
    Level 26: Whirling Smash -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(33), Obl-Dmg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34)
    Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
    Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-EndRdx/Rchg(40)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A)
    Level 41: Strength of Will -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam/Rchg(50)
    Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50)
    Level 47: Physical Perfection -- PrfShf-End%(A)
    Level 49: Laser Beam Eyes -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Momentum
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

     

    • Thanks 1
  10. On 12/21/2019 at 1:54 AM, Psede said:

    I’m totally in love with my titan/wp scrapper. Got a billion+ influence build and it is simply beast mode on steroids. The AoE and single target are unmatched by any other melee set, and WPs hands off approach allows me to focus on attacks without losing momentum to survival clickies. Only clickies are buildup,  conserve power, and incarnates.

     

    My heals are inspirations. I’ll post a build when I get home later. I find it doesn’t need hasten with the way I’ve slotted it due to needing to build momentum every 5 seconds which adds a second to animation time every rotation.

     

    Having the ATO crit proc go off then using arc of destruction to hit 5 targets and just erasing them is so satisfying.


     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Willpower
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg(5), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(25)
    Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), Prv-Absorb%(13), Prv-Heal(33), Pnc-Heal/+End(46), Pnc-Heal(48)
    Level 2: Titan Sweep -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(3), SprCrtStr-Acc/Dmg(5), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(25)
    Level 4: Fast Healing -- NmnCnv-Regen/Rcvry+(A)
    Level 6: Follow Through -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(15), TchofDth-Dam%(17)
    Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(46)
    Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-ResDam%(31), ShlWal-ResDam/Re TP(43)
    Level 12: Mind Over Body -- TtnCtn-EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(40), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42), TtnCtn-EndRdx/Rchg(43)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Rise to the Challenge -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37)
    Level 18: Rend Armor -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), AchHee-ResDeb%(23)
    Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37), PrfShf-EndMod/Acc(43)
    Level 22: Hover -- LucoftheG-Def/Rchg+(A)
    Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 26: Whirling Smash -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(27), Obl-Dmg/Rchg(27), FuroftheG-Acc/Dmg/End/Rech(29), FuroftheG-ResDeb%(29), Obl-%Dam(31)
    Level 28: Heightened Senses -- RedFrt-EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-Def/EndRdx(40), RedFrt-Def/EndRdx/Rchg(46)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Arc of Destruction -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34)
    Level 35: Conserve Power -- RechRdx-I(A)
    Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Boxing -- HO:Nucle(A)
    Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50)
    Level 49: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(37)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 50: Barrier Core Epiphany 
    Level 1: Momentum 
    Level 50: Agility Radial Paragon 


    ------------

    This is facts.  I run nearly the same build on my TW/WP and he is a MACHINE!  There is something so fulfilling and empowering about the gigantic smash waves you can send out with this build.

  11. I have a savage brute and I personally like Hem.  But I also tend to solo and fight at a level where fights take longer so the dots do work.  It is true that it lacks crunch though.  I also use SL mostly as movement with some procs in it.  Functionally a power should not need procs to be good but SL does. 😕

  12. You gotta have a soundtrack if you wanna go full scraplock.  My album of choice is the DOOM 2016 soundtrack.  Some of the tracks are a little mellow but most are just straight up power chords galore.  As a bonus you get a dope set of narrated Doom Slayer story bits interspersed that get ya pumped.

     

     

    What do you other scrappers listen to?

    • Like 2
  13. On 3/22/2020 at 10:43 AM, THEDarkTyger said:

    Difference I see isn't that it's weaker, it just requires more active attention. Most defense sets are "set and forget" for the most part. Regen's not.

    It is numerically weaker though.  Specifically debuffs are what will destroy it.  Sets with inbuild def of any amount will get hit less likely meaning getting debuffed less often.  The resist sets tend to have debuff resistances built in.  Regen functionally operates as a resist set because it absorbs the damage with healing instead of avoiding the damage outright like a def set would.  But it comes with NO debuff resists.  So it eats all those attacks with debuffs but then gets gutted by said debuffs.

     

    So yes it will function weaker then other sets by cascading once debuffs start getting applied.

  14. This is mine.  Softcap S/L/Melee and lots of HP/regen.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg(7)
    Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
    Level 2: Crushing Blow -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Acc/Dmg(13), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17)
    Level 4: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21)
    Level 6: Follow Through -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg(27)
    Level 8: Fast Healing -- Prv-Absorb%(A), Pnc-Heal/+End(27)
    Level 10: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- DarWtcDsp-Slow%(A), Pnc-Heal(42), Pnc-Heal/EndRedux(42), Pnc-Heal/Rchg(43)
    Level 18: Rend Armor -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg/Rchg(36)
    Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46)
    Level 22: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Acc(43)
    Level 24: Confront -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rng(48), MckBrt-Taunt/Rchg(48)
    Level 26: Whirling Smash -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(33), Obl-Dmg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34)
    Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
    Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-EndRdx/Rchg(40)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A)
    Level 41: Strength of Will -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam/Rchg(50)
    Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50)
    Level 47: Physical Perfection -- PrfShf-End%(A)
    Level 49: Laser Beam Eyes -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Momentum
    ------------

     

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