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MiDs continues it's years long downhill slide
Beef Supreme replied to Snarky's topic in General Discussion
I am not a technically-oriented person when it comes to computers, and the latest Mid's update has posed a challenge for me, but with a little assistance I was able to get it to work. so I'll share what I did, with one caveat: I really don't understand why/how it worked. 1. I used my computer's Control Panel to completely uninstall Mids. 2. I used File Explorer to search: MidsReborn 3. I deleted everything that came up in that search, and emptied my Recycle Bin. 4. I installed the dot net 8 that was mentioned. There's a link in Mids Reborn Discord Announcements. 5. I thought this had fixed my problem, but when I closed Mids and reopened, it reverted back to the previous database and told me my build was created with a newer version,. 6. I tried updating the database both from the prompt and by using the Help to search for new updates. The updater failed on both occasions. 7. I went back to Mids Reborn Discord Announcements and saw that I also needed an updated C++redistribuable, whatever that is. (AKA Bootstrapper) 8. I checked my version and saw it was 2015-2019 and that a newer 2015-2022 version could be obtained by clicking the link in the Mids Reborn Announcement. 9. I installed the C++redistribuable 2015-2022, and restarted my computer when prompted. 10. I opened Mids and this time the update took just fine. I closed and reopened just to make sure. For anyone with my dismal lack of computer skills or better, I'm sure you'll be able to get Mids updating correctly again. I hope my non-technical post helps you in some way. -
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I see this topic was posted a while back,. While I was looking for the same sort of information, I wound up simply doing my own. So here's my Time/AR build. I wanted to have ample amounts of recharge to take advantage of Time Manipulation's buffs. I added procs to attacks to try to get damage into a respectable range. It doesn't come cheap, but this is the build I'm planning for the upcoming Justice Superteamers "Timey Whimey" team found here: Anyway. Here's the build I'm using. And I had a bit of help from the aforementioned superteamers to improve it and get it team-ready. This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Beefmaster General: Level 50 Science Defender Primary Power Set: Time Manipulation Secondary Power Set: Assault Rifle Power Pool: Leaping Power Pool: Leadership Power Pool: Force of Will Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 1: Burst (A) Superior Defender's Bastion - Accuracy/Damage (15) Superior Defender's Bastion - Damage/Recharge (17) Superior Defender's Bastion - Damage/Endurance/Recharge (17) Superior Defender's Bastion - Accuracy/Damage/Endurance (19) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (19) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Time's Juncture (A) Dark Watcher's Despair - Chance for Recharge Slow (7) Dark Watcher's Despair - To Hit Debuff (9) Dark Watcher's Despair - To Hit Debuff/Endurance (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Buckshot (A) Force Feedback - Chance for +Recharge (34) Bombardment - Chance for Fire Damage (34) Annihilation - Chance for Res Debuff (36) Superior Vigilant Assault - Accuracy/Damage (36) Superior Vigilant Assault - Accuracy/Damage/Endurance (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime Level 8: Temporal Selection (A) Regenerative Tissue - +Regeneration Level 10: Maneuvers (A) Reactive Defenses - Defense/Endurance (11) Reactive Defenses - Defense (11) Reactive Defenses - Endurance/RechargeTime (13) Reactive Defenses - Defense/RechargeTime (13) Reactive Defenses - Defense/Endurance/RechargeTime (15) Reactive Defenses - Scaling Resist Damage Level 12: Slug (A) Force Feedback - Chance for +Recharge (31) Apocalypse - Accuracy/Damage/Recharge (37) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (48) Apocalypse - Damage (48) Apocalypse - Damage/Recharge Level 14: Mighty Leap (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Project Will (A) Force Feedback - Chance for +Recharge Level 18: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (34) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense Level 20: Sniper Rifle (A) Superior Vigilant Assault - Damage/RechargeTime (21) Superior Vigilant Assault - Damage/Endurance/RechargeTime (21) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (23) Sting of the Manticore - Chance of Damage(Toxic) (23) Apocalypse - Chance of Damage(Negative) (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 22: Unleash Potential (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Time Stop (A) Basilisk's Gaze - Accuracy/Hold (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (31) Basilisk's Gaze - Endurance/Recharge/Hold (33) Basilisk's Gaze - Recharge/Hold Level 26: Slowed Response (A) Shield Breaker - Chance for Lethal Damage (27) Touch of Lady Grey - Chance for Negative Damage (27) Achilles' Heel - Chance for Res Debuff Level 28: Distortion Field (A) Basilisk's Gaze - Chance for Recharge Slow (29) Basilisk's Gaze - Accuracy/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 30: Hasten (A) Recharge Reduction IO Level 32: Chrono Shift (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Dark Consumption (A) Eradication - Chance for Energy Damage (36) Eradication - Damage (37) Eradication - Accuracy/Damage/Endurance/Recharge (39) Cleaving Blow - Accuracy/Recharge (40) Cleaving Blow - Accuracy/Damage (40) Cleaving Blow - Damage/Endurance Level 38: Full Auto (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (39) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Chance for Knockdown (43) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance Level 41: Dark Embrace (A) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance (42) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Soul Drain (A) Cleaving Blow - Accuracy/Damage (45) Cleaving Blow - Damage/Endurance (45) Cleaving Blow - Accuracy/Recharge (45) Eradication - Damage (46) Eradication - Accuracy/Damage/Endurance/Recharge (46) Eradication - Chance for Energy Damage Level 47: Oppressive Gloom (A) Absolute Amazement - Chance for ToHit Debuff (48) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun (50) Absolute Amazement - Endurance/Stun (50) Absolute Amazement - Accuracy/Stun/Recharge Level 49: Soul Transfer (A) Fury of the Gladiator - Chance for Res Debuff Level 1: Vigilance Level 1: Brawl
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Looking forward to starting this Friday. After a little more thought, I decided to go with a defender and a pirate theme. Look for me as Pitchin Ketch, a TA/Dark defender.
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Been out of touch during the holidays, but I'm back now. Thank you Psylenz0511 for getting this show on the road. I'm gonna go ahead and roll a new Defender for this. Is there any interest in sticking with a dedicated primary or secondary or just whatever? I kinda have my eye on Storm/*
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That'd work for me. How much interest in this is there? Just you and me?
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Seems like Rad or Dark would have lots of synergy in and of themselves. Of course it might also be interesting to choose something sorta off-the-wall like Empathy or Pain and explore the possibilities.
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Participated a few superteams back in the day. If this is happening, I'd love to join. Just lemme know what to roll.