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Everything posted by Johnny Velocity
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Here is my build. The expensive sets have alternatives you can "flip" to. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Johnny Velocity - redux 2019: Level 50 Science Scrapper Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(43) Level 1: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(15) Level 2: Reconstruction -- Prv-Heal(A), Prv-Heal/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Rchg(7) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(37) Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(46), DctWnd-Rchg(46) Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13) Level 14: Combat Jumping -- LucoftheG-Rchg+(A) Level 16: Integration -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(40), Heal-I(40), Heal-I(42), Heal-I(42) Level 18: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(37), Apc-Dam%(43) Level 20: Resilience -- GldArm-3defTpProc(A) Level 22: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-EndRdx/Rchg(23), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(45) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 26: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 28: Instant Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50) Level 30: Boxing -- Acc-I(A) Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/EndRdx(36), StdPrt-ResDam/Def+(50) Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39) Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(50) Level 44: Physical Perfection -- Prv-Absorb%(A) Level 47: Revive -- RechRdx-I(A) Level 49: Moment of Glory -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), RgnTss-Regen+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(42) ------------
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Prospective MM here, which is to say, a newb. If *I* have maneuvers, do my pets gain defense from it?
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Good thread. I'm exploring the new stalkerness myself.
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I'm a "bitter clinger" to my claws/regen Main from back in the the day - here is my current build for him (speed themed, not exactly Wolverine, more like Flash with speed healing). Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Johnny Velocity - redux 2019: Level 50 Science Scrapper Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(43) Level 1: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(15) Level 2: Reconstruction -- Prv-Heal(A), Prv-Heal/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Rchg(7) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(37) Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(46), DctWnd-Rchg(46) Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13) Level 14: Combat Jumping -- LucoftheG-Rchg+(A) Level 16: Integration -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(40), Heal-I(40), Heal-I(42), Heal-I(42) Level 18: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(37), Apc-Dam%(43) Level 20: Resilience -- GldArm-3defTpProc(A) Level 22: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-EndRdx/Rchg(23), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(45) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 26: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 28: Instant Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50) Level 30: Boxing -- Acc-I(A) Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/EndRdx(36), StdPrt-ResDam/Def+(50) Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39) Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(50) Level 44: Physical Perfection -- Prv-Absorb%(A) Level 47: Revive -- RechRdx-I(A) Level 49: Moment of Glory -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), RgnTss-Regen+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(42) ------------
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Any interest in a Dragon Con meetup
Johnny Velocity replied to Grimthorn's topic in General Discussion
I am there every year and would meet up! -
I am personally offended that none of the initial responses were : "Baby."
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It is the same as far as I can tell.
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HeroStats under Win10 and new game?
Johnny Velocity replied to GnomeDePlume's topic in Help & Support
I absolutely loved Herostats! I hope someone can get it to work, but that is not my skillset at all. -
I have been working on my base, and I did notice a Rikti target dummy in there somewhere.
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Here is my level 50 build from back in the day: Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(3), GldStr-Dam/End/Rech(3), GldStr-Acc/End/Rech(5), GldStr-Acc/Dmg/End/Rech(5), GldStr-%Dam(7) Level 1: Fast Healing -- Mrc-Heal/EndRdx(A), Mrc-Heal(7), Mrc-Rcvry+(9), Heal-I(9) Level 2: Reconstruction -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal(13), DctWnd-Rchg(15) Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(19) Level 6: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21), BlsoftheZ-ResKB(21) Level 8: Follow Up -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27) Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(27), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Heal(31), DctWnd-Rchg(31) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33) Level 14: Combat Jumping -- DefBuff-I(A) Level 16: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 18: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 20: Super Jump -- Jump-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(37), TtnCtn-ResDam/Rchg(39) Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 28: Instant Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-Heal(43), DctWnd-Rchg(43) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg(45), LucoftheG-Rchg+(45) Level 32: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48) Level 35: Resilience -- StdPrt-ResDam/Def+(A) Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50), GssSynFr--Build%(50) Level 44: Physical Perfection -- Heal-I(A) Level 47: Whirlwind -- EndRdx-I(A) Level 49: Revive -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(15), NmnCnv-Heal(17), RgnTss-Regen+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19) ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3.94% Defense(Fire) 3.94% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 8% Defense(Psionic) 8% Defense(Ranged) 4.88% Defense(AoE) 18% Enhancement(Heal) 62.5% Enhancement(RechargeTime) 61% Enhancement(Accuracy) 165.7 HP (12.37%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 108.8% MezResist(Held) 108.8% MezResist(Immobilized) 108.8% MezResist(Sleep) 108.8% MezResist(Stunned) 108.8% MezResist(Terrorized) 108.8% 17% (0.28 End/sec) Recovery 50% (2.79 HP/sec) Regeneration 12% Resistance(Smashing) 12% Resistance(Lethal) 22.5% Resistance(Fire) 22.5% Resistance(Cold) 1.5% Resistance(Energy) 1.5% Resistance(Negative) 29.25% Resistance(Toxic) 29.25% Resistance(Psionic)
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That is pretty out of date, especially with regard to slotting. I would have to be in front of Mid's (Pine) to give meaningful corrections, though.
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Thank you for that!
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I am here! I joined Guardian channel on Torchbearer and quickly found and global-friended 3 old friends. I got all my old names except two. RIP Smashing Pumpkin!