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issue 26 Patch Notes for February 18th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
TYVM. Now onto murdering skulls! -
issue 26 Patch Notes for January 28th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
Just glad you are taking its impact seriously, and thank you for addressing it on its own merits. -
Patch Notes for February 11th, 2020
EverStryke replied to The Curator's topic in [Open Beta] Patch Notes
I wonder what was causing a fear/survival executable to override taunt. It was just... Wierd. Hope it's fixed. I know they were running from IG. In fact IG was one of the worst impo. Quills, fiery aura, icicles, etc... Did as well, but IG seemed to induce faster than normal. So weird. -
Patch Notes for February 11th, 2020
EverStryke replied to The Curator's topic in [Open Beta] Patch Notes
W00T!!! -
issue 26 Patch Notes for January 28th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
So I guess now having an opinion is an attack because someone doesn't agree with you??? Talking about getting defensive, you assume that others don't know meaning and etymology of basic English. Standing on that soapbox declaring your superiority, exercising your digital courage is so 2019. We're well aware they're not going to roll back anything. But I personally am allowed to have my opinion, and I would appreciate a hotfix ASAP. I also know Droves of people that would appreciate the same thing. I don't know why you have to take everything so personal. -
issue 26 Patch Notes for January 28th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
Nope... It's universally disliked by EVERY single player I know, and play with. We wish test well, but a rollback "Hotfix" is welcome asap until the "Fix/Patch" is complete impo. We know they are trying, but the age old adage of "If it ain't broke, don't fix it." Seems like it has it's place here. -
issue 26 Patch Notes for January 28th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
Thus the word "Hypothesize"... That combined with eyes to see, and ears to hear... Yeah, it's correlation is unmistakable impo. -
issue 26 Patch Notes for January 28th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
Every single player describing the changes, and problems caused by these changes dislikes them. This is directly related to them being unable to "Do the things they did before" It's ok to have an opinion, but it's safe to say the feedback you are getting on the subject doesn't parallel the communities views overall. Chasing down runners might be something you feel is tolerable, but for most it exceeds normal and acceptable frustration levels. To the point it is a QOL issue at this point. It's gone beyond annoying, it's actually reduced the server population levels at key playtime's. It's been a near ghost town since these changes. I would be obtuse if I didn't conclude or hypothesize the direct correlation between the running of mobs and server population decline since this issue began. -
issue 26 Patch Notes for January 29th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
Guess it's off to play something else while we wait... =( -
issue 26 Patch Notes for January 29th, 2020
EverStryke replied to The Curator's topic in Patch Notes Discussion
When will we see a patch seeing the brute punchvoke fix? It's really frustrating watching mobs run a and has decreased the enjoyment of playing CoH. I hear there is a fix on test, is there a way to "Hotfix" this specific issue asap while waiting for the other detailed testing to come as an official patch later as planned? -
Mine is 50 and does well in smash lethal. Has end drain resistance too.
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NC Soft gets NO SAY in development going forward. (They killed it once, don't give them a second chance) No Pay to Win (it devalues players' efforts) 24 hour uptime (because 23 is unthinkable) Marketing budget allotted (to ensure new blood) Knockback resistance added to ALL tanker armors (Let's make tanks great again) Weekly in game Dev Prizes/Titles (new players love this kind of thing) Monthly contests (Rules announced in forums of course)
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Tankers and Knockback Resistance vs Knockback Protection
EverStryke replied to CrimsonOne's topic in Suggestions & Feedback
To summarize my position. For those who are open minded on this subject. I'm an avid STFr. And like to experiment with all ATs. But Lord Recluse has a mag 40 Knock-back attack. It's absolutely overwhelming without excessive KB protection or KB resistance. Pre i-12, acrobatics had mag 100 KB protection (Not Resistance) and was capable of protecting fire/dark/electric tanks from getting thrown around like toys during the Recluse fight. After i-12, it was reduced from 100 to only 9. This relegated the aforementioned armor sets to obscurity as it pertains to Tanking Recluse. Yes, they can survive, but simply lack the ability to overcome the overpowered KB (40) from Recluse. And end up being thrown around like sock puppets. Putting this into perspective, a player would need to slot 8 powers with KB protection IOs (Karmas, Steadfasts and Zephyrs) PLUS add acrobatics to exceed this overwhelming problem. Or find some magical way to fit 10 KB protection IOs in their builds. We all know this is not possible without extremely nerfing your build. As previously stated, the nerfing of acrobatics by 91% was massive. And it's my position that it was an oversight. I believe firmly that the developers were busy, and meant to lower it to .9 but instead, lowered the value by inputting .09. I've seen nerfs to many powers, armors, weapons from many games, but NEVER a 91% Nerf to ANYTHING before. Therefore I tether my thoughts to this supposition. My request is simple... Alter acrobatics back to 100 or simply make it anything above 40. If not, simply add Knock-back resistance to acrobatics. This is a simple elegant fix that would prevent recoding several powers from other sets. This isn't a mechanical issue, but simply a value issue. From my perspective. Players will not "break the game" and the world will not "end" if the power is reinstated to it's former glory, and it opens options for not only Tanks, but every other AT in the game. Quality of life issues regarding this aside, it will still make players choose. It isn't free. You will need to make a conscious decision to give something up in your build to attain this power. As I believe it was originally intended. For those of you who have read and understand my position, and stayed respectful instead of snarky and inflexible, I applaud you. Your positions are respected no matter what side of the table you are on in this issue. It was a great thing to see people talking about this possible coding oversight, and I hope with your help we can get these changes pushed through someday. Let's make tanks great again! EverStryke, OUT!- 105 replies
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Tankers and Knockback Resistance vs Knockback Protection
EverStryke replied to CrimsonOne's topic in Suggestions & Feedback
Its sad that fire dark and electric should be relegated to super bouncy balls because some ppl lack the ability to question if the Nerf to acro was a simple oversight. As for saying I'm flat out wrong... You need a ladder to get down off a soap box that high. lol. As for needing inspirations, it was an idea inferred by a previous poster, I just extrapolated the idea and fleshed it out. Let's make tanks great again! Thx for the input.- 105 replies
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Tankers and Knockback Resistance vs Knockback Protection
EverStryke replied to CrimsonOne's topic in Suggestions & Feedback
How many powers in ANY game ever got a 90+ percent Nerf? Like I said, it's a belief. Unprovable for certain, but stands to reason it was a simple oversight, and development team were busy dealing with IO set implimentations, and simply published it. Never getting back around to fixing it, and ppl moved on.- 105 replies
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