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tidge

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Posts posted by tidge

  1. 3 hours ago, MoonSheep said:

     

    don’t worry mate he did the same here also, the AE crowd will do anything to shut down debate 

     

    2 hours ago, Neiska said:

     

    And I've been mass-thumbed down as well. So don't try to paint that as a "pro AE crowd" thing. And that bit of snark at the end was really unnecessary. I mean I can say something like "Just as the anti-farmers will do anything to shut down AE" but that is hardly respectful or even productive.

     

    If you want respect you have to give it, much like many things in life. Food for thought.

     

    (T)Rolling down-thumb on every post: Is it more like Farming or PVP sniping?

     

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  2. 9 hours ago, Sakura Tenshi said:

    Most of the sins I feel are story ones and nitpicking world details

    1. Statesman and Sister Psyche's death being done largely to spite Jack Emmert (Also declaring Positron the new leader of the FP felt like self-wank and still doesn't feel as interesting when you rescue him or ask him about incarnates)
    2. A lack of care with continuity because Matt Miller didn't want to impose on new writers

     

    These sorts of Lore/Continuity are always what bother me most... I don't enjoy the game for the NPC narrative, no matter how much effort devs put into it. I realize that it is easier to tell a story with a beginning/middle/end, but a new level 1 that finds themselves dealing with the "end" of some arc they haven't played... just feels wrong to me. This is essentially what always turned me off from Incarnate/end-game Praetoria/Dark Astoria content. I will single out the cycle of First Ward for telling a developing story that basically resets things for your next character. There are a also significant number of red-side contact arcs that let players learn a LOT about the world (and despite what many players say, offer the feeling of some agency to the players)  but essentially leave it unchanged for the next batch of PCs.

     

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  3. On 8/26/2022 at 9:19 PM, biostem said:

    Honest question:  What is it about the brute that allowed you to pull that off, and were your tanks also able to accomplish said feats?  For me, it's more about the margin for error with each AT;  On my tankers, I can pretty much just casually stroll into any fight and defeat the enemies at my own pace, whereas my stalker, scrapper, or brute live more on that knife's edge...

     

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  4. I use multiple builds, after level 50.

     

    Each and every one of my VEATs has three builds. (Curse you Crab pack!)

     

    My MMs will have 2 builds: One has all three Henchmen, the other will have only one. If I ever considered going petless, that would be a third.

     

    My Tankers will sometimes have a slightly "tankier" second build, usually tuned for 50+ content. The "default" build is usually more for solo play and will scale to level.

     

    I have at least two characters (Defender, Corruptor) where I wanted to try some subtle differences; I simply splurged on a second build for them.

  5. I don't have any Trick Arrow characters, but for my single-target holds (on non-DPS AT) I definitely try for 5x %damage, plus something. For a power like Ice Arrow, which is available for low level content I typically look for something to boost Accuracy and the secondary effect (here: Hold).... and sometimes even Endurance! Entomb, Endoplasm, Unbreakable Constraint and Gladiator's Net all offer something.

     

    YMMV, but here is something I keep an eye on. Psi damage is widely resisted by a large number of enemies, it's %proc I can pass on...so if one of the other %damage pieces is PVP Gladiator's Net %Lethal I will usually consider dedicating two other slots in the single-target hold to Gladiator's Net (level 50+5) Accuracy/Hold and Accuracy/Hold/Endurance/Recharge. I'll run the spreadsheet to see how badly a boosted recharge in the 4-banger is affecting proc rates, but usually I appreciate the extra other boosts more considering the inherent cycle time of single-target powers). My reasoning is that the 3-piece PvE set bonus for Gladiator's Net is a global 2.25% increase in Total Endurance. This means final slotting will be something like 2xGladiator's Net (including %Lethal) with three other %damage procs.

  6. Just as a reminder for franken-slotting Mind Link... the power also takes the Adjusted Targeting (pure) Recharge piece. If you include the Shield Wall Defense/Recharge you can boost that to 50+5. I think 3 slots is all you need before diminishing returns kills you, the third is usually a LotG Def/Global Recharge,

     

    I used to worry more about trying to franken-slot Mind Link for max recharge (via sets... not Hami-O!), but many of my builds were including all 6-piece Reactive Defenses, so I found myself just moving those six slots to Mind Link on several builds. This also hits diminishing returns, and isn't boosting ToHit but that is mostly for teammates not ready for high level shifts anyway.

  7. 2 hours ago, SeraphimKensai said:

    Further by exemplaring in the game you are exempting yourself from your character's level, allowing you to play with others without skewing the playability of their mission too far, and therefore are exempt in that regards.

     

    Was this reply posted extemporaneously?

  8. On 8/14/2022 at 9:45 AM, biostem said:

     Similarly, many people simply don't want to involve others in the IO or auction house meta aspects of the game, choosing to instead enjoy the fruits of that labor in the aforementioned trials, TFs, or other post-50 content.  Finally, there are many ways to play chess without any other people involved, as well as there being ways to tailor the challenge level.  Heck, even at the more advanced levels, chess has undergone many changes that weren't in place when the game was in its infancy.

     

    I just paused to write that while skimming this thread, I had to reread this post because my tired eyes told me I was reading about using Kora Fruit to invade the Auction House to challenge the Tailor.

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