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Grizlee

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Everything posted by Grizlee

  1. I suppose I should close this out with my final build. I never went to it, obviously, but I had a plan 😄 Crystal Cristal - Final - Tanker (Stone Armor - Radiation Melee).mbd Crystal Cristal - Final - Hero Tanker Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Stone Armor Secondary powerset: Radiation Melee Pool powerset (#1): Leaping Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Speed Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Stone Skin A: Aegis: Resistance/Endurance 3: Aegis: Resistance/Recharge 3: Aegis: Endurance/Recharge 5: Aegis: Resistance/Endurance/Recharge 7: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Steadfast Protection: Resistance/+Def 3% Level 1: Contaminated Strike A: Cupid's Crush: Damage/Recharge 5: Cupid's Crush: Endurance/Recharge 13: Cupid's Crush: Accuracy/Damage/Endurance 23: Cupid's Crush: Accuracy/Damage/Recharge 36: Cupid's Crush: Accuracy/Damage/Endurance/Recharge 37: Cupid's Crush: Damage/Chance for Confuse Level 2: Earth's Embrace A: Unbreakable Guard: Resistance 19: Unbreakable Guard: Resistance/Endurance 21: Unbreakable Guard: Resistance/Endurance/RechargeTime 36: Unbreakable Guard: +Max HP 48: Gladiator's Armor: TP Protection +3% Def (All) Level 4: Rock Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Gift of the Ancients: Defense/Endurance 37: Gift of the Ancients: Defense 37: Gift of the Ancients: Defense/Endurance/Recharge Level 6: Mud Pots A: Superior Avalanche: Accuracy/Damage 11: Superior Avalanche: Damage/Endurance 17: Superior Avalanche: Accuracy/Damage/Endurance 17: Superior Avalanche: Accuracy/Damage/Recharge 42: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 43: Superior Avalanche: Recharge/Chance for Knockdown Level 8: Radioactive Smash A: Hecatomb: Damage/Recharge 9: Hecatomb: Damage/Recharge/Accuracy 13: Hecatomb: Recharge/Accuracy 19: Hecatomb: Damage/Endurance 23: Hecatomb: Chance of Damage(Negative) Level 10: Taunt A: Mocking Beratement: Accuracy/Recharge Level 12: Rooted A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 29: Preventive Medicine: Endurance/RechargeTime 34: Preventive Medicine: Heal/RechargeTime 34: Preventive Medicine: Heal/RechargeTime/Endurance 40: Preventive Medicine: Chance for +Absorb Level 14: Crystal Armor A: Power Transfer: Chance to Heal Self 48: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Super Jump A: Winter's Gift: Run Speed, Jump, Flight Speed, Range 46: Winter's Gift: Slow Resistance (20%) Level 18: Minerals A: Karma: Knockback Protection Level 20: Kick (Empty) Level 22: Brimstone Armor A: Aegis: Resistance/Endurance 39: Aegis: Resistance/Endurance/Recharge 40: Aegis: Resistance 40: Aegis: Psionic/Status Resistance Level 24: Irradiated Ground A: Scirocco's Dervish: Accuracy/Damage 25: Scirocco's Dervish: Damage/Endurance 25: Scirocco's Dervish: Damage/Recharge 43: Scirocco's Dervish: Accuracy/Recharge 43: Scirocco's Dervish: Accuracy/Damage/Endurance 46: Scirocco's Dervish: Chance of Damage(Lethal) Level 26: Tough A: Aegis: Resistance/Endurance 27: Aegis: Resistance/Recharge 27: Aegis: Resistance/Endurance/Recharge 29: Aegis: Resistance Level 28: Weave A: Luck of the Gambler: Defense/Endurance 33: Luck of the Gambler: Defense 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Atom Smasher A: Superior Might of the Tanker: Accuracy/Damage 31: Superior Might of the Tanker: Damage/Recharge 31: Superior Might of the Tanker: Accuracy/Damage/Recharge 31: Superior Might of the Tanker: Damage/Endurance/Recharge 45: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 46: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Reactive Defenses: Defense/Endurance 33: Reactive Defenses: Scaling Resist Damage Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Tactics A: Adjusted Targeting: To Hit Buff 39: Adjusted Targeting: To Hit Buff/Endurance/Recharge 39: Adjusted Targeting: To Hit Buff/Endurance Level 41: Physical Perfection A: Performance Shifter: Chance for +End Level 44: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Shield Wall: Defense 45: Shield Wall: +Res (Teleportation), +5% Res (All) Level 47: Hasten A: Invention: Recharge Reduction 48: Invention: Recharge Reduction Level 49: Granite Armor A: Aegis: Resistance/Endurance 50: Aegis: Resistance/Recharge 50: Aegis: Resistance/Endurance/Recharge 50: Aegis: Resistance ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 11: Numina's Convalesence: +Regeneration/+Recovery 15: Panacea: +Hit Points/Endurance 42: Panacea: Heal Level 1: Stamina A: Power Transfer: EndMod 9: Power Transfer: Chance to Heal Self 21: Performance Shifter: EndMod 42: Performance Shifter: Chance for +End Level 16: Double Jump Level 4: Athletic Run Level 1: Red Wisp Pet Level 2: Void Skiff ────────────────────────────── Incarnates: Mighty JudgementDegenerative InterfaceBanished Pantheon AllyAgeless InvocationVigor Core ParagonMelee Radial Embodiment Level 2: Void Skiff |MBD;24822;1601;2136;BASE64;| |G/VgACwKbBuZfSeOBuYtPTK/LkW69ixaW+pkSHgc2ZNX4K1UrFl0uvo6bZXy6M2kBfo| |pfUqembMQ0Y6Hh8AC8sIdnb2XqLWljCSnv//fXtuim/EYx8HVGZcvLEZuZv772dKror| |W3pdTjaU0tHlWlR0ik2zcqdxSJjOIgccHFS9Zh10Q2u0ln3V7RYCGUa+ClesQiQyr6d| |OsP991CryM/vNiNrQ1E/kYLxzcv8xHAQ2pqoVPCnsDLsRqNL857/W6IAwvpxPDpACN3| |TevrIjDhRhgNXCnFjzShNDdgn3UtWrXzGoY3mPRqA+sl/3hSiw/bdjZtqPVVV/NujxH| |GMMZ6Wj9tK8WuRFrq1xAQyyWgCm7pOcmDkxYWq2mad63Po6PcnR0WslQyfmKErOhqKV| |zxt5G4tR/em0rgh2nodxtwvqxXu9ZkmcmXWPxeckHq7kl2A31vfkUViR5+Y36mkvJuV| 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  2. Heh, thanks! I never saw the need to upgrade. She does exactly what I wanted her to do. You are correct, Blue Decay is my duo, exact same build save the incarnates. I'm not fast, only about 30mil per hour, but it's enough. I walk away to grab a drink or use the restroom while she is surrounded. It's not an issue.
  3. From level 44 --> I have been able to stand toe to toe with a 50+ in a FF and assist in burning down groups. I became the runner, bringing groups to his waiting heroes. I would taunt the entire time to keep the main AOE nuker alive. I'm well pleased with this build. Made 50 an hour or so ago and look forward to getting her incarnates rolling. I still need all the lvl 50 sets as well. Too much fun 🙂
  4. This thing is a beast. I ran a +2 Yin last night/This morning 😉 and on the final fight held the door rush by myself while they took down the purple skank. My health got to 1/2 at some point but was never in any danger of taking a dirt nap. Man I dig this combo! I was level 22 going in and left 26 and a bit. I made a change just before joining the ATF. I changed to the build, explained below, and slotted a few attuned in Stamina and Crystal Armor. I've decided to go with two power transfers ( heal and the + health ) for the regen bump, and the typical two perf shifters for a little run speed. Otherwise I was all S.Os. The attack powers are my standard acc, recharge and damages. In groups right now I'm mostly a taunting damage sponge. Love it 😄 Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd
  5. I put many many questions to folks in a FF thread and they graciously supplied well thought, concise and informative answers for which I am very much appreciative. It wont be perfect but I feel like it will do the job I'm asking of it. It's leveling very well so far. Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd |MBD;27202;1781;2376;BASE64;| |G0FqEdWbFoDWxRsD7nLSx8X8FSvKETeywVmH2MG5y6uqwmPH88sjfxxUm9luRF9VZfd| |tO047jaKoGdvzcoC/1HqrXrmqqCnTHmfJYPHWJouFB9D+bI6KsbNuTutrPkfK82ND5S| |jilSxdfa3DAtJVN8XzKmRpzf+ule90Qeq+OpyUx9mdZH6W2RXIEWYxB6RKqoodkCaSv| |rJW5qv5KYJq7bmtq5c9t7YqQ1XpQv8xzxBiDN2WD8Ei/kuFeLwY19W4KvluG5ZsttD8| |nEbj51AVgki1hl18V1AfU17IlXEeLtaPEUMa2dkDobvQXI+RKNwuRIsuJW8BMaXeIn4| |mqiTxz9wN4S1xr4jYS2ixQJ8RYdbe/68WpuLt6gVCTfUralV4jknqT6SQ/9pBiNOpgC| |fst2BAF0zz7yu03u8+bv2AL537VsiTqQtFKkuuhByXd9w1Lx1dhVOClDHteLYj+CUI3| |dys0wwKxbxNIneC3bu0A9zmv6eKsKPvPZDFpeIq36jY2/LCx90QeVOE3oT+vsdr0DwQ| |mPXVvFLcTGzOlGsjsvZ5mkq1SkFJ+VbhTwNdYL4n7Yyv4qeifsvjhYBdk9DYwYIQcZR| |PtMjfeMuNIscngxaXg/NWUpAOPu4F/7NMrwvysZzblf8jlEk+W4+gIjAZKgGHP5eI5Y| |n1/NjvAA0+N0NQkr2jCywp2yhKm7sPtOwVa6WyrO65aqq3JrLp1MlUn5vQO7gX3G34V| |oqMH0+oWhNCeyFQLMMOOAZlREn9FqFCvJe0oSIEU6BivJdekAkE8oNB6uaxHbOEorbB| |LZN8bsGDuS4r+GBD8oUOK/+ZU0ycmoFDY3EIKz3pLNVUCNdFKobrOZsl8sMyQXWPjKa| |oMA31tnKkm4nIACTDTgoJpW66yRjITRjpH675qXminJeWot4t1hIqr1zTXWjL6P198G| |DjOQ5sTz5JNhmC/besQCXgfkTGYG8H0oziHrUyfmg86+Q8RrIH5jfsDF6zDAWh1Cz+F| |7RaAtFCns47MkLgCqpRRKV/wLN4qvOACyeNXTSqxeSEMYdvmmHyyyUWdiMiuJ738aCY| |EObaQmZD3Jmw4LCgDSee3EoFJOYkS++BSjcV4j1wYFuBSsD9ALMCys4DJiV+IETT9kC| |YZrppxAekSAOTOQVRG5mjisDFSW+VeXOPWqWZYl1nVIwUWamBgeTOK4Kdw+s3ohfJ44| |+jtxpnNATbQ/wBmkRdOuHDdF+p7wDjOJk0tkoHxrrGPXUuLFkUe5xgYRB651KkXg6T1| |OyyDD1z/tWHK5mPnyQCORM1qOUdYWc9U4pLaUP9iLi3AaHWbNWYRThwOMNRDw0fw5MC| |8dA8polnfKi2K0FFcD22a4CMwXxZpf782IWXr/0whJelWW8zCq7o24+UkgkwKWlPylz| |4gB8whC/62PYkxGxrsA8u+Vyu5d4XSJiFWH2whjlBhjli8qnikzqWsBt5yoqSRak2Xx| |39ziyM+biZgCNXOC/U1OsJLg4z6W66Cc8JdHK5Vnoxy9LopzqHCCC/kYhPEWmHZ0uue| |PINKS4NB6xyuaKhCE46bwUjRs1fmLlTfh30UFamsjaDy8OctPlSxg67uCHoBp7wc00i| |1bQyq9mxcvyY/ivjy4NWamgmPDOnNrKnsKFiom/hAdLkX+mDPsAgoGc6SxI+OHw7Ib9| |W8mDutnwKBbOS885kW1Zga/0cQrZ0JGap+3Xc1YpLhGleASgZsJv83LhW3l2qExMOkJ| |sm1Z8nnp/sQ2FCD5uR6TUz6Iq/lsJFk7PADwh/WPTnGLqf237FI3hqLT/gNFf20Ut37| |gzwo9R+BjENcpfuN2RdA5N1dfVK7YUMfrG1yXKBvYzgDRo9KN4a93C0d2ftCKAuNka5| |OQSCPW83FW09JKFh0BUi1lUJs+qo8J/XPFf3i95K19/PYK/pmn/Qc4UYDMhum7/z+yq| |HNa7D0uBh9TWoWoWBpPW/uPc6dXKSfD7YkJgDtR8GDk8e4MGliKX183pfSyKuB/Or6B| |DoaLT+Ltkcvo6EQFP0Mpdc/VlTvxONCFR/ak+yQtVXHx7c4ZiDY3Kh/+V1XurW3YPkA| |SoO3mfDrWNgLtmi1xY8gYh39a2JJ+2iSxhpehwrO4T/XDyzA73uLz5gk+OMXwyZ9ESs| |Toe/PNBvnrveTiGYOctIL8vPyuxpgVogu0hdxw5HF15wpb70OnjSjkes3Xs+t1DpXeW| |VTj/gfW4uGvp7za89swJZuoNQhtJRjgSkU4+rdx4Wf2+/IT81L6rCf5SGIQJWdLsK9V| |1vt+JbrFPIcNdm4rR/bHaM4caC7OVRSc1c4uOO57p74qGVsqOpDjaev6l/wWhag3cUB| |+qwh7urg+cxfjC9f3hOWhA205xWrgE=|
  6. Not intentionally, at first, but yes, now I was angling it towards that possibility. I'm probably better off creating a dedicated farmer, this would fund that foray in the way of, well, funds 😄 And make the actual farmers life (mine!) simpler to get going. I may be over thinking this. A tad. 😄
  7. I have a further question about global recharge in this application. Is there a "sweet spot" I would want to target in a proc based build? I see you're @60. Would even lower be better or does this compromise other powers ( clickies (sic) for heals and such - understanding this is an AFK build, but mine is intended for other uses 😄 ) I've refined a version given the enlightenment provided. Drastically reduced global ( perhaps too far? ) but gained more over-all defensive and resist balance. Crystal Cristal v1.0 lvl-up - FF - Tanker (Stone Armor - Radiation Melee).mbd
  8. The frankenslotting procs is that much more effective in damage output? I've not dabbled too much with it yet.
  9. I have a question, Would my PVE non farm build actually fair ok as a fire farmer? Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd It seems to tick all the boxes the OP laid out.
  10. Made 22 in a very casual way today. Plays wonderfully so far as presented. A few things I've done, At 12 I took time out to merit farm via zone exploration badges. I used them to turn into influence which I then used to get a Panacea +Hit Points/Endurance attuned enhancement. ( 8mil ) At 16 I used acquired merits via ATFs to fund an attuned Kismet +To hit. It went in Combat Jumping, of course. (4mil) At 19 I noticed my endurance with all my toggles on being kinda a thing 🙂 It got worse when I used more acquired merits to fund an attuned force feedback +Recharge in Cross Punch. (1mil) Everything else is correct level S.O's I need to address the endo the next time I level up 😄
  11. Hello 🙂 In my tour of the AT's I'm getting more comfortable building, with nods to the fine help along the way! Thematic build with an attempt at being decently protected while having some firepower. Scrappers have always been a bit of a difficult play for me, coming from primarily a tanking mindset over-all as a gamer. I'm pretty pleased with this - over-all. One little bit I might change back is the Absorb proc in Kuji-In Sha. I had a Aegis Psionic status res in before and feel I might miss it. We'll see. Edit - Forgot to add, I changed the defense debuff from the set piece to an invention +5 instead. Not sure what I was thinking 😄 Stockton Slap - Scrapper (Martial Arts - Ninjitsu).mbd |MBD;25689;1732;2312;BASE64;| |G1hkERWcQBitDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8PtsqsCzSQb+Jcyr8mlsE| |2G+cGynyydPW1DgtIV3BTz2uJFNRpqpZV7UH3VXFTXtEEVxO0NLGZ0KRAUvsB8eun6Z| |gwIxjAMyMxKQwm+l+rxLXIKb38kxtrFQXWSltnYfwSzHaR3iadnQE0yyGbw4Oh9v298| |8POmOiX2IVCkIY0T1pDqiiSKPr8JmjORi8j/y6xe1gL4E80Huc995kbpJDSRkBsFLhP| |OO+KNHGey/ne28ggVe17/pC025obLyT04DkRLaqUNjQmSU+L9NnWC1ZfeQzCW7JeK0J| |aZ5XbDyjPj23364U9h6NkctE7KpvrK06kHgpsP+BdykrSYlXJ07GBkS8YxD6lcrU+6k| |jXrQPPkNJ9ksTqkzdCWy9usSl9Yx9P0ru099mOjJfBt6NZT6ix7rA1+7o8QoHsI/SjN| |5THRb/IiySCT5wjFJc6q9YmO13LFN4fI/k2k1Xf0fRR2ImA1XtG3PY/MfZzYe0I08dr| |XMjut3dEfk594wj11H7ZaXNRrDIaQpaXElUtw6BHSEquntTz7SNqyOq9tDG4oSX8K3e| |eX5Hni88XsRusRaAuBvKF37jKnBiATvlL9VsQ8tfXhMKUvyYUofwtoSjlUFMBxnJC/s| |bn22lt20IW2kf2bm7tZEpYHjxVSCZqcTA/niXBH4VB0tpRRbJy+Z+gwteuCPLUMsSHu| |S1RTaHJwohLTrsEGcUo9BiT8l/vNZgD4nswc3BWsNRhfIcCXZ9HYVfZQRDVZTtZXbYT| |1mUfGbncrRPEFYNTzHd5i5AdbujbJ3Q0ToEOGkbGh71PowQWRSnEWA3Lamcp24EgPOw| |ccYeUHfoNZNDKEnFL0IWdl2dt4tfORWNVzZoCiPtTsbKfAuYeeCt5oRIBODgLGTCyJ9| |hoELPZOLvRKm+/g8txilXeLtWhJWkI+59IEqn0q2Odzf7I/X+u8FMsPKkJGMi4XHQmX| |flPbojPKxdfx7kGDnmc1tVmRUZY/kFUFsforhh2Q9aVCcUo9HxoZ11GG8hVNC3rOQ55| |SgSPpwKiuPjAGG712OFbrEoyoQiFh2CUfGuZ5j+SM3pxGkj9zd+EfGbHVw2ZU8UOoge| |kNhg3wYZaPq3oAmJAOwsbrkOqIZNs7IucbCdysp2Sn98nfYHUmJUZhkyirs9i2vUpb2| |GEk9fItMS9pggUeHxwFsmq/inEPTIBW88oykO4PLIwBvKeroAz8dJDI8EDUn0nyqpoD| |T7ckhYWdYz9oPkliG6sbP2cwzr9GLNGTJSi682EHMMuUJwCDv9H6BLeuycp4iZ5egCq| |7Wxj+C5rDBgpDBVEJOAJ7JRP/lo7YPxQ49O4Zvp9GL6S8CVtTzAKEDOY5nKSU3acO6K| |85qmFV6awJeHpXhpu8sIgl8CQF0HSNtVEV00xf77/UvX3uYefkhWyruoQjcyvnPzKyl| |nIan+uqyAJ2NWWGNU3GLMK2TT0CCv7uZpX7uAbpjwwBIDsO88V9xERoTu6CmRdlWCM/| |F52lcjscbe2zl4oPJKEErjZm8e9l8bnylvWwIsSEjuOw3+YlRXSx9pD63DXOa/UbFI0| |A4lO3kcTIw20zBc+eMNNaUYDAVwdIbW0YJ+/AKIkoaXrGIh2JpI79AZY/ltBMW2tnNl| |Ki0do3EiGzXyasJKKyMNfMGLlrCyYi4atr5BGSsn1PE+pcEvAnGbyCjrXxv/hPbrBGm| |dUR0YguewNd2nYd5Yuo8uwf8x8LtPf5TRSostOX/Gs1ZMYC52lgl3I21jzCXPDZQ/AV| |8H0+PaZjRUbWpAnwy5ugt243bohDr6r2h/7HUIcKWSDGOZEIVMpVymFR/2Ea8tILWsS| |Zaf+RV2gCKln+dLfCJ2ZyA0w5DHVYVXSsSYLif/xnRdq3OWj9IbNB7ksKq15c1L7h9B| |LcFdJ11xZmNHjXXFYlxgnyVJ0Y0XCOrpavdZjy8YdfBj8pLpArxgKogH17LN9iuLkKP| |Uxu/eUU9f6H8AS67nKtKx/EdoO1uxGAZRTZONNzCuopYdflhv17soD+fsGXr0/8WRle| |5CpkE4ghqGFvLgcrLWV5SY13r/wRB4ZqxB3LyQmM8gZgGUsJ4hKOanHYFVxWzuIAF5r| |Udrjc8I6h3Fh+9PpLItJpKjAisQDNHHwMW1d3Mb0itqLIT/HjZKHsJJZF430nFT4kz/| |5zkiF5fxtN8T+pa58V2TSq6QKycWdB7Yl3SeC01k9X6k+T6kiTZw+XpRD3OL+7jZlnm| |zARcmxJ9bnHjI2U3cp3ssAu3YfkuxbGg==|
  12. So do what I did. Got it 😉 Aside from my snarkiness (sic) I do wonder at what triggered the issue. I went up to Back Street Boy to get the fight to trigger but immediately retreated to give me time to take the serum. I wonder if I had stayed in melee range if the serum would have showed as intended. Something to consider.
  13. In game as I type this, the bug still persists. I can open tray 2 using the "+" symbol but 3 wont appear to see if the button may be there. It's also not showing in my temp powers As mentioned BAB gives a beatdown no matter what you try. I get stun locked and down I go. I managed to escape and ran away. I exited the mission, which allowed me to reacquire the mission. When I did it this time, the serum was there in the first slot on my main tray.
  14. So necro just to say, what impresses me most is that there is only 8 seconds separating all three as a collective group average. This tells me that despite the cries that Tankers need to be nerfed the evidence is that they are all quite even, thus balanced, over-all. When you invite the nerf bat, it hungers for more.... your AT will be next. Seriously cool testing and much appreciate all years later 🙂
  15. Thanks for that folks. I've been delving into the Controller so wanted to try and throw my hat in the ring here, so to speak 😄 The build I had thrown together is this. Sideshow - Controller (Fire Control - Sonic Resonance).mbd
  16. Thank you kindly @Uun. I've not played with Wormhole before, so not sure yet what my "style" might be, well, aside from my usual "Oh crap, oh crap oh crap!" style 😄 Leveling up has been smooth sailing so far. I made him last night on Excelsior and hit 24 doing the usual TF's. Played well with others.
  17. Hello, as the title suggests I have a Grav/Kin 'troller build that piggy-backs off of what was given in Moonbat Smith's thread. I didn't want to hijack his post so have my version here. While I could have suggested it, really, I just took Uun's advice given and ran with it. I wanted tactics much sooner and opted for more global vrs having Increased Density in my build. I'm hoping this first draft ( with notes from Moonbats thread, of course ) is in the ballpark. Edited for a question: Can the singularity be targeted with teleport ally, and further, if so, would that be a swap worth considering? Propetual Motion - Controller (Gravity Control - Kinetics).mbd
  18. I can spend hours tweaking a build, looking for hues, minimizing clipping of things and such. A few I've concocted; Felstar Tekksuta Aeon Chronicler Shinedown Shadowstorm Miss Golden Age ( Formerly Ms Patriot on Virtue - Live ) Crescent Moon Hyper Zoom Kid And my ode to Fallout New Vegas ... the Last Thing You Never See 1st Recon
  19. @Frosticus Thanks very much for the input. I hem'd and haw'd and finally decided to go with Nature over Marine. I've used ( and loved, as mentioned ) marine often enough. I want to get more in tune with nature 😄 My initial build looks like this: Richtery Garden - Defender (Nature Affinity - Seismic Blast).mbd
  20. Hello! As the title suggests I'd like to give Seismic a try. I've never played it and can't recall even grouping with it. My notion was to double down on the -Def by pairing it with Marine, which I love and am familiar with. I like the dual nature of it's lower level powers and also like the spectrum of de-buffing it offers. The buffing is-a very nice-a too! My first question revolves around the seismic mechanic. I note that a few powers take the build up and "spends it" immediately to cause, in the case of Rock Shards, the dot to be instant and for double the base damage. This reads as a blessing and a curse, the knock down seems quite a powerful ability, do I want to interrupt that, necessarily? Also, if the answer is "Well, shaaa! Double damage my dude!" how do procs interact, if at all, within that process? The powers in seismic seem a bit on the longish side, so I'm guessing this is going to want 140+ recharge? Finally, given my powers, which epic, in your opinion is needed or preferred? I'm inclined to go with Soul for Power Boost to enhance the secondary powers, or Leviathan for sharks . . . As ever, thank you kindly for any input.
  21. I want to love Teleport and any teleport powers, but I'm absolute booty trying to use them and it makes my anxiety go through the roof. I DO love using team tele and foe teleports though. But, those are situational most times. Traps with tele foe, any healing with tele ally are things I like.
  22. I had a version where I used the force of will powers but the powers are redundant versions of what's in the build already aside from range ( Weaken / Beta Decay ) or they are a low damage cone ( which none of them are better than any single attack Katana brings to the table natively imo ). I dislike cones on tanks, even wide ones, as needing to focus on attack position as well as taunt position along with if a cone is positioned optimally is adding un-needed complication ( and I'm old dag nabit 😄 ) A question about Katana I have is how much defense does divine avalanche bring to the table? On the last build version the defense numbers are making my eye twitch
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