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Shadowstormprime

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  1. What primaries do you think go well with it?
  2. Anyone else have some pairings with Psi Armor they’re particularly jazzed about?
  3. I think historically this was one of the top tanker combos. Seems really synergistic.
  4. I think Elec Armor is one of the best tanker sets honestly. Pretty easy to build and does well against everything that isn’t Toxic damage haha. Elec/Elec back on live was actually great for end drain on PvE AND PvE. I don’t believe it’s a viable tactic anymore though.
  5. Thanks so much for this!
  6. I’d love to see your theoretical endgame build!
  7. For some reason, I always felt Elec/Sav and Dark/Sav really went together well thematically.
  8. Hi all! I’ve never run a Dom before…. And I have a great concept for an Earth/Earth combo. I’m totally open to suggestions on powers, where to place the Dom ATO’s, all that. If anyone has run this combo and has a build they’d like to share to give me some ideas, I’d be all eyes and ears!
  9. I feel like Shield/StJ might be the COOLER of the two options. I think Rad/StJ might be the more OPTIMAL though. I'd run StJ/Bio on a Scrapper, personally.
  10. I think Savage is super sweet as well. I'm probably gonna skip going over Rad Armor. Everyone loves it and it seems to pair well with everything. IDK if there is any particular synergy there with Savage, although I'm sure it'd be an amazing combo. Shield/Savage would probably feel SUPER mobile with both Charge and Leap. I like the idea of being able to move from group to group so quick. Dark/Savage seems like a VERY thematic concept and to have the most direct synergy, IMO. Elec/Savage to me just seems like it would be absolutely no fuss, no frills. You just mow things down and keep going. With all this in mind, I'd probably go with Dark/Savage myself. Dark Armor can be a pain to level, and Savage Melee helps with that. Once IO'd out, Dark Armor is amazingly good and Savge Leap will really help you get into the thick of things.
  11. That is kind of my vision for my Stone/Stone Sent!
  12. This is all awesome info, I appreciate you both crunching numbers on/testing this!
  13. It's interesting in seeing Thunderstrike's DPA being lower, even when they cut the animation time recently! Is this also taking into account TS's splash damage hitting multiple targets?
  14. I get that. What I mean is I assume you’re not hovering with Seismic and more likely to get into melee range at SOME points. Do you feel it is still sturdy enough to hold up? I imagine it is. Stone Armor seems tough, and Seismic brings some nice control via KD’s.
  15. haha I bet! I dig the animations as well. Do you feel it functions fine when it has to operate in melee range?
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