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Everything posted by FFTMime
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Can someone explain Enhancement Diversification to me here?
FFTMime replied to Black Gryphon's topic in General Discussion
It's just, moments like this make me wonder why I worry about damage at all. The things I've done. The things I've seen. The controller main precontainment. The punished MA/Scrapper main who solo'd thanks to air superiority. It makes me want to laugh. Then cry cause I have consistent and strong proof that I have really shitty taste. -
What would you do if you were a DEV?! (Fun Ideas Talks)
FFTMime replied to SSR's topic in General Discussion
Let me look on my long forgotten wishlist. Seems everything on here has been done in some form. Though not all of it well, it seems. Still, there's one last thing. It says.. force field defense set for melee? Well, it would just be super reflexes with different flavor. Maybe just alternate FX options for something else. Still... -
Can someone explain Enhancement Diversification to me here?
FFTMime replied to Black Gryphon's topic in General Discussion
I wheeze uncontrollably as I play a controller around the time ED came out. I begin laughing. And wheezing. At the same time. I look at the scrappers and begin crying while laughing. I look at my own MA Regen scrapper nerfed three times in huge updates in less than a year. The world burns with me. -
I'm torn between making a joke about how fast SS scrappers clear missions or saying something about kinetic melee.
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Look, it's fine. It's not like your bones will explode from stamina loss. Or something. I promise.
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Having seen some very nasty tanker builds in the old days, even pre CoV, I can confirm endurance issues are always fixable. If you are willing to throw enough at the problem. It tends to be worth the sacrifice in other areas too. Stamina was always the intended bottleneck for gameplay, and it's why they resisted giving everyone the stamina tree for free so much. I can't really flash numbers at people, but I knew an insane tanker back in the day. Pre COV even. No set ever seemed intended to be simply better, but some of those design points are weird things like 'easier to level than this other set' or 'a huge pain of end management holding back your raw power at bad times'. Yet results speak for themselves. Bottlenecks are often merely opportunities in disguise in COH. It's worth investigating the potential, at least.
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Scrappers were always THE solo class. Which, yes, gives them a suspicious location in the game meta. Well, there's something to be said for a top shelf damage dealer that won't wilt if they get the attention of a single stray enemy. Reliability is a worthwhile trait itself. Evergreen. Always relevant. Tankers know they don't have to worry about you too much, and a melee free to nip at the trouble spots up and close is a tactical advantage. But if you can survive? Blasters simply do more damage. No arguing with it. I've been in situations I wished I was a blaster rather than a grav/kin controller or a MA/regen scrapper. Doing one thing VERY WELL speaks for itself. A dead man tells no tales, after all. Nor can he wub wub wub wub at you and make your brain hurt.
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With great power comes great.. endurance use. Yes. As tends to be the case in COH. Always has been.
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My honest advice to all RPers. Come up with one, one single on, really strong conceptual foundational trait. It can be a lot of things. A single personality trait. Some concept. Some specific event they were involved in. Or just a one-line concept of who they are. I built a CoC character around the simple idea of, "Schoolgirl who throws rocks as hard as she can at the evil fish men taking over the gulf coast." That was all I had. Then I built 'herself' up around that one part at a time as I used her and tested interactions. Yeah, kind of make it up as you go around what you have. This was one of my best characters, and all successes I have are similar. Which should make characters in COH all the easier. Since you can even do silly things like, "Was a family pet dog. Got soul transferred into the mind of a crime fighting humanoid robot." It kind of is that simple. You just need one VERY strong trait to think about. The rest can justify itself around it. It just works. This is how you make interesting characters worth interacting with. In my experience. I've never had luck doing anything else. Well thought out reasonable beings aren't interesting to chat with, turns out.
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DEFCON 5: Defender vs Controller - Which is the Better Support AT?
FFTMime replied to Dark Current's topic in Archetypes
So one of those low single target damage but high aoe sets. I could see why a lot don't like it as such. Something to be said for designating the toughest guy in the room for death RIGHT NOW. Particularly on a blaster. -
DEFCON 5: Defender vs Controller - Which is the Better Support AT?
FFTMime replied to Dark Current's topic in Archetypes
I've been skimming the forum for a sense of how things work in Homecoming, and I've never seen something nice said about Dual Pistols. Just how bad is it? -
DEFCON 5: Defender vs Controller - Which is the Better Support AT?
FFTMime replied to Dark Current's topic in Archetypes
I guess one can't bleed a stone. I've started a Fluff/Fluff controller, and I am in love all over again. The -ToHit really helps in the interm, but I know this is a temporary life. I still remember being on a TF where we simply did not have the damage to kill the AV, and at that moment I wished I had spent all those hours leveling a blaster instead. Any blaster. Maybe a defender at least. It's, sadly, one of my core original COH memories. At least it made me appreciate the role blasters played. You don't know to appreciate having a nice overtuned one till you need it. I mean you are there for catching runners or the occasional enemy making a run at the blaster. The blaster you do genuinely need more than you are needed. They'll be incredibly thankful you were on the look out for it. Since even great tankers need a moment to respond to that. Silly things can still happen. I don't know. I just wish there was another AT I enjoyed this much. -
Really? Well I'm the criminal responsible for starting that mess. Hello. It me.
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I say this with all due honesty and sincerity. As someone who mained a gravity/kin controller BEFORE containment existed. I am aware. I know. I am the one who knows the most out of anyone on this board, I'm sure. I'm VERY keenly aware. My pain on the matter is exquisite in it's perfection.
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Power Level Availability Changes - 2 Years On
FFTMime replied to MoonSheep's topic in General Discussion
The ability to skip so many 'filler' powers on Live was like a madman's dream back when I played. How utterly insane. And turns out the objections then were right. All people have done with the right is make insane patchwork builds of exotic and schizophrenic calibers. Which I say more to note that this is funny to me how things worked out as predicted. Not an objection as such. If you wanted to be immortal, that was already achievable without issue. -
The mime design from Final Fantasy Tactics was always great. And it's weird being back. Most of the stuff in the game now is insane and new. Most of it probably from live. I just.. got burnt out. I joined in the middle of the third month after launch or so. Played for years. Just got tired, and early COH life was super rough.
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I too am returned from the void. From probably further back than most. I quit some time shortly after COV expansion. Started playing near release. Anyone remember Showdown at the Litterbox?
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I have started a Dark/Dark too cause, despite knowing better than to expect anything out of controllers, I can't help myself. Apparently, a controller main for life. While I appreciate having the softest fluffiest death possible, I echo one of the OP's sentiments. What about later when my -To Hit isn't really helping my team? Cause on homecomming it sounds like everyone walks around defense capped with pool powers.
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DEFCON 5: Defender vs Controller - Which is the Better Support AT?
FFTMime replied to Dark Current's topic in Archetypes
I'll be honest, back on live I was a Grav/Kin Controller main, Space Cat, even back when they didn't have double damage to controlled targets. Space Cat was a space catgirl with a garrish color scheme that was kicked off of her home planet for being too annoying. Having kept playing the same controller till I quit the game, I can safely say... CONTROLLER TRASH I never even played Defenders. I just know how bad controllers really are. It was always a passion. Not a decision based on functionality. It's bad. They're bad. There are tons of reasons why. Unless successive updates have done something incredibly silly, they have the simple problem of being the most helpful AT to have around in every situation except the exact situations you want help in. At which point they can't even get double damage procs,, and having played controller since near release I can say you may as well expect them to go brawl the target at that point. It is the most fun AT in the game both in gameplay and concept and the worst designed from a realistic standpoint of how the game wants to work. Which is a shame cause it's the closest you will ever feel to being an actual wizard. Terrible at killing but essentially unassailable. That said, I don't doubt somehow madmen can proc build and power pool their way to success regardless. I don't know a lot about Homecomming itself. I post this before reading the thread to see just how wildly my opinion changes post research. -
Give scrappers SS and tanks Regen. As is. Not because I think this is okay but because it would be funny.
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I noticed. It gives the set a very weird feel so far. That said, I feel like just about anything would be fine on sents? Because the AT is sensibly built for the game's conditions. Unlike others I could name. As much as I love something like Controller.
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The sentinel version of SR certainly looks, uh, weird?
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I'm leveling a Fire/SR Sent right now with only ranged defense. I'll just try not to get in melee instead! Enjoying it a lot so far. Blasters on live never had enough damage to justify their design point. Granted it's a lot of damage, and necessary in a scant few conditions. I never could get one very far due to having to cross the hump once you're not in baby levels but before you can really deal damage. Just felt so bad. If I'm going to be team reliant, I massively preferred my controller Space Cat anyway. I guess I could have had someone power level me, but I always felt bad about resorting to that. Maybe I'll figure out a blaster I actually want to play. One day.
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Thank you, that makes a lot more sense of what I've been reading around here. Interesting concept. Global recharge bonuses particularly. Oh boy. I can see why builds on this forum look a bit strange now.