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Zepp

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  1. Zepp

    Dark Temporal

    That's a good point. I'm still looking at options for my Epic/Ancillary/Patron Pool... I even looked at Leviathon for its KO Blow (which is super powerful, but the cooldown is a little long. I was mainly sharing an alternate approach which would allow you to sit in Melee when needed to get the Nuke off and grab that Future Pain DPS.
  2. Zepp

    Dark Temporal

    You took a somewhat different approach than I did in building a Dark Temporal. I went more for a versatile and comfortable in melee approach. I'm thinking of converting to a more resistance based to pick up Rise of the Phoenix because having a self rez that is on a relatively short timer may be helpful in some situations. Current Build 15 Amdhera 04.mbd Issues: Needs a little more endurance at times. Sometimes suffers catastrophic failure (Defense focus will do that to you) The Build I'm thinking to convert to 15 Amdhera 07.mbd I find the spiders, while super cute, are not doing enough DPS and are a little too squishy. In addition, Fire Shield fits better in the layered defense model, and Rise of the Phoenix is a nice QoL power. I had given all my Merits away, so I am not grinding to pick up 800 for the Winter sets.
  3. 13 TS-97631.mbd This is the build I use. I found it fun to play, and the Burst of Speed as nuke is especially useful at early levels. The Status Protections from set bonuses keeps me pretty safe, I haven't found major issues with Mez. I like Ki Push, and it is insanely funny, but it doesn't work well if you minimize your ranged attacks. You may have noticed that I went for Stun-stacking in this build. If you start with your nuke with Oppressive Gloom you walk into most encounters with most of the enemy stunned. The additional stun from Screech and the KD from the kicks makes this a fairly safe build. I mainly soloed with it, but it works well enough in groups as well.
  4. It would be especially nice to mirror certain blasts. (in some blast sets certain blasts use the left while others use the right). If you could get all the blasts coming from the same hand, you could have them all coming from a robot arm, or some other costume gimmick.
  5. I thought lefties were in Paragon and right-wingers were in Rogue Isles... nm, reread and realized I had misread your point...
  6. I would definitely use this
  7. oops... sorry about that... Tanker 11/22 (235 combos) [-Shield/Claws_DB_Katana_Spines_Staff_TW, Stone/Claws] Stalker 18/14 (247 combos) [-Claws_DB_Ninja_Spines_Staff/Shield, *Stone/Claws is possible for Stalkers] Brute 22/13 (279 combos) [-Claws_DB_Katana_Spines_Staff_TW/Shield, Stone/Claws] Scrapper 21/14 (288 combos) [-Claws_DB_Katana_Spines_Staff_TW/Shield, *Stone/Claws is possible on Scrappers]
  8. Sorry, headache brain fog... should have been more attentive.
  9. I've proposed a couple. I also tried compiling all the proposals a while ago (see my sig), but it takes a lot of effort to go through all the proposals and compile them. That being said, I think that a Storm Assault set would be a good place to start. In addition, I have proposed an infernal assault set that we discussed and came to a good balance.
  10. Mastermind 7/16 (112 combos) Dominator 10/12 (120 combos) Controller 10/16 (160 combos) Sentinel 15/13 (195 combos) Blaster 15/15 (225 combos) Defender 16/15 (240 combos) Corruptor 15/16 (240 combos) Tanker 11/22 (242 combos) Stalker 18/14 (252 combos) Brute 22/13 (286 combos) Scrapper 21/14 (294 combos) If one Manipulation, one Support, two Control, and three Assault sets were added... and a modified version of Shield were proliferated to Sentinel... Mastermind 7/17 (119 combos) Dominator 12/15 (180 combos) Controller 12/17 (204 combos) Sentinel 15/14 (210 combos) Blaster 15/16 (240 combos) Defender 17/15 (255 combos) Corruptor 15/17 (255 combos) Tanker 11/22 (242 combos) Stalker 18/14 (252 combos) Brute 22/13 (286 combos) Scrapper 21/14 (294 combos) As such, I think it is reasonable to ask for an additional manipulation set, especially one that piggybacks on the current game developments.
  11. Melee/Armor ATs have more options. Blasters: 15 blast sets, 15 manipulation sets. Scrappers: 21 melee sets, 14 armor sets Actually, Defenders have more options with their support powers (16) than Blasters have for their secondary. The real weak spots are Control (10) and Pets (7). --edit, Assault could use a little love too with (12). Devices>>Field Operative: Toggle: Self Stealth, +Defense(All), +Special, +Regeneration, +Recovery [I see you already covered that] There are also Touch of the Beyond (-ToHit), Dynamo (-End), Frigid Protection (-Recharge), Reaction Time (-Recharge), Drain Psyche (-Recovery), Kuji-In Toh (+Res [Psi]), Wild Fortress (+Res [Tox]), & Sound Barrier (+Res [Sma, En]) Half the sustains have some level of built-in mitigation...
  12. As Blasters don't get Water Spout in their version of Leviathan, I don't think it would be a problem.
  13. Based on that mix, I would suggest trying an Elec/Fire/Cold Dom... Another option would be a Elec/FF/Ice Troller, picking up Enflame from Sorcery if you wanted a more bubbly feel...
  14. My main is Illusion / Storm Troller.
  15. I've been playing this character for a while. Elec/Psi dom First time I had the problem, it resolved after a couple hours.
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