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MoonSheep

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Posts posted by MoonSheep

  1. 14 hours ago, PeregrineFalcon said:

    Gawd I hate procs.

     

    I am so sick of the fact that absolutely no conversation can be had about damage without someone chiming in "HeRe's wHY yoU NeEd tO PrOC ouT yoUR ENtiRe bUIld." I'm really going to enjoy it when the Homecoming devs finally nerf the carp outta procs so that damage discussions can focus on damage and not "Proc proc proc proc, PROOC!!"

     

    Not trying to pick on you Hjarki. It's not you, it's the game mechanics.

     

    i think procs are really good fun, it feels like you’re getting a free bonus everytime they go off

     

    even if if’s pointless i sometimes put procs in some powers just to get that feel good feeling of getting something for free

     

    but yes, there’s a limit to their usefulness. over proccing and building every. single. alt. to “S/L cap, S/L cap, S/L cap” is a bit overdone thesedays and can sometimes make the overall character worse rather than better - e.g sacrificing its ability to contribute to a team for the sake of being able to standalone

    • Like 2
  2. On 3/13/2024 at 9:31 PM, MonteCarla said:

    Radiation's an odd one. You'd really slot Defence Debuff over Damage in Irradiate?

    My take on this - most of the time my team are hitting 95% of the time anyway, especially with unslotted -37.5% defence debuff. In those rare cases that they don't (eg Paragon Protectors who pop their god mode, big Spawns of Nemesis with 4 stacks of Vengeance) we have yellows, Aim and Build Up, Call to Justice and other tricks for temporary boosts, or better tactics like holding the PP's before they pop.

    So, most of the time, the extra Def debuff is wasted, whereas the extra damage never is.

     

    irradiate has a long base recharge time (20s) making it a prime candidate for proc, can put two -res procs in it and then others as required

     

    i agree that the base -def is strong enough 

    • Like 1
  3. if you’re interested in going down this path i’d recommend most of you try to run VEATS. their leadership powers are much stronger than the standard ones - and - they can pick the regular leadership pool also

     

    i agree with Clave on the accuracy point. i don’t normally pick up tactics 

    • Thumbs Up 1
  4. 6 minutes ago, Chronicler J said:

     

    Hello. Someone that has done ample "end game" content here. Not even close. What does Nature do after it uses Regrowth when Tank has pressure, and all of your buffs are out? This assuming the Tank isn't a wet paper sack (plenty of Tankers can't take an actual hit when streakbreaker/debuffs set in.) Empathy, and to a much lesser extent Pain, can cycle AP/HO without the need to waste resources. It also has stable single target Regeneration in AB, and can be stacked with RA assuming Tank is good and keeps pressure. If the Tank has any form of Regeneration Resistance (imagine taking Ageless Radial in this day and age) that will saturate the time between cycling AP/HO, and will also hard float in the event you have to Triage. This is all assuming the Nature is allowed to maintain proximity based on the situation. I can happily just fly out of range of everything and continuously provide strong ST healing to the Tank. 

     

    Also, I wish more people would actually play Nature. Too many lazy Healing Aura/Soft Cap/Fighting Pool clowns pick up the set and play like trash. No CM rotation, no Fort rotation, skipping Absorb Pain, skipping Adrenaline Boost; the marks of nearly every PuG/Roleplayer Empath. Hell, I've played with some that have skipped CM, for god's sake. Nature is thankfully a lazy set that encourages you to spam Regrowth and blow your massive PBAOE load. Bonus points if you beg with "Gather for X." I'm not even saying that to be discouraging. The lazier the set, the more reliably I can assume my teammate is going to take advantage of their tools.

     

    i can’t disagree with anything you’ve put here. a well played “pvp style” empath is hugely valuable on HM content. a good empath is just so rare 

  5. i only pick defender blast powersets for their secondary effect rather than damage, e.g elec for minus endurance, sonic for -res. life is a lot more enjoyable this way

     

    accepting your fate as a low to no damage dealer allows you to focus on those secondary effects, making your defender even more powerful on teams

     

    the exception to this is a procced out poison/fire def with dominate from the psi mastery decked out with 5 damage procs - now that’s a damage dealer

  6. 8 hours ago, sjj668 said:

    1) Brute ../ Regeneration (40) 

     

    -mechanic voice-

    well there’s yer problem!

     

    regen is a lovely set but it’s unfortunately quite squishy compared to other defensive sets available

     

    paired with fire also unfortunately adds to the difficulty as it has no secondary effects like knockdown, -accuracy or - recharge to help during 1 on 1 combat

     

    keep playing it and enjoy it though - good to see something rarer. there will be IOs to help make you a bit tougher as you get higher level

    • Like 1
  7. 21 hours ago, SeraphimKensai said:

    I honestly avoid a lot of MSR's simply because I don't want to be carrying lvl 1's. I don't PL other people's toons these days in the AE so I don't need to do it in RWZ either.

     

    I'd honestly be in favor of the zone having a lvl 35 requirement like cimerora.

     

    it’s also incredibly boring in my opinion - it’s the pinnacle of uninspiring button mashing

    • Like 1
  8. 6 hours ago, EnjoyTheJourney said:

    Replacing telekinesis with a power that pulls mobs toward the center of a targeted location for a number of seconds could help the set quite a bit.

     

    the revised version released in the recent patch is exactly this - i feel its radius needs to be larger to be more effective though

     

    on balance, i ran a TF using it last night and found it a lot better than my first use of it a few weeks ago - i’ll amend my post to reflect it’s still worth having. definitely some user experience needed to get the best use out of it

     

    for example, it appears to continue working on defeated targets, meaning you have a ‘gravity well’ effect which is quite fun if hiding round a corner

  9. 1 hour ago, Mister Mass said:

    Because nobody ever goes there?  If so, wouldn't all of the Shadow Shard zones (except maybe the first one) be among the best as well?  And the Hazard Zones (except the Hollows)?  Oh, & ALL of the PVP zones?  And Night Ward!  The only characters that are ever in Night Ward (except briefly for a Day Job badge) are mine!  I know it! 😁

     

    you raise a good point. despite the excelsior being as populated as live, a lot of zones feel like a ghost town

     

    perhaps there could be a rotating incentive for some zones to worth visiting and staying within, along with a buff for street sweeping

  10. 38 minutes ago, Savage Nightmare said:

    Understandable. However, I don’t see it as an advantage only because how often are you wanting to not agro a group when confusing them? Most of the time you’re in combat anyways. Especially how fast groups pulls when running content. I guess if you’re wanting to solo content. Then I can see that being worth it.

     

    quite often - i just finished a manticore TF where i was ghosting to the end of missions and confusing mobs to clear themselves whilst defeating another mob

     

    mind control is perhaps underplayed as it's quite a complex power set. most players are unable to keep speed boost applied to the whole team, yet alone think strategically about how to use sets like mind

     

    we'd all like to see a slight reduction in the recharge time, but i don't find it a particularly negative feature on my mind/fire permadom

  11. mass confusion has an advantage in that it doesn’t aggro enemies. it’s very powerful especially on doms where it can confuse everything in a mob for a notable duration and cause chaos

     

    edit: telekinesis received an update in the recent patch. it now pulls enemies to the target and immobs them. AoE grouping effect could be increased to make it a bit more powerful, but is still a useful power

  12. 17 hours ago, Ukase said:

    Maybe you should just buy all the mini-hamidons. Only 32 of them, and I'll have the only one! (except for the 32 you'll have)

    The crazy thing is, even though I could easily buy the requisite salvage, I'm inclined to wait until they drop organically before I craft this pet. I'm curious to see how many vet levels it will take before I organically acquire 20 hamidon goos. 

     

    i think you’ll be waiting for a very long time - i don’t delete any rare salvage on my kin def for no apparent reason and it doesn’t build up fast or stack much

     

    i reckon 100+ vet levels

    • Like 1
  13. for balance, i detailed a bunch of my thoughts in the kin/sonic thread where i show how cheaply an effective kin defender can be had and still highly effective

     

    building for defense is one approach, but in my view as a defender main, i think it’s a misinformed strategy and you’ll waste a lot of your potential by chasing unnecessary def/res stats

     

     

  14. rad if you prefer ‘kill all’ paced teams

     

    poison if you’re a speed runner

     

    i would choose poison/fire or rad/ice for the much higher damage and good proc ability. sonic received quite a heavy handed nerd to its -res debuffs and isn’t the -res powerhouse it used to be

  15. i think @Ukase sums this thread up quite well. we assume that everyone is trying their best and those who are dragging are a bit thick, when in reality it may just be that some people simply don’t care or aren’t giving it much attention

     

    some people are also just bad at playing the game because they aren’t interesting in knowing you can stack shields between missions, that certain powers are a must have or that casting an immob when things are spread out is usually a bad idea

     

    i find a number people on HC also have a weird fear and/or ego about dying and stay so far back from every mob that they’re often quite ineffective - just carry a wakie

  16. 17 hours ago, arcane said:

    I don’t make the character unless I have a draft build planned out.

     

    what? you mean the’ve made Mids Hero Designer into an actual game? where do i log in?!

     

    my process for creation of a new character usually involves falling in love with an idea, creating an amazing build on mids then telling myself what the pitfalls of it are and deciding to never make it

    • Haha 1
  17. 3 hours ago, Snarky said:

    Yeah I am solo.  Is it bad that I look at your obvious statement if truth as a gauntlet thrown down lol?   I will be running with full P2W, errr start kit.  As well as doing anything required to finish a particular task… including whining in LFG….

     

    i think it’s doable and you’re experienced enough to make it happen, but i think it’ll become grating rather than strategically challenging.

     

    for example, on lower level CoT or Tsoo you could mez the -acc givers or use something with KB to temporarily put someone out of action whilst defeating them, rather than both of you repeatedly punching each other in the face until one of you dies

     

    as someone who mains a dom, i really notice the lack of mez or secondary effects when i play stuff on test server - them critters sure are damaging when awake and angry

     

    or stick with the fire/fire and embrace it, form teams with a defender and lead tank allowing you to implement the fiery chaos

    • Thumbs Up 1
  18. hmm, i ran a fire/fire on live and really enjoyed it, though i’m not sure it’s right for what you’re seeking to do, Sir Snark

     

    it’s an amazing meatgrinder for x8 missions but has zero utility compared to other sets - no mez, no secondary effects (other than death)

     

    if i was doing your challenge solo, i’d go for something like ice/ice, or fire/martial

  19. not being able to easily solo something at x8/+3 sounds like the game is functioning perfectly

     

    a quick application of a hold, confuse or stun against enemies dishing out -acc works well to mitigate debuffs

     

    i for one welcome enemy groups that encourage a more dynamic state of play and strategic thinking. a move away from City of Button Mashing is most welcome

    • Like 2
    • Thumbs Up 7
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