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MoonSheep

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Posts posted by MoonSheep

  1. 14 minutes ago, biostem said:

    I'm not going to tell anyone what to do, but I would *never* use reward merits to buy SOs...  Much better, IMHO, to buy something like an enh booster then sell those for inf, then use the info to buy SOs...

     

    i think the takeaway for me is that the person can run a Posi 1 for 40 minutes, buy two enhancement boosters with the merits and get 1-2 million in from the auction house which will buy them plentiful amounts of SOs

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  2. 2 hours ago, Dr_Snokle said:

    I know on my Ice/Psi Dom, I have it in Artic Air as it helps with the power and procs nicely on that.

     

    But indeed as other stated best spot is in the attack chain, usually in the hold. My only expection for attack chain procs is I have it in seismic smash as the damage it can help put out is silly.

     

    have you considered putting the two purple damage procs from both the melee set and hold set in seismic smash? it’s a good place for making the wild damage even more crazy

     

    i also have the dom proc in my hold, it’s usually my opener or a key part of my attack chain

  3. 48 minutes ago, Ghost said:

    The best technique is to send one player to knock on the front door while half your team simultaneously fights all the mobs around the stairs, and the other half of your team stands in a safe spot discussing strategy.

     

    sorry, i didn’t read anything you just put in the chat for the last 25 minutes as i closed the window and put my monitor upside down

     

    anyway i’m going use nothing but my T1 defender blast attack during the whole TF and completely ignore all of my primary support powers, might DC for two of the missions mid way through

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  4. mind, plant are stand out goodens, ice and gravity also good, fire also not too bad for control and has the classic imps everyone loved back on live

     

    fire assault, energy, and earth are good damage secondaries (seismic smash is great), dark not too bad either, ice also not too bad but end heavy

    • Like 1
  5. On 2/23/2024 at 2:23 PM, Uun said:

    You should also be aware that Melt Armor in Fire Mastery got a significant buff (mention of dominators missed in the patch notes). It now provides the same -res as Sleet and Tar Patch.

     

    fire mastery is the way to go for dominators now - i’m sadly respeccing out of ice this weekend

     

    fireball, fire shield and melt armour are a bunch of powers to have

     

    edit: are a good bunch of powers

    • Like 1
  6. i like to keep my main at 1.95bn in inf and 9900 merits, currently have 500-600M in the AH through messing around with some stuff. when it hits the cap i buy something and give it to a lowbie

     

    will treat my next project alt to some treats when it starts out - the elusive third alt. maybe this 5th year will be when i finally branch out

  7. 2 hours ago, BurtHutt said:

    So, you can't have that sybil piece just as an option to add the loin cloth front and cloth on the back? It has to the entire set? That is super lame and disappointing. You also have to have that belt as part of it too? Not sure I'll be using it and it was the only thing I was really looking forward to. Ah well.

     

    yeah man, i too am so disappointed in the direction this game is heading in.

     

    so many people have invested significant amounts of time and money in their.. loin cloth? wait what?

    • Haha 2
  8. 1 hour ago, Crossie said:

    Whyd did you get provoke? 

     

    i like a bit of chaos and to bring more enemies into the combat area. once i’ve hit FS i’ll taunt another mob to bring it over and join the party

  9. 1 hour ago, Crossie said:

     

    THANK YOU !!!!!  Are you able to plug that into MIDS so I can see which enhancements they are and kick it over this way?  Build looks super solid and I love to see you enjoy this build!

     

    sure, i’ll pop the build into there tomorrow. there’s lots that can be improved, and a lot that doesn’t make much sense

     

    my overall view is don’t worry too much, having the core powers (transfusion, siphon power, SB, FS) and using them well is the most important part

  10. 5 hours ago, nzer said:

    There are other problems too, of course. +4 is often not actually hard enough, even though it's the highest setting for most content. And the way exemplaring works allows for huge imbalances between on-level characters and exemplared characters. As well as powersets just generally over- or under-performing depending on the level range.

     

    assemble a PuG for a +4 TF, click “enemies buffed” without telling them

     

    enjoy 

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  11. some screenshots. and yes it has provoke haha, i like a bit of chaos - that part is optional 😛

     

    in summary.. no real planning or strategy. two Luck of the Gamble +7.5% Rech in manuvers and veng, one or two set bonuses for some +rech and the rest of it just for the hell of it or for no apparent reason

     

    not to add some indecision to the mix, but following the sonic -res nerfs, i'm not sure whether i'd roll it as a /sonic if i was to make it again. i explored /elec, and love end drain, but found it's not actually a good pairing with kin as the mobs die so quickly that seeking to drain all the endurance is a bit pointless. nature/elec a better combination for that in my view

     

    i play my defender as solely support and focus on the secondary effect of the blasts, i also play a lot of lower level content. with that in mind, i would likely play /rad blast if i was to make it again. the -def component in things like irridiate would help lower level teams, especially against things like CoT

     

    if you play mostly end game content, i'd go for a fire blast/kin corrupter - but still re-iterating my point on making sure the team are well stocked with SB/FS

     

    hope this is some useful insight, and please enjoy laughing at my build

     

     

    image.thumb.png.fcf9e349788b65678b51591aab111c4b.png

     

    image.png.94940f0c388cf2030f992b2ff8dcebed.png

     

    image.png.2beb313cd5549c226586641b2ff03564.png

  12. oh boy, here’s my time to shine

     

    one of the two characters i’ve played for the last 4.5 years is a kin/sonic defender. i made mine in may 2019 and have been playing it nearly every day since. it does hard mode content, speed runs, posi 1 and everything in between

     

    it has a few set bonuses for some +recharge and +accuracy but that’s about it from the IO side - this is a combination you can play absolutely fine with SOs or basic IOs if you wanted to with minimal penalties

     

    on the kin side, pick up transfusion, siphon power, siphon speed, inertial reduction, transference and FS. increase density is okay, but i tend to pick it up in the higher levels

     

    i have my speed boost slotted for 2 end mod, some people use more endurance than you’d think possible

     

    siphon power is great for the lower levels, a two stacked siphon power and assault from the leadership pool will give your lowbie teams around +67% damage

     

    on the sonic side, the debuff has been hit by a hard nerf a few updates ago, the -res component is not very strong thesedays, but still useful to ‘enhance’ the -res debuffs of others by adding some extra

     

    howl is a good cone to apply that -res debuff against mobs, screech is now a good ST attack that would work well having a purple damage proc in it as the recharge is slightly slower

     

    i’d recommend picking up vengeance and then power boost from the soul mastery - a slotted veng with powerboost gives around +63% def and a lot of +to hit, it’s a game changer when a battle is going south

     

    definitely pick up fold space, it creates lovely mob bunches for fulcrum shift

     

    i wouldn’t bother building for defense, it’s a waste of pool powers and isn’t necessary. i’ve never felt the need for it in the many hundreds, possibly thousands of hours i’ve played my defender

     

    i’ll screenshot my build in a bit, hopefully this is some useful initial thinking

     

    edit: one important note, how you play a kin defender is far more important than the build or IOs. keep the team topped up with SB at all times, stack it between missions, look for the best opportunity to cast fulcrum shift, buffing the damage dealers the most, look for who may need healing quickly after getting whacked, is the mob in a good position to cast howl for some group wide -res, is there an opportunity for a powerboosted veng, when is the right time to jump into the mob to cast FS.

     

    kin is a very active set. played well it’s fantastic

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