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Posts posted by FUBARczar
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10 hours ago, TheKay said:
Am I the only person who likes granite's uniqueness?
I am referring to non-granite. Granite isn't so bad, it's the non-granite armors with a smattering of rocks clad on and crystals sticking out
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Bring the Pain from the Future...
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Time Wall -- Acc-I(A)
Level 2: Aging Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), Rct-ResDam%(15)
Level 6: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(19)
Level 8: Boxing -- Acc-I(A)
Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(21)
Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(27), RctArm-EndRdx(29), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(31)
Level 16: End of Time -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)
Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34), Dcm-Build%(36)
Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg/EndRdx(36), PrfShf-EndMod(37), PrfShf-End%(37), PrfShf-EndMod/Acc(37)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(40)
Level 24: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 28: Future Pain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42), TchofDth-Dam%(43)
Level 30: Aim -- GssSynFr--Build%(A)
Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45), AchHee-ResDeb%(45)
Level 35: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def(46), ShlWal-Def/EndRdx/Rchg(46), ShlWal-EndRdx/Rchg(46), LucoftheG-Def/Rchg+(48)
Level 38: Time Lord -- UnbGrd-Max HP%(A)
Level 41: Super Speed -- Clr-EndRdx(A), Clr-Stlth(48)
Level 44: Super Jump -- BlsoftheZ-ResKB(A)
Level 47: Spirit Ward -- Prv-Absorb%(A)
Level 49: Rune of Protection -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam(50), RctArm-EndRdx(50)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 41: Speed Phase
Level 44: Double Jump
Level 1: Disintegrating
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
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21 hours ago, FUBARczar said:
Energy, Electricity and Stone all get second tier Regeneration.
For Willpower I would suggest pairing it with Dark, Rad, Energy or SS.
Or if you want to go all in defensively, then Katana, Staff or Martial Arts.
I would agree with suggesting Bio if you are open to it. It would be the most powerful and diverse. It will also compensate somewhat for lower performing melee sets, while amping up higher performers.
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9 hours ago, Fade said:
And now, the thrilling conclusion to my proposals: it's...
WARSHADE MASTERY
For many ATs, this will be the third dark-themed APP. Too much? No way!
Much like the Peacebringer PPP, I propose the Warshade PPP be granted the iconic travel power from the full archetype.
Single target holds show up in a disproportionate amount of APP sets - thankfully, Warshades already have one, so I don't have to propose a brand new one. However, Gravity Well is melee range. I'm copying it as is for now, but I would suggest that the APP versions be turned into ranged versions instead.Warshades also don't have an AoE immobilize, so I've opted to use Gravitic Emanation as a substitute for those. If a new AoE version of Gravimetric Snare were to be created, and used instead, I would not be heartbroken.
I feel the same way about Ebon Eye that I do about Glinting Eye - that is, they are replaceable by similar powers from the same set if necessary. Likewise with Gravity Shield and Shining Shield - I'd replace the visual from Gravity Shield with Penumbral Shield (which does not have a bubble) despite the Smash/Lethal resists being more appropriate for APPs (and I also advocate for these versions giving Neg resist as well for the same reasons as given for Shining Shield in the Peacebringer section).
Just like with the Photon Seekers addendum, I am using Dark Extraction as the pet only because it already exists, and it could easily be replaced by a more standard pet (likely an Unbound Nictus look-alike).Arachnos Soldier & Arachnos Widow
Ebon Eye (Ranged, Moderate DMG(Neg), Foe -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Gravitic Emanation (Ranged (Cone), Minor DMG(Neg), Foe Disorient, Knockback, -Rech, -SPD)
Dark Detonation (Ranged (Targeted AoE), Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Sunless Mire (PBAoE, Moderate DMG(Neg), Foe -Rech, -SPD; Self +DMG, +To Hit)
Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))Blaster:
Gravity Well (Melee, Superior DMG(Neg), Foe Hold, -Rech, -SPD)
Shadow Step / Essence Drain (Melee, Moderate DMG(Neg), Foe -Rech, -SPD; Self +HP)
Gravity Shield (Toggle: Self +Res(Smash, Lethal))
Gravitic Emanation (Ranged (Cone), Minor DMG(Neg), Foe Disorient, Knockback, -Rech, -SPD)
Stygian Circle (PBAoE, Self +HP(Special), +End)Brute & Tanker:
Ebon Eye (Ranged, Moderate DMG(Neg), Foe -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Gravitic Emanation (Ranged (Cone), Minor DMG(Neg), Foe Disorient, Knockback, -Rech, -SPD)
Dark Detonation (Ranged (Targeted AoE), Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Stygian Circle (PBAoE, Self +HP(Special), +End)
Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))A case could be made for putting Shadow Slip (the Fold Space for Warshades) in the Stygian Circle slot. That could be very cool, or it could be considered unfair to Warshades and Teleportation pool selectors.
Controller:
Ebon Eye (Ranged, Moderate DMG(Neg), Foe -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Stygian Circle (PBAoE, Self +HP(Special), +End)
Gravity Shield (Toggle: Self +Res(Smash, Lethal))
Dark Detonation (Ranged (Targeted AoE), Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))
Corruptor & Defender:
Gravitic Emanation (Ranged (Cone), Minor DMG(Neg), Foe Disorient, Knockback, -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Stygian Circle (PBAoE, Self +HP(Special), +End)
Gravity Shield (Toggle: Self +Res(Smash, Lethal))
Gravity Well (Melee, Superior DMG(Neg), Foe Hold, -Rech, -SPD)
Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))
Dominator:
Dark Detonation (Ranged (Targeted AoE), Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Stygian Circle (PBAoE, Self +HP(Special), +End)
Gravity Shield (Toggle: Self +Res(Smash, Lethal))
Sunless Mire (PBAoE, Moderate DMG(Neg), Foe -Rech, -SPD; Self +DMG, +To Hit)
Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))Mastermind:
Ebon Eye (Ranged, Moderate DMG(Neg), Foe -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Gravity Shield (Toggle: Self +Res(Smash, Lethal))
Dark Detonation (Ranged (Targeted AoE), Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Black Dwarf Smite (Melee, Superior DMG (Neg/Smash), Foe Disorient, -Rech, -SPD, -Fly)
Gravity Well (Melee, Superior DMG(Neg), Foe Hold, -Rech, -SPD)
Had to reach a bit for a melee attack from Warshades, but the animations should work fine and look awesome to boot!
Scrapper & Stalker:
Ebon Eye (Ranged, Moderate DMG(Neg), Foe -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Shadow Blast (Ranged, Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Dark Detonation (Ranged (Targeted AoE), Moderate DMG(Neg), Foe Knockback, -Rech, -SPD)
Gravity Well (Melee, Superior DMG(Neg), Foe Hold, -Rech, -SPD)
Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))
Sentinel:
Gravitic Emanation (Ranged (Cone), Minor DMG(Neg), Foe Disorient, Knockback, -Rech, -SPD)
Black Dwarf Smite (Melee, Superior DMG (Neg/Smash), Foe Disorient, -Rech, -SPD, -Fly)
Gravity Well (Melee, Superior DMG(Neg), Foe Hold, -Rech, -SPD)
Unchain Essence (Ranged (Targeted AoE Special), Superior DMG(Neg), Foe Disorient, Knockback, -Rech, -SPD)
Shadow Step (Ranged (Location), Self Teleport) / Dark Extraction (Summon Essence: Ranged Moderate DMG(Neg))
Likewise, I had to reach for a PBAoE attack for the standard T4 Sentinel APP slot.
And that's all I have for you! I was about to write up a proposal for a Positron-inspired Radiation Mastery set, but Vanden already did a great job with that. The only thing I'd do differently is include a pet, as is standard for PPPs so far - likely a Longbow Officer or Warden. No sense reinventing that wheel!
Sorry it makes no real sense to kinda be kheldians, but not really...
Kheldians are energy beings granting their powers to their host when they are fussed/possessed/blended.
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11 hours ago, Fade said:
Next up, its...
MENTAL MASTERY
Some archetypes already have Psychic or Psionic Mastery, but these days almost every archetype has a psychic powerset available to them (or, in the case of Masterminds, some psychic-adjacent powersets like Empathy and Pain Domination). For those archetypes that already have a psychic themed option, they'll have both - just like any archetype with access to both a dark themed APP and the Soul Mastery PPP.
Mind Control lacks an AoE immobilize, so instead of postulating some kind of new AoE version of Subdue, I've elected to use the already existing Mass Hypnosis as a substitute for all the AoE immobilizes I see in APP and PPP sets. An AoE Subdue could certainly be created.
If this were a Praetorian-based Patron Power Pool (the illustrious quad-P!) a Seer would be the obvious choice for a summon. However, this is based on Prime Earth blueside - specifically Penny Yin. Which means out summon of choice is the Psychic Clockwork!
Arachnos Soldier & Arachnos Widow:
Psionic Lance (Sniper, Superior DMG(Psionic), Foe -Rech) - from Psychic Blast
Mass Hypnosis (Ranged (Targeted AoE), Foe Sleep) - from Mind Control
Drain Psyche (PBAoE, Foe -Regen, -Rec, Self +Regen, +Rec) - from Mental Manipulation
Anguishing Cry (PBAoE, Foe -DEF(All), -Res(All)) - from Pain Domination
Summon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New PowerBlaster:
Psi Blade Sweep (Melee (Cone), High DMG(Psionic/Lethal), Foe Disorient, -Rech) - from Psionic Melee
Dominate (Ranged, Moderate DMG(Psionic), Foe Hold) - from Mind Control
Mind Over Body (Toggle: Self +Res(Smash, Lethal, Psionics)) - from Psychic Mastery
Mass Hypnosis (Ranged (Targeted AoE), Foe Sleep) - from Mind Control
Telekinesis (Toggle: Ranged (Targeted AoE), Foe Hold, Repel)As Blasters already have access to Psychic Scream in their Mental Manipulation set, I've opted to bring in Psi Blade Sweep for the little extra AoE damage slot I see in most Blaster APPs. No other Blaster powers grant Insight, so for the sake of simplicity I decided to omit that part of the power from this version of Psi Blade Sweep.
Brute & Tanker:
Mental Blast (Ranged, Moderate DMG (Psionic), Foe -Rech) - from Psychic Blast
Mass Hypnosis (Ranged (Targeted AoE), Foe Sleep) - from Mind Control
Psionic Tornado (Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback) - from Psychic Blast
Dominate (Ranged, Moderate DMG(Psionic), Foe Hold) - from Mind ControlSummon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New Power
Controller:
Mental Blast (Ranged, Moderate DMG (Psionic), Foe -Rech) - from Psychic Blast
Mind Over Body (Toggle: Self +Res(Smash, Lethal, Psionics)) - from Psychic Mastery
Psychic Scream (Ranged (Cone), Moderate DMG(Psionic), Foe -Rech) - from Psychic Blast
Link Minds (PBAoE, Team +To-Hit, +DEF(All), +RES(Psionic)) - from Psionic Mastery
Summon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New Power
Corruptor & Defender:
Mass Hypnosis (Ranged (Targeted AoE), Foe Sleep) - from Mind Control
Mind Over Body (Toggle: Self +Res(Smash, Lethal, Psionics)) - from Psychic Mastery
Power Boost (Self +Special) - from Energy Manipulation
Dominate (Ranged, Moderate DMG(Psionic), Foe Hold) - from Mind Control
Summon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New Power
Dominator:
Link Minds (PBAoE, Team +To-Hit, +DEF(All), +RES(Psionic)) - from Psionic Mastery
Indomitable Will (Self +Res (Disorient, Hold, Sleep, Fear), +DEF (Psionics)) - from Psionic Mastery
Mind Over Body (Toggle: Self +Res(Smash, Lethal, Psionics)) - from Psychic Mastery
Psionic Tornado (Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback) - from Psychic Blast
Summon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New Power
Of all the Mental Mastery variants, this one seems the most similar to an APP that the AT can already access, but the option of having a pet makes this an attractive option.
Mastermind:
Mental Blast (Ranged, Moderate DMG (Psionic), Foe -Rech) - from Psychic Blast
Mind Over Body (Toggle: Self +Res(Smash, Lethal, Psionics)) - from Psychic Mastery
Psychic Scream (Ranged (Cone), Moderate DMG(Psionic), Foe -Rech) - from Psychic Blast
Mind Probe (Melee, High DMG(Psionic), Target -Recharge) - from Psionic Assault
Dominate (Ranged, Moderate DMG(Psionic), Foe Hold) - from Mind Control
Scrapper & Stalker:
Mental Blast (Ranged, Moderate DMG (Psionic), Foe -Rech) - from Psychic Blast
Psionic Lance (Sniper, Superior DMG(Psionic), Foe -Rech) - from Psychic Blast
Psionic Tornado (Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback) - from Psychic Blast
Dominate (Ranged, Moderate DMG(Psionic), Foe Hold) - from Mind Control
Summon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New Power
I've noticed that a lot of the Scrapper/Stalker PPPs have two different blasts at T1 and T2 - this setup probably made a lot more sense when snipes didn't have the quick mode.
Sentinel:
Mass Hypnosis (Ranged (Targeted AoE), Foe Sleep) - from Mind Control
Mind Probe (Melee, High DMG(Psionic), Target -Recharge) - from Psionic Assault
Dominate (Ranged, Moderate DMG(Psionic), Foe Hold) - from Mind Control
Mass Levitate (PBAoE, High DMG(Smash), Foe Knock Up) - from Psionic Melee
Summon Duke (Summon Cannon Duke: Ranged Moderate DMG(Psionic) - New Power
Mass Levitate could easily be replaced with Psychic Shockwave from Mental Manipulation for a more conventional choice, but Sentinels already have access to the very similar Psychic Wail. As with the Blasters' version of Psi Blade Sweep, Insight has been removed from this version.
Coming up next... my pièce de résistance!
Blasters - Link Minds
And you basically ruined the Sentinel pool .
Summon Duke : 👎👎👎
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9 hours ago, KaizenSoze said:
I would like to see the build and the pets stats showing the team buffage.
Here's a little breakdown...
4*ITF 52:17 14 deaths No Rez Inspirations:
Tank BioTW@NightmareSkull
Scrapper TWBio@Raw
Blaster [email protected]
Cont DarkPain@AyekoVoid
Corrs IceKin@EV & IceThermal@StarWhispers
Def NatureSonic@Voltak
MM DemonsCold@Adam
Mission_1 10mins/1d >>> Mission_2 5mins/0d >>> Mission_3 17mins/3d >>> Mission_4 20mins/10d
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36 minutes ago, Astralock said:
Bringing things up to the level of outliers results in power creep. The better solution is to nerf the outliers.They aren't OP. The point is Brute ATOs really make no difference or impact on the build or game play.
Next I suppose that you'll say it's a feature that it really doesn't make a difference of our where you sit the Brute ATOs. That it gives a player build flexibility, and so on. 🤣🤣🤣
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3 hours ago, Mr Fenrir said:
Usually I either don't mind the other effects too much, or I like them because I've incorporated them into the costume design. But I can definitely understand why others would feel that way.
I did that with my first two Stone scrappers, but this time it's clash-o-rama
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I can definitely say that MM's can rock the casbah at least when Infinity Adam is at the wheel.
I have been on a few 4* runs with Adam driving MMs, and the results are good. Just last night we ran a 4* in about 50 mins with about a dozen deaths (almost half of which happened because of an unfortunate Incan just before Romulus rezzed... get t the picture?).
Anyhow, this time he was on a Demons/Cold and he thrived despite those rowdy demons pulling every mob in sight down on us.
MMs 4TW?
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Energy, Electricity and Stone all get second tier Regeneration.
For Willpower I would suggest pairing it with Dark, Rad, Energy or SS.
Or if you want to go all in defensively, then Katana, Staff or Martial Arts.
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On 6/30/2022 at 4:56 AM, Voltak said:
That reminds of me of the player who made an Ice/Savage just so he can run in, confuse and use aura of confusion as well, and get to work.
I can't remember where he posted the build, but he even farms with that.
You met my twin!?
I am a Blapper first, and Domppers are honorary Blappers 😋
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Try making a Stone Armor character...
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Of love to have Water Assault in particular.
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My two cents...
Taking away the exchange was good, and makes sense. I always thought it was odd that they could be converted since incarnate merits are completely different than reward merits.
Also a tell tale sign that things weren't balanced was that the conversion only went one way.
Reward merits are for completing things.
Emp merits are simply for experience as an incarnate.
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Sister Solaris doesn't need to follow anyone, it's her freaking temple!!! She knows where the altar is and how to find it blindfolded.
Once feed she should run to the stinking altar. And it's a problem when you don't even know if and/or when she will follow
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Great idea! And I want to see Psionic epic pool for every AT as well. Blasters deserve it!
Having access to link minds means more options other than just picking up Scorp Shield.
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At least for me hard crash powers are an easy pass... They are very unappealing and add little to no value.
The only tempting one is EAs with the HP boost.
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But seriously I understand, even non-Granite Stone Armor is unsightly.
Maybe an option for simply a crumble Aura effect. Or a shiny effect for crystal armor,, along with some flames or smoldering for brimstone, etc
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3 hours ago, Infinitum said:
No, lol resistance increasing as the HP bar decreases is literally how it works for SR.
I don't think Brute's need a hard fix just tweaks like ATO revamps to give it a more solid identity.
Go back and read any one of the hundreds of posts the last year or two on it. That's why.
BTW perhaps you didn't notice but ..
On point one you totally missed what I was responding to or it was a deliberate bait and switch. I was obviously talking about your comment on linking +damage to lower HP. I thought the whole comparison to blasters and the old defiance gave it away.
On point two, why did you imply that I had said that Brutes need a hard fix? Because I never came close, in fact I said that 'Brutes are mostly ok'
Point three, I guess your ideas aren't worth repeating. Noted. And I have read, especially recently, many of your posts and they all fail to explain why.
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1 hour ago, Infinitum said:
No, lol resistance increasing as the HP bar decreases is literally how it works for SR.
I don't think Brute's need a hard fix just tweaks like ATO revamps to give it a more solid identity.
Go back and read any one of the hundreds of posts the last year or two on it. That's why.
We can read, maybe you don't remember...
"For the other the lower your health gets the more dmg you do." - @Infinitum
"That's a Baaaaaaad idea" - 🐑
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9 hours ago, biostem said:
I wonder if they could make the granite FX translucent, so your character model appears in the middle of a semi-transparent granite form. Alternatively, maybe they could do something like some of the bio armor FX, where you get encased in the granite visual when first activating it, then burst out of it...
Not very strong armor if you simply break out of it.
Maybe it's fitting with the theme of the self debuffing Granite inflicts. Who needs enemies when you can debuff yourself and break your own armor? 😋
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Beam/Time Hardmode?
in Blaster
Posted
Of a Hover Blaster, maybe something like this with Bonfire and Rise of the Phoenix...
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Time Wall -- Empty(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(50)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21), BlsoftheZ-Travel(23), BlsoftheZ-ResKB(23)
Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(29)
Level 14: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(29)
Level 16: Kick -- Acc-I(A)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(33), Apc-Dam%(33)
Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(33), PrfShf-End%(34)
Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(34), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(40)
Level 28: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(45), AchHee-ResDeb%(45)
Level 35: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(48)
Level 38: Time Lord -- StdPrt-ResDam/Def+(A)
Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 44: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(50)
Level 47: Rise of the Phoenix -- Prv-Absorb%(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 1: Disintegrating
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Intuition Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 44: Afterburner
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Or with Dark Embrace...
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Time Wall -- Empty(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(50)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19)
Level 8: Aim -- RechRdx-I(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-ResDam%(21), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(23)
Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27)
Level 14: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 16: Kick -- Acc-I(A)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(34), Apc-Dam%(34)
Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(34), PrfShf-EndMod(36)
Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(36), GldArm-RechEnd(36), GldArm-Res/Rech/End(37), GldArm-ResDam(37), GldArm-3defTpProc(37)
Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(40)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42), Artl-End/Rech/Rng(42)
Level 28: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(43), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)
Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 38: Time Lord -- StdPrt-ResDam/Def+(A)
Level 41: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- Clr-Stlth(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 1: Disintegrating
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Intuition Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 41: Afterburner
Level 49: Speed Phase
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