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Claws secondary for doms too.
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Dunno. RE your next post: I'm not sure a heal power is on theme for claws. I wouldn't say no, but I usually skip these kinds of powers on doms. Usually neutered (low heal amounts, long cool down) that it just makes more sense to chew a green candy.
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Oh you're right. I forgot about stone spears. Stones spears + hurl boulder makes two.
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Need is a strong word regarding another ranged attack; Earth assault has exactly one ranged single target attack, just like Claws does right now. I certainly wouldn't say no to another ranged attack. Claws Follow Up unchanged + a good old fashioned Power Up (not Power Build Up, so only +special without +dmg) would be a really nice option too.
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No dominator assault set has aim. But yes, getting both follow up and power build up is unlikely. I'd prefer follow up, for variety spice reasons. Maybe taunt/confront could get replaced with a ranged single target immob like subdue or the one in thorny assault.
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I take the lack of vehement opposition as the highest form of endorsement this subforum can provide!
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I mean, it's already an assault set. Replace taunt with power build up.. maybe? But leave some form of follow up. Just saying it would be pretty sweet.
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Broad strokes it looks pretty good. Doms are always a little awkward - no ranged attack chain means you'll be up close and personal to AVs, so you'll have to rely on team support to contribute on AV fights. On the other hand, if you build for more defense you'll sacrifice offense. Honestly you probably have more recharge than you need. Could drop down to 90% and still maintain consistent permadom, particularly if you are willing to set up rotating keybinds for hasten and permadom. Finally I'd check the chance to hit on drain psyche. I haven't loaded it in mids (just looked at your screenie). I like drain psyche to have 95% on +3s. You could consider dropping the cone immob. Unless for some reason you love it. It will awkward to use with drain psyche and HoD.
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At the risk of making this circular, that's exactly my point; Henchmen do not directly benefit from set bonuses. Look up BRADICALs Demon/Marine setup. Current best single target damage setup in the game, across all ATs.
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@tidge I mean the big thing is that set bonuses do nothing for your henchmen. Period full stop. MM tend to be pretty tanky by being support+team rolled up into a single character. Plus BG mode. So you might as well do more damage with procs in your attacks. Dmg is king, as they say. That's how I see it. At least for now 😛
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I found your build in another thread. Impressive indeed. Using full ATO sets and Murky Cloud to hit those resistance numbers is clever. I think I'll be stealing some of those ideas over to demon/marine!
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I'm kinda thinking demons/EA. Any other suggestions?
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@Rudra @Projector Alright alright
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@Rudra @Projector I hear your points. All I'm saying is that there is more than one way to make things more challenging, and in an 8 player team with 6+ barriers, there are a lot of ATs that don't have a spot other than as a charity pick. On the other hand, if you had a small group with an encounter that specifically required other Destiny Slot abilities (Incandescence or Clarion for example) then maybe, just maybe, we could shift the meta to include a few other ATs. Or to put it another way, bigger defence and tohit numbers aren't the only way to make things interesting.
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There's no reward other than personal satisfaction for making smaller teams. Designing content for small team sizes would allow the devs to proportionally reward players (D-syncs, aethers) for the increased difficulty.
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Are people soloing 4* Lord Aeon SF? That's the kind of small group content I'm trying to suggest. Doesn't currently exist in game, and variety is the spice of life they say.
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Barrier cycling. Smaller teams = less barriers.
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Just a thought that an alternative way to add challenge or hard mode content to the game is to restrict the number of heroes or villains on a team. As in a TF locked at a maximum of 3 or 4 players. Yes, I'm aware that players can do this voluntarily. But having a mode or TF balanced around small team sizes might allow for interesting mechanics that aren't otherwise possible. At the very least, it would cut down on Barrier spam. May shift the meta somewhat toward ATs that currently aren't favorites. Maybe. EDIT: See below for discussion, but basically this is a dumb idea and won't work.
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Yeah it's an issue. Makes speed running on a MM basically a fool's errand. That said, movement speed is only part of the problem. Sometimes pets just get stuck trying to figure out pathing. Flying pets tend to be better. Less pathing issues. I've often thought that the simplest thing would be a "TP pets to me" type power. At least for MMs. Give it a 20 or 30 second fixed cooldown and reasonable (1.32 s?) cast time. But perhaps that would be perceived as OP. Or perhaps the developers have other priorities that they perceive as more important.
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I mean there's a 1000 ways to make this character. I prefer fire epic with 45% ranged defense and close to 75% smash lethal. I do combat jumping, fighting toggles, maneuvers, speed for hasten and super speed. I slot the full ATO set with the damage proc in the hold and the full purple is confuse into seeds. There are many other ways to build, such as relying on your controls and playing carefully. But your controls generally mean shit in AV fights, so I like to have the defense and resist. YMMV.
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How do the heal procs (panacea, numina, miracle, and even regenerative tissue) work in the chain heal (Rejuvenating Circuit) and chain absorb (Insulating Circuit)? - my guess is that numina, miracle and regenerative tissue apply to the caster for 2 mins, but not the target - I'm less clear if panacea will work on the caster or the target. Worth specifically slotting this one? How to the endmod procs (performance shift, power transfer) work in the chain end power (Energizing Circuit)? - do these work on caster or target? Either of these especially worthwhile?
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Another nice thing about the combo is that if has caltrops to pair with gleam.
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I seem to recall reading somewhere recently about an illusion martial dominator with crazy single target DPS. Checked the pylon thread over in scrapper forum but couldn't find it. Anyone have a link? Edit: found link