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ShardWarrior last won the day on April 16
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This is basically what the Heldenjaeger mission already has.
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Setting aside that badges and accolades are optional, something that may work would be to reduce the requirements for defeat badges once one character on an account has completed a defeat badge. Cryptic added this sort of thing to their Reputation System in STO to alleviate some of the grind. When one character completes a reputation and reaches Tier V, that reputation becomes "sponsored" for every other character on the account. Sponsored Reputation projects reward double the Reputation XP, halving the time and resources required to complete. So as an example here, once one character on the account completes the Unveiler badge by defeating the full 100 Fake Nemesis, subsequent characters on the account would be required to only defeat 50 Fake Nemesis to earn Unveiler. This still requires some work to obtain, but it does lessen the grind somewhat. I am not sure how you could work this for other badges and accolades, and I imagine something like this would be very difficult to implement here given the number of badges in game.
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First time players can get the Fast Travel accolade and unlock every zone without cost. First timers can get the Oro portal without any cost. First timers can also create their own SG and build their own base for fast travel without cost, with on of the SG base portals obtained without cost simply by logging out in their base. XP boosters at the P2W vendor are totally free of charge and new players can grab them right in the tutorial zone if they like. This is still not interacting with the game to unlock the accolades. Where does this line of thinking end? If we are going to allow accolades to be unlocked just by logging out, why not allow those with short amounts of time to play to log out in a certain place and auto level to 50? Maybe they can log out for a little longer and have all Incarnates unlocked, all accolades and badges unlocked and 2 billion inf so they can buy whatever they need as far as enhancements. I understand and empathize that some people do not enjoy the grind and it gets old doing so on every alt. This is a player issue though, not a game issue as the player can choose to either grind or not grind out rewards. Accolades are not mandatory or required.
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This is only exacerbating the disparity. Those that can afford it will buy their way out whereas others who cannot afford it will have to "grind" out the accolades. Right now, everyone is on equal footing having to do the work necessary to get the accolade reward. That is true whether someone is a multi-billionaire or a brand new player starting out. Adding this a a P2W option only affects those without the inf.
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Again, all this would do is make it that much easier for those with the means to buy these items while making them unattainable for those without. Even 20 million inf per passive accolade is cheap. This is pocket change for the wealthy in this game with billions upon billions upon billions of influence.
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Being logged out as we do with day jobs is not actually interacting with the game. Accolades that provide a permanent buff of some kind (eg. TF Commander, Atlas Medallion, Portal Jockey etc), regardless of how minor, should require some effort and require the player to actually interact with the game content. I do not necessarily disagree that getting all of the available accolades on every character can get old very, very quickly. However, accolades in general are not required or necessary. With that said, I would not object to certain accolades being account wide unlocks.
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I personally do not see the need. If we are going to start putting accolades and such into the P2W or Aether vendors, we may as well make. everything free. This just makes it that much easier for those with the means to not bother engaging in the actual game content. The passives are really not that difficult or cumbersome to get. There are far, far better ideas out there for influence sinks.
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Yes, unfortunately most of the "wall" object do not match the textures/skins for the actual base walls. To get around this, you can use the Large Concrete & Wood pieces to build walls instead of using the normal base ones. This is of course much more work, but would create a uniform style. Clipping should be avoidable. You may need to adjust your snap values (I usually use 1/4 or none) and with careful placement, there should be no clipping. Again, this does add work. Unfortunately, we do not have object that match the textures for the base walls and ceiling.
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Wealth redistribution system to help new players
ShardWarrior replied to Intermipants's topic in Suggestions & Feedback
Not to mention saving themselves the extra effort to send an alt an ingame email. Learning to earn influence is part of the game, just like leveling up, selecting/slotting/enhancing powers and learning your way around the world. As others have mentioned before, there are plenty of ways to earn influence. No need for a pity system. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
Yes. I believe there are a few set photos/videos out on the interwebs people have surreptitiously taken of Jason Momoa filming his scenes for Supergirl. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
"Otisburg??" - Lex Luthor 🤣 -
We can agree to disagree. If the characters are that expendable that we are not supposed to care about whether they live or die, they are not at all important to the story and thereby not worth getting emotionally invested in.
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Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
Absolutely! Well said. There has actually been quite a lot of news articles and academic studies published over the years about this very subject. They can be a very interesting and insightful read! This has always been something I think superhero films tend not to show enough - the ordinary person stepping up and getting involved to help others. It does happen, just not as often as I would have liked but then again, I temper that with this is generally not the focus of the overall plot. Totally agree. How do you feel this was handled in the new Superman? -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
I am not misunderstanding anything about the character, nor will I get baited into a protracted argument over what Superman is or is not. Superman leads by example through his actions, not by using his super powers to lord over anyone. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
You are certainly welcome to your opinion, although you are obviously misunderstanding me. There is a rather obvious and quite enormous difference between the hopeful and inspiring words of Jor El from the Donner Superman and Man of Steel films and the "go forth, get yourself a harem and rule over everyone" message in the Gunn Superman. I agree with you that Superman's actions are a big part of what shows his good and noble intentions. With that said, Superman in the Donner film did not go on a whining rant about Lex Luthor hurting his feelings. He captured Luthor, dropped him off at prison with a smile and a wink letting Luthor know he did not get the better of him. Again, Superman is not us. He is better than us. Changing the inspiring message of Jor El did not make sense to me and I did not care for it. You are more than welcome to disagree.