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ShardWarrior last won the day on October 10
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3012 ExcellentAbout ShardWarrior
- Birthday 01/01/1004
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Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
As determined by the player controlling the character, yes. You seem confused. I understand that and I agree, there is not really a need for another method. I have not suggested otherwise. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
You are certainly welcome to your opinion. If this is what someone would like to have for use running increased difficulty content, more power to them. I personally do not see an issue here. Temporal Warriors were added to make creating PvP specific characters easier. As several others have mentioned in this thread, EMP merits can be converted into Transcendent Merits and shared among alts. Those things are specifically there to make things easier. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
They can be part of it, sure. I never suggested they were the one and only tedious activity for alts if that is what you are attempting to infer. -
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Paramount Moving On from Kelvin Timeline Trek
ShardWarrior replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I personally would prefer they take their time and find the right people to be involved rather than moving forward quickly. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
The character is controlled by the player who may have already unlocked and crafted T4 incarnates on dozens, if not hundreds, of characters. At some point, that does get old and is more tedium for tedium's sake. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ShardWarrior replied to The Curator's topic in [Open Beta] Focused Feedback
Confirming this. The Circling Shark object seems to have disappeared from the editor. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ShardWarrior replied to The Curator's topic in [Open Beta] Focused Feedback
If on the off chance we ever do get new objects in the base editor, would it be possible to attach a #New keyword to them? Would make it much easier to find anything new via the search and negate the necessity for an additional tab solely to list new items. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ShardWarrior replied to The Curator's topic in [Open Beta] Focused Feedback
I just checked this. Objects that generate both power and control (eg. Generators, Ley Tap etc.) are listed in the Base Services tab. I do not see a need to list the objects that only generate control in Base Services as base power and control are no longer separate systems. Objects that were specific to generating control only, like Monitor Banks and such are more decorative now given that power and control are both covered by tech and arcane power generation objects. I think the tab organization is fine as is. There will likely never be a consensus from everyone on how the editor tabs should be organized. Those who are new to building will familiarize themselves with the tabs. Making use of the search and Info tab are what will be most helpful. For me, more often than not I am using the search to find an object since I already know the name(s) and it saves me from scrolling through tabs. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ShardWarrior replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you for these. I tried the new and improved editor on Test and the search works very well. The re-organized tabs are a blessing and the removal of the star texture on surface tiles will be very handy for decorative use. If I may, would it be possible to get a set of teleporter objects that already have all in-game location beacons attached to them? This would really help cut down on the need for adding multiple teleporter objects in a base. It would also be wonderful if we could have more in-base teleport points. -
Paramount Moving On from Kelvin Timeline Trek
ShardWarrior replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I agree and would say far more miss than hit. Leonard Nimoy had some thoughts on this that I think relevant. -
The Fantastic Four: First Steps
ShardWarrior replied to Glacier Peak's topic in Comic, Hero & Villain Culture
I watched this a few nights ago. It was ok. Nothing special, nothing terrible and about what I had expected. A highlight was the set design which was beautifully done and impressive. With exception to Pedro Pascal, the casting was well done. I just cannot take Pedro Pascal seriously as Reed Richards. Ralph Ineson was a perfect choice for Galactus and captured the character very well. Vanessa Kirby was great as Sue Storm. Overall not terrible, but not great either. I would give this an average score. It was leaps and bounds better than CA: BNW and The Marvels, but certainly a step down from early MCU offerings.