Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
2652 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by ShardWarrior
-
Perhaps I missed something, but have the people here stopped developing future content? If not, is there no plans at all to ever add any level 50+ content in the future? I had thought I heard there were some Incarnate level missions coming in January. Perhaps I am mistaken. As for people "being rude to their fellow players", that is just nonsense. I have teamed with a great many people playing their low level characters who do not have a clue what they are doing. Playing the "right way" is no guarantee.
-
So saddened to hear about his passing. I did not know him in real life, but knew him for many years back on live. I was delighted to reconnect with him here again on Homecoming. We both have a couple of alts in our respective SGs and shared many a fun adventure teaming together, impressing each other with our base creations and having wonderful conversations about all kinds of topics, especially his passion with language. Truly a kind soul and one of the nicest, most sincere people I had the pleasure of meeting. May you rest in peace Steve. My heartfelt condolences to your loved ones and friends. Paragon City will not be the same without you.
-
Who exactly determines who is or is not a "pillar of the community"? I can without question assure you, the few people here who fancy themselves as these are absolutely nowhere near it. In fact, from my personal experience most all who think they are are as far from being a pillar of the community as one can possibly be. That includes a few of the GMs and developers. Communities are made up of many different kinds of people with many different views. Rather than dismissing each other or trying to force others to "fall in line", use empathy, patience and tolerance. Those are what help a community bond and grow.
-
I am not sure where/how you are getting any of this from my or other posts here that this would be a simple project to do. It is discussing an idea, nothing more. I said nothing even remotely close to what you are trying to inject into my post. Last I checked, this is a suggestion and ideas forum where ideas/suggestions/wishes are encouraged to be shared and welcome to be discussed. I certainly am not making any demands this get added to the schedule of things to do.
-
Can you please show me where the words "not complicated" or "easy to do" show up in my post? I never suggested anything of the sort. I am a programmer by trade, so believe me, I understand the complexities of intricate code. Regardless of complexity or stability, code can be altered. No one is making any demands here, just discussing a suggestion.
-
So alter the code that a base can only be exported if all storage bins are empty. The code already will not allow you to delete a storage bin if it contains items, so the code knows whether or not a storage item is empty. Just disable the export button until it knows everything is empty, then allow it for export.
-
Yes please! Would love to be able to do this.
-
This is an issue for the UI as well. I notice that I cannot click and drag items from (in my inventory or in the base editor) the far right of my screen at 4K resolution.
-
My situation was no different other than I was not in it for roleplaying. It was just a base that I had built that I had no use for. I was also selling it for in game currency or purple recipes, nothing outside the CoC. I guess the GM staff here have different standards for different people, which comes as no surprise to me to be honest. Glad you were able to get what you were after with this! Hope you met some great fellow players. Beautiful base by the way! Nicely done.
-
Focused Feedback: Dr. Aeon Strike Force
ShardWarrior replied to Booper's topic in [Open Beta] Focused Feedback
Shadier still to make sweeping generalizations about the entire player base as fact when there is only extremely limited anecdotal evidence out there, which was the the point of my asking. 😉 I never suggested my opinion is fact, even expressly stated I was speaking for myself only. I was merely pointing out others who were trying to do so. -
Focused Feedback: Dr. Aeon Strike Force
ShardWarrior replied to Booper's topic in [Open Beta] Focused Feedback
So you do not have any empirical data I take it? Thought so. 😉 I totally agree that experiences will vary. However, I am not the one making sweeping generalizations about the playerbase as whole. Anyway, seems like this is a circular argument which I really have no use for, so good day and good luck to you. -
Focused Feedback: Dr. Aeon Strike Force
ShardWarrior replied to Booper's topic in [Open Beta] Focused Feedback
Can you provide a link to your empirical data for this? Thanks. -
Focused Feedback: Dr. Aeon Strike Force
ShardWarrior replied to Booper's topic in [Open Beta] Focused Feedback
I guess it must be an interpretation thing. I had assumed that no auto-hit powers meant we would not be seeing things like fights in lava pits, puddles, nukes and the like that are auto-hit as a means to make healers/support "more useful". I was concerned that in order to do that, there would be stuff like this to make melee less useful. I guess I was correct. -
Focused Feedback: Dr. Aeon Strike Force
ShardWarrior replied to Booper's topic in [Open Beta] Focused Feedback
I could very well be wrong, but I do not think that was what was being implied here. I think it had more to do with the design approach to solving the "support has no use" and other myths in how to design future content. The ASF is not a WoW dungeon, although one could see how easy it would be to try and turn it into one in order to "solve" the "support has no use" myths. -
Focused Feedback: Dr. Aeon Strike Force
ShardWarrior replied to Booper's topic in [Open Beta] Focused Feedback
We were told that auto-hit powers were not going to factor into the Advanced Difficulty before, so I guess that changed since then? I have no objection to them other than the VFX spam can very much make the visual cues an issue. The one team I ran this on had a Seismic corruptor and some of those stone powers covering entire mobs we had herded made it difficult, if not impossible to see the purple rings. Maybe some sort of audio cue can get added as well similar to the nuke? -
You keep repeating this in a lot of different threads. Again, I am only speaking from my personal experience but the overwhelming majority of the time people do stick together when teaming. The lone wolves who want to run off and do their own thing are the exception, not the rule, I really wish people would stop making sweeping generalizations about the entire player base.