
ShogunGunshow
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Everything posted by ShogunGunshow
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Focused Feedback: Force Fields Revamp
ShogunGunshow replied to The Curator's topic in [Open Beta] Focused Feedback
Also encountering the same issue. Not sure if I need to reslot the enhancement or something, but the character I transferred over from Virtue activates it, stands in a crowd, and nothing is affected or even aggros at all. -
Weapons Weapons Weapons
ShogunGunshow replied to The Mighty Paladin's topic in Suggestions & Feedback
A magical girl wand for maces. And Mace Blast prolifterated onto Blasters. -
Maybe something like that could reward additional merits? Since it is almost assured to take more time. A weekly 'Old School' TF to go along with the other weeklies would be great, IMO.
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My dearest hope is that Old School Challenge becomes popularized. That + the new higher difficulty settings might be the groovy.
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An Issue of Defense (Force Field suggestion)
ShogunGunshow replied to Faeriemage's topic in Suggestions & Feedback
My feeling is/has been that there's way too much Defense obtainable through IO set bonuses, but I recognize that, at this point, the HC community is never going to accept a nerf to that. Defense sets might see revitalized use in the new difficulties with higher enemy to-hit, but I guess it wouldn't hurt to give FF a little bump. -
When activating the Snipe while the mace is drawn, the animation is not desynced, but the delay between the blast hitting and the damage numbers appearing is still desynced. Also, I didn't mention it, but desync is isolated to the full Snipe. QuickSnipe Mace Beam works just fine.
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Currently Telekinesis is super wonky because any secondary targets that get caught in your primary target's wake are Repeled from your position, which inevitably causes drift. If possible, I think the power would work better if they were instead afflicted by a -Repel effect towards your primary target, ensuring that they remain grouped.
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When a Scrapper uses the Mace Beam attack from the Mace Mastery power pool, the animations between firing, the projectile, and the hit registration/damage are not synced. Shown here:
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No-redraw Option for Mace Mastery
ShogunGunshow replied to ShogunGunshow's topic in Suggestions & Feedback
Giving this a lil ol' bump as I get back into the game. -
Rebirth has this, it's called a Guardian AT. In their case, they basically use an Assault (from Dom) primary and a rejiggered support secondary that has some Support powers swapped out for Defenses to keep them from eating floor. Energy Aura and Kinetics are hybridized, for instance. The passive is that enemy defeats give the Guardian and nearby allies 5% temporary HP and resistance to loss of control effects, stacking three times. I've yet to do much testing on it to see how well it works. On the outset it seems like a bit too spread (melee+ranged primary and defense+support secondary) but some of the ideas seems solid.
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I find it difficult to be upset by this considering the Devs gave the heads up about it, like, a year ago. Also, you have a few more teleport powers that'll fill the gap, even moreso than you do already. Also, if you desperately need the current system (you don't), you can go for the day job that gives the Rapid Response Portal. Slap it down, use your macro - done. 90s recharge, so that'll be up for every mission if you really, really can't stand not having it.
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Focused Feedback: Trick Arrow Revamp
ShogunGunshow replied to Jimmy's topic in [Open Beta] Focused Feedback
I look forward to the day when we have content where pure debuff sets are valuable as more than just a gimmick, like how it was in the old days. -
Your previous macros still work, they just won't do anything unless you're close to a portal.
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Bumping this issue up because it's still unresolved.
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About incarnate level shifts
ShogunGunshow replied to thunderforce's topic in Suggestions & Feedback
Honestly, speaking personally, I'd rather see Judgments get nuked into the ground before anything else. They have way more of a negative impact on the game than level shift. -
Teleport is Broken and needs to be fixed.
ShogunGunshow replied to Abysmalyxia's topic in Suggestions & Feedback
Long Range Teleport taking you to missions is way too good. That thing is up every five minutes. It would become default choice. -
I mean to be fair I would not be opposed to an enhancement that increased the angle of cone powers.
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I love this Epic PP on some of my characters for theming, but it's really, really unfun to use in combat because of the unskippable redraw animation. Any chance we could get this as an option for the pool?
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You could simply make it so that Taunt Auras don't stack from the same source. And naturally the PP one would be lesser magnitude/max target than the average Tanker/Brute powerset. It's not like there isn't precedence for this being how it would work, considering an AoE click taunt is literally part of the set. It just doesn't get picked much because it's a hassle.
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Patch Notes for January 25th, 2020
ShogunGunshow replied to The Curator's topic in [Open Beta] Patch Notes
I am also somewhat bemused because I think I have seen Battle Axe ... once. Maybe the interaction with the tanker changes made it a necessity, idk.