-
Posts
281 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by DocMidknight
-
-
If I might suggest a dark armor/rad tank, it's insanely strong and probably my favorite build currently
- 1
-
Alright...let me think about this for a moment, I'm thinking that the demons out damage the necro purely based on the pets and this is mainly due to the Lich being more a debuff/control type pet as opposed to the Demon Prince before the secondary comes into play. With kin I think I would have to give the edge to necro and this is mainly due to the Grave Knight and the damage they can bring along with the recent changes to the necro set. As far as keeping them alive, run in BG mode and don't forget if you do go necro the dark empowerment buff can take healing IO's now with enchant undead able to take resist IO's to help in their survivability. I do have a demon/kin who was made for a succubus theme........draining her victims of their life force kinda thing is an interesting combo and does survive pretty well, I'm not quite sold on her yet but that could be do to her build needing to be fine tuned.
.........So yeah.....go necro/kin
- 1
-
2 hours ago, Azernak1 said:
Disinclined to go Demons because after hearing that cacophony, being in melee with them is something you do when you lose a bet.
I have a demon/dark build that stays primarily in melee with them boys.......she suffers from a permanent case of scrapperlock. After a while you've either learned to completely tune out their battle cry or found the volume control and turned that way down when dealing with demons
-
My all time favorite dark/dark pairing is troller and my namesake toon. I've run dark/dark scrapper, dark/dark stalker and a dark/dark dom all to 50.....the dom and scapper are insanely fun with the stalker feeling a bit underwhelming with damage he did manage to tank Rommy while doing an all stalker TF though. I would probably say after the troller would be the dom for fun and crazy stuff as I rediscovered this combo after watching some videos that @Voltak had put on the dominator forums
- 3
-
2 hours ago, StrikerFox said:
Unfortunately Triage and Mortar doesn't TTP
That's fine, figure I'd pop in with the demons and FFG up and then lay down the mortar and triage as needed.........again it's a concept build and the TTP feature of poof in the middle of a mob sounds fun for the build
-
@StrikerFox, Thanks for the advice you gave and after looking through everything you posted I made changes to build 2 based on it.
- I swapped out fly for TP and went the whole TP travel route with only keeping hover for the defense boost in combat with the added 3rd BotZ piece for AoE defense. Even added team tp for a pop in moment into the middle of mobs, this should be really interesting if it works like I'm seeing in my head
- Acid mortar slotting was changed as well
- Swapped slotting a bit with demons and demon prince, thought about your suggestion with the demonlings but couldn't seem to pull that swap as I usually like the build up proc in my demons.
Here's the updated build and again thanks for the advice it was very helpful
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu MasteryVillain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (5) Blood Mandate - Damage/Endurance
- (7) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Accuracy/Damage/Endurance
- (9) Blood Mandate - Accuracy
- (9) Blood Mandate - Damage
Level 1: Caltrops
- (A) Ragnarok - Chance for Knockdown
- (34) Positron's Blast - Chance of Damage(Energy)
- (36) Annihilation - Chance for Res Debuff
- (36) Bombardment - Chance for Fire Damage
Level 2: Lash
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Damage/Recharge/Accuracy
- (34) Hecatomb - Recharge/Accuracy
- (34) Hecatomb - Damage/Endurance
Level 4: Hover
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Shield Wall - +Res (Teleportation), +5% Res (All)
- (33) Shield Wall - Defense
Level 6: Enchant Demon
- (A) Endurance Reduction IO
Level 8: Teleport
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Acid Mortar
- (A) Achilles' Heel - Chance for Res Debuff
- (31) Annihilation - Chance for Res Debuff
- (37) Annihilation - Accuracy/Damage/RechargeTime
- (37) Annihilation - Accuracy/Damage/Endurance/RechargeTime
- (37) Annihilation - Damage/RechargeTime
Level 12: Summon Demons
- (A) Sovereign Right - Accuracy/Damage
- (13) Sovereign Right - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Endurance
- (15) Soulbound Allegiance - Chance for Build Up
- (15) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (17) Resist Damage IO
Level 14: Triage Beacon
- (A) Preventive Medicine - Chance for +Absorb
- (31) Preventive Medicine - Heal/RechargeTime/Endurance
- (36) Preventive Medicine - Heal
- (43) Preventive Medicine - Heal/Endurance
- (48) Preventive Medicine - Endurance/RechargeTime
- (48) Preventive Medicine - Heal/RechargeTime
Level 16: Force Field Generator
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 18: Hell on Earth
- (A) Sovereign Right - Resistance Bonus
- (19) Edict of the Master - Defense Bonus
- (19) Call to Arms - Defense Bonus Aura for Pets
- (21) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
Level 20: Poison Trap
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
Level 22: Summon Demon Prince
- (A) Superior Mark of Supremacy - Accuracy/Endurance
- (23) Superior Mark of Supremacy - Accuracy/Damage/Endurance
- (25) Superior Mark of Supremacy - Damage/Endurance
- (27) Superior Mark of Supremacy - Accuracy/Damage
- (27) Ice Mistral's Torment - Chance for Cold Damage
- (29) Impeded Swiftness - Chance of Damage(Smashing)
Level 24: Teleport Target
- (A) Accuracy IO
Level 26: Abyssal Empowerment
- (A) Endurance Reduction IO
Level 28: Fold Space
- (A) Accuracy IO
- (29) Recharge Reduction IO
Level 30: Trip Mine
- (A) Force Feedback - Chance for +Recharge
- (43) Superior Avalanche - Accuracy/Damage/Recharge
- (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (46) Superior Avalanche - Accuracy/Damage
- (46) Superior Avalanche - Damage/Endurance
- (46) Superior Avalanche - Accuracy/Damage/Endurance
Level 32: Team Teleport
- (A) Warp - Range / Increased Perception
Level 35: Boxing
- (A) Accuracy IO
Level 38: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (42) Reactive Defenses - Scaling Resist Damage
- (43) Reactive Defenses - Defense
- (48) Reactive Defenses - Defense/Endurance
Level 44: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
Level 47: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Charged Armor
- (A) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Recharge
Level 1: Supremacy
Level 1: Brawl -
Here's build 2......while they're both very similar with a few exceptions with 1 a bit more defensive and the other more with resist. Thanks for any assistance helping me either choose between the builds or blow them up for something completely new and exciting
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Field MasteryVillain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (5) Blood Mandate - Damage/Endurance
- (7) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Accuracy/Damage/Endurance
- (9) Blood Mandate - Accuracy
- (9) Blood Mandate - Damage
Level 1: Caltrops
- (A) Ragnarok - Chance for Knockdown
- (34) Positron's Blast - Chance of Damage(Energy)
- (36) Annihilation - Chance for Res Debuff
- (36) Bombardment - Chance for Fire Damage
Level 2: Lash
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Damage/Recharge/Accuracy
- (34) Hecatomb - Recharge/Accuracy
- (34) Hecatomb - Damage/Endurance
Level 4: Triage Beacon
- (A) Preventive Medicine - Chance for +Absorb
- (11) Preventive Medicine - Heal/RechargeTime/Endurance
- (11) Preventive Medicine - Heal
- (17) Preventive Medicine - Heal/Endurance
- (31) Preventive Medicine - Endurance/RechargeTime
- (33) Preventive Medicine - Heal/RechargeTime
Level 6: Enchant Demon
- (A) Endurance Reduction IO
Level 8: Fly
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Acid Mortar
- (A) Achilles' Heel - Chance for Res Debuff
- (37) Achilles' Heel - Defense Debuff
- (37) Achilles' Heel - Defense Debuff/Recharge
- (37) Annihilation - Damage/RechargeTime
- (48) Annihilation - Chance for Res Debuff
Level 12: Summon Demons
- (A) Superior Mark of Supremacy - Accuracy/Damage
- (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance
- (13) Superior Mark of Supremacy - Damage/Endurance
- (15) Superior Mark of Supremacy - Damage
- (15) Superior Mark of Supremacy - Accuracy/Endurance
- (17) Soulbound Allegiance - Chance for Build Up
Level 14: Hover
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Shield Wall - +Res (Teleportation), +5% Res (All)
- (43) Shield Wall - Defense
- (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Reactive Defenses - Scaling Resist Damage
Level 16: Force Field Generator
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 18: Hell on Earth
- (A) Sovereign Right - Resistance Bonus
- (19) Edict of the Master - Defense Bonus
- (19) Call to Arms - Defense Bonus Aura for Pets
- (21) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
Level 20: Poison Trap
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
Level 22: Summon Demon Prince
- (A) Sovereign Right - Accuracy/Damage/Endurance
- (23) Sovereign Right - Accuracy/Endurance
- (25) Sovereign Right - Accuracy/Damage
- (27) Sovereign Right - Damage/Endurance
- (27) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Ice Mistral's Torment - Chance for Cold Damage
Level 24: Boxing
- (A) Empty
Level 26: Abyssal Empowerment
- (A) Endurance Reduction IO
Level 28: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (29) Gladiator's Armor - TP Protection +3% Def (All)
- (31) Gladiator's Armor - Resistance
Level 30: Trip Mine
- (A) Force Feedback - Chance for +Recharge
- (43) Superior Avalanche - Accuracy/Damage/Recharge
- (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (46) Superior Avalanche - Accuracy/Damage
- (46) Superior Avalanche - Damage/Endurance
- (46) Superior Avalanche - Accuracy/Damage/Endurance
Level 32: Teleport Target
- (A) Warp - Range / Increased Perception
Level 35: Combat Teleport
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Fold Space
- (A) Recharge Reduction IO
- (42) Accuracy IO
Level 41: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (42) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
Level 44: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
Level 47: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Temp Invulnerability
- (A) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Recharge
Level 1: Supremacy
Level 1: Brawl -
I'm looking for some help with my demon/traps build, demon's is pretty straight forward but traps is a different beast entirely for me. I've got 2 builds I'm deciding between with them both being concept builds for a demonic entity being trapped inside of an A.I construct.
Build 1 is more defensive and I believe I have most of the must have for traps but not entirely sure if it's right for the pairing
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (11) Blood Mandate - Accuracy
- (13) Blood Mandate - Damage
Level 1: Caltrops
- (A) Bombardment - Chance for Fire Damage
- (39) Javelin Volley - Chance of Damage(Lethal)
- (40) Ragnarok - Chance for Knockdown
- (45) Annihilation - Chance for Res Debuff
- (48) Ice Mistral's Torment - Chance for Cold Damage
Level 2: Lash
- (A) Hecatomb - Chance of Damage(Negative)
- (23) Hecatomb - Damage/Recharge
- (25) Hecatomb - Damage/Recharge/Accuracy
- (39) Hecatomb - Recharge/Accuracy
- (43) Hecatomb - Damage/Endurance
Level 4: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (5) Reactive Defenses - Defense
- (5) Shield Wall - +Res (Teleportation), +5% Res (All)
- (7) Reactive Defenses - Scaling Resist Damage
- (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Enchant Demon
- (A) Endurance Reduction IO
Level 8: Fly
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (9) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Acid Mortar
- (A) Achilles' Heel - Defense Debuff
- (42) Achilles' Heel - Defense Debuff/Recharge
- (42) Achilles' Heel - Chance for Res Debuff
- (43) Annihilation - Chance for Res Debuff
- (43) Annihilation - Accuracy/Damage/RechargeTime
Level 12: Summon Demons
- (A) Soulbound Allegiance - Chance for Build Up
- (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (15) Superior Command of the Mastermind - Accuracy/Damage
- (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (17) Soulbound Allegiance - Damage
Level 14: Combat Teleport
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Force Field Generator
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
Level 18: Hell on Earth
- (A) Edict of the Master - Defense Bonus
- (19) Expedient Reinforcement - Resist Bonus Aura for Pets
- (19) Call to Arms - Defense Bonus Aura for Pets
- (21) Sovereign Right - Resistance Bonus
- (21) Sovereign Right - Accuracy/Damage/Endurance
- (23) Sovereign Right - Accuracy/Damage
Level 20: Poison Trap
- (A) Lockdown - Chance for +2 Mag Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Hold
- (33) Lockdown - Accuracy/Recharge
- (34) Lockdown - Recharge/Hold
- (34) Lockdown - Endurance/Recharge/Hold
Level 22: Triage Beacon
- (A) Preventive Medicine - Chance for +Absorb
- (37) Preventive Medicine - Endurance/RechargeTime
- (46) Preventive Medicine - Heal/RechargeTime/Endurance
- (46) Preventive Medicine - Heal
- (46) Preventive Medicine - Heal/RechargeTime
- (48) Preventive Medicine - Heal/Endurance
Level 24: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
Level 26: Summon Demon Prince
- (A) Superior Mark of Supremacy - Accuracy/Endurance
- (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance
- (27) Superior Mark of Supremacy - Damage/Endurance
- (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
- (29) Ice Mistral's Torment - Chance for Cold Damage
- (31) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Teleport Target
- (A) Warp - Range / Increased Perception
Level 30: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Abyssal Empowerment
- (A) Endurance Reduction IO
Level 35: Trip Mine
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (36) Superior Avalanche - Accuracy/Damage
- (36) Superior Avalanche - Accuracy/Damage/Endurance
- (36) Superior Avalanche - Accuracy/Damage/Recharge
- (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
Level 38: Fold Space
- (A) Accuracy IO
- (40) Recharge Reduction IO
Level 41: Boxing
- (A) Accuracy IO
Level 44: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (45) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - Resistance
Level 47: Scorpion Shield
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
Level 49: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
Level 1: Supremacy
Level 1: Brawl -
1 hour ago, bellona100 said:
Don't listen to the Group Fly Nazis, Group Fly is awesome on a MM. Evasive Maneuvers tightens up the flying nicely and gives a host of benefits to the actual MM.
Good luck with the build and have fun. Oh, one more thing - go Eagles!
Wait there are people that don't think Group Fly is good on an MM.............wait, I get it GF is a kinda niche power but it's sooooo good on an MM and really helps avoiding some mobs and travelling especially in the Shadow Shard, Hollows and other areas.
And as @bellona100stated good luck and have fun.......with a Final Fly Eagles Fly!!!!!😁
- 2
-
Here's the most recent build.......as of July of 2022 according to my save date. Still having a blast play this dark beast and I've attached the file for easy download.
Hope it helps
-
@meyerwolf406, Love me some dm/regen, might be my favorite scrapper build. While regen takes a lot of work to make it viable in the late game with all the debuffs you're dealing with.....it's still a blast to play with the hanging on by the edge of the seat type of battles you'll get into. I've built mine with near perma soul drain and hasten, about 2 seconds off each and hit soft capped defense numbers on smashing/lethal and melee along with a fair amount of debuff from ToF and of course soul drain slotted as an attack plus the gaussian's proc for added build up. While I'm no expert or anything like that I do find this build fun and hope it gives you some ideas for yours.....think outside the box and mix/match pieces to fit the style you want to play.........high recharge, high defense, high resists.......whatever you come up with should be fun and exciting.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
DM_Regen_Perma Updated: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7)
Level 1: Fast Healing -- Mrc-Rcvry+(A)
Level 2: Reconstruction -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(45)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(7)
Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/Rchg(15), FuroftheG-Acc/Dmg(15), FuroftheG-ResDeb%(17)
Level 8: Siphon Life -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(21)
Level 10: Dull Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(21), ShlWal-ResDam/Re TP(27), BlsoftheZ-Travel(29)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36), UnbGrd-Rchg/ResDam(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Touch of Fear -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(50)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), GssSynFr--Build%(37)
Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)
Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Dam%(39), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46)
Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), Rct-Def(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 47: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48)
Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 50: Barrier Core Epiphany
Level 12: Afterburner
------------- 1
-
I'm looking for some feedback on my first tank. I've played it to 50 and have him started on the incarnate path and while I really like him I'm looking for some feedback on if I can make him better. Any feedback would be appreciated as I mainly play MM's and trollers with a few scrappers and brutes to get my melee on. Thanks for any assistance
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Death Shroud- (A) Superior Gauntleted Fist - Accuracy/Damage
- (3) Superior Gauntleted Fist - Damage/RechargeTime
- (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (5) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
- (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (7) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 1: Contaminated Strike
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dark Embrace
- (A) Unbreakable Guard - Resistance
- (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (15) Steadfast Protection - Knockback Protection
- (17) Steadfast Protection - Resistance/+Def 3%
- (17) Unbreakable Guard - Resistance/Endurance
- (19) Unbreakable Guard - +Max HP
Level 4: Radioactive Smash
- (A) Superior Blistering Cold - Accuracy/Damage
- (19) Superior Blistering Cold - Damage/Endurance
- (21) Superior Blistering Cold - Accuracy/Damage/Endurance
- (21) Superior Blistering Cold - Accuracy/Damage/Recharge
- (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (23) Superior Blistering Cold - Recharge/Chance for Hold
Level 6: Murky Cloud
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance
- (25) Aegis - Resistance/Endurance/Recharge
Level 8: Obsidian Shield
- (A) Aegis - Resistance
- (27) Aegis - Resistance/Endurance
- (27) Aegis - Psionic/Status Resistance
- (29) Gladiator's Armor - TP Protection +3% Def (All)
Level 10: Dark Regeneration
- (A) Theft of Essence - Chance for +Endurance
- (29) Superior Avalanche - Recharge/Chance for Knockdown
- (31) Superior Avalanche - Accuracy/Damage
- (31) Superior Avalanche - Damage/Endurance
- (31) Superior Avalanche - Accuracy/Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Recharge
Level 12: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (33) Luck of the Gambler - Defense
- (50) Kismet - Accuracy +6%
- (50) Luck of the Gambler - Defense/Endurance
Level 16: Cloak of Darkness
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (33) Shield Wall - +Res (Teleportation), +5% Res (All)
- (34) Shield Wall - Defense
Level 18: Taunt
- (A) Perfect Zinger - Threat/Placate/Recharge/Range
Level 20: Fusion
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Hasten
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 24: Boxing
- (A) Empty
Level 26: Tough
- (A) Aegis - Resistance
- (34) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Endurance/Recharge
Level 28: Irradiated Ground
- (A) Achilles' Heel - Chance for Res Debuff
- (36) Fury of the Gladiator - Accuracy/Damage
- (36) Fury of the Gladiator - Chance for Res Debuff
- (37) Armageddon - Chance for Fire Damage
- (37) Eradication - Chance for Energy Damage
- (37) Obliteration - Chance for Smashing Damage
Level 30: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Reactive Defenses - Scaling Resist Damage
- (39) Reactive Defenses - Defense
Level 32: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 35: Devastating Blow
- (A) Hecatomb - Chance of Damage(Negative)
- (40) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (42) Hecatomb - Damage/Recharge/Accuracy
- (42) Hecatomb - Recharge/Accuracy
Level 38: Atom Smasher
- (A) Superior Might of the Tanker - Accuracy/Damage
- (42) Superior Might of the Tanker - Damage/Recharge
- (43) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (43) Superior Might of the Tanker - Damage/Endurance/Recharge
- (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (45) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 41: Focused Accuracy
- (A) Rectified Reticle - Increased Perception
- (45) Rectified Reticle - To Hit Buff
Level 44: Laser Beam Eyes
- (A) Superior Winter's Bite - Accuracy/Damage
- (45) Superior Winter's Bite - Damage/RechargeTime
- (46) Superior Winter's Bite - Accuracy/Damage/Endurance
- (46) Superior Winter's Bite - Accuracy/Damage/Recharge
- (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 47: Physical Perfection
- (A) Panacea - +Hit Points/Endurance
- (48) Numina's Convalesence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (50) Performance Shifter - Chance for +End
Level 49: Assault
- (A) Endurance Reduction IO
Level 1: Gauntlet
Level 1: Brawl -
The build is posted at the end of the video but I went ahead and out it through MIDS to see what it looked like, atleast what I could gather from just the IO sets but not sure which pieces he used on a few as they were mostly full sets with a few exceptions. It is a very impressive build with everything active
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Field MasteryVillain Profile:
Level 1: Summon Wolves- (A) Expedient Reinforcement - Accuracy/Recharge
- (3) Expedient Reinforcement - Accuracy/Damage
- (3) Expedient Reinforcement - Damage/Endurance
- (5) Expedient Reinforcement - Accuracy/Damage/Recharge
- (5) Expedient Reinforcement - Endurance/Damage/Recharge
- (7) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 1: Regrowth
- (A) Preventive Medicine - Chance for +Absorb
- (13) Preventive Medicine - Heal/RechargeTime/Endurance
- (13) Preventive Medicine - Heal
- (15) Preventive Medicine - Heal/Endurance
- (15) Preventive Medicine - Endurance/RechargeTime
- (17) Preventive Medicine - Heal/RechargeTime
Level 2: Call Hawk
- (A) Apocalypse - Chance of Damage(Negative)
- (7) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (9) Apocalypse - Damage/Recharge/Accuracy
- (11) Apocalypse - Recharge/Accuracy
- (11) Apocalypse - Damage/Endurance
Level 4: Wild Growth
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (19) Unbreakable Guard - Resistance
- (19) Unbreakable Guard - Resistance/Endurance
- (21) Unbreakable Guard - Endurance/RechargeTime
- (21) Unbreakable Guard - RechargeTime/Resistance
Level 6: Train Beasts
- (A) Endurance Reduction IO
Level 8: Call Ravens
- (A) Achilles' Heel - Chance for Res Debuff
- (23) Ragnarok - Damage
- (23) Ragnarok - Damage/Recharge
- (25) Ragnarok - Damage/Recharge/Accuracy
- (25) Ragnarok - Recharge/Accuracy
- (27) Ragnarok - Chance for Knockdown
Level 10: Fly
- (A) Endurance Reduction IO
Level 12: Summon Lions
- (A) Superior Command of the Mastermind - Accuracy/Damage
- (27) Superior Command of the Mastermind - Damage/Endurance
- (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (29) Superior Command of the Mastermind - Damage/Endurance/Recharge
- (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
Level 14: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Group Fly
- (A) Hypersonic - Flying / Increased Fly Protection
- (46) Hypersonic - Endurance/Flying
Level 18: Fortify Pack
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 20: Wild Bastion
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (31) Panacea - +Hit Points/Endurance
- (33) Panacea - Heal
- (33) Panacea - Heal/Endurance
- (33) Panacea - Heal/Recharge
- (34) Panacea - Heal/Endurance/Recharge
Level 22: Summon Dire Wolf
- (A) Superior Mark of Supremacy - Damage
- (34) Superior Mark of Supremacy - Damage/Endurance
- (34) Superior Mark of Supremacy - Accuracy/Endurance
- (36) Superior Mark of Supremacy - Accuracy/Damage
- (36) Superior Mark of Supremacy - Accuracy/Damage/Endurance
- (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
Level 24: Evasive Maneuvers
- (A) Reactive Defenses - Scaling Resist Damage
- (45) Reactive Defenses - Defense/Endurance/RechargeTime
- (45) Reactive Defenses - Defense
- (45) Reactive Defenses - Defense/Endurance
- (46) Reactive Defenses - Endurance/RechargeTime
- (46) Reactive Defenses - Defense/RechargeTime
Level 26: Tame Beasts
- (A) Endurance Reduction IO
Level 28: Entangling Aura
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (37) Unbreakable Constraint - Hold/Endurance
- (37) Unbreakable Constraint - Hold
- (37) Unbreakable Constraint - Hold/Recharge
- (39) Unbreakable Constraint - Hold/Recharge/Accuracy
- (39) Unbreakable Constraint - Recharge/Accuracy
Level 30: Overgrowth
- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance
- (42) Adjusted Targeting - Recharge
Level 32: Stealth
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Grant Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 38: Hasten
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 41: Temp Invulnerability
- (A) Unbreakable Guard - +Max HP
- (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (48) Unbreakable Guard - Resistance
- (50) Unbreakable Guard - Resistance/Endurance
- (50) Unbreakable Guard - Endurance/RechargeTime
- (50) Unbreakable Guard - RechargeTime/Resistance
Level 44: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 47: Assault
- (A) Endurance Reduction IO
Level 49: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Endurance Reduction IO
Level 1: Supremacy
Level 2: Rest- 1
-
4 hours ago, bellona100 said:
This is looks to be a good build. I've never played /Storm, but from what I see, Doc is on point here.
I know Doc cherishes my input on his builds, so I'll make 3 suggestions on how to improve an already solid build. First, you don't need 17 KB Protection for PvE. Take out that Steadfast slot in Dark Embrace and place the slot elsewhere. Second, with your Demon Prince, remove the Unbreakable Constraint proc. The prince has 7 attacks he uses. Only 1 is a Hold, so the proc can only go off when he uses that 1 attack. Ok, he does like to open with this Hold attack, but its not worth a proc slot. Third, in regard to the power Stamina. You're wasting that 3rd slot - that's all I'm saying about that.
Oh, and whats the deal with Hurricane? Is that a power actively used or is it situational? I don't understand what is going on with the slotting.
First things first......I appreciate all input on my builds both good and bad as it shows me what I'm doing right and/or wrong. Mostly I like a different view point then my own to open my eyes to different avenues that I may not have thought of.
Now on to the points @bellona100has made............they are correct on all points and I agree with them on most of them but the hold proc in demon prince is more of a choice than a necessity based on my optics of seeing the Demon Prince cast their hold power a lot.....now again I have been told I play like a blind man and may not be seeing things clearly so take that for what it's worth.
Now to hurricane........I very rarely use it but I take it because it looks cool and every now and then the urge to pop hurricane and trap things in a small corner then pop LS and nado is too much to resist. It's more of a why not or got nothing else to take power for me.
Finally, Stamina and it's 3rd slot......cause with this build I gas out a lot........I have too much fun propping storm powers and attacking so I tend to run outta gas.
4 hours ago, bellona100 said:There are quite a few players on these forums that throw up a build that they played a year ago and tell ya that it rocks. When in fact the build lacks in many ways. Take Doc's build here for instance. I know very little about /Storms and yet I found 3 slots that are either wasted or of little use.
I will agree with this statement also.......I'll never tell you my build rocks or is the most ultimate this or that but I will say that the majority of the builds I post are still actively played and I find them fun.....which to me is the most important thing. Can I solo TF's or AV's on a lot of them......not very likely. Do I enjoy them.....without a doubt.......well except my demon/thermal, not sure why though.....never mind that rant is for another time. Point is, us the the builds to get an idea, test things out, find what works for you and then make that.
- 2
- 2
-
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Sorcery
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Summon Demonlings- (A) Superior Mark of Supremacy - Damage/Endurance
- (3) Superior Mark of Supremacy - Accuracy/Endurance
- (3) Superior Command of the Mastermind - Damage/Endurance/Recharge
- (5) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (5) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (7) Superior Command of the Mastermind - Accuracy/Damage
Level 1: Gale
- (A) Force Feedback - Chance for +Recharge
Level 2: Lash
- (A) Hecatomb - Damage
- (7) Hecatomb - Chance of Damage(Negative)
- (9) Hecatomb - Damage/Recharge
- (9) Hecatomb - Damage/Recharge/Accuracy
- (11) Hecatomb - Recharge/Accuracy
Level 4: Mystic Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Enchant Demon
- (A) Endurance Reduction IO
Level 8: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (15) Shield Wall - +Res (Teleportation), +5% Res (All)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Steamy Mist
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (17) Reactive Defenses - Scaling Resist Damage
- (19) Reactive Defenses - Defense
- (19) Reactive Defenses - Defense/Endurance
Level 12: Summon Demons
- (A) Soulbound Allegiance - Damage/Recharge/Accuracy
- (21) Soulbound Allegiance - Recharge/Accuracy
- (21) Soulbound Allegiance - Chance for Build Up
- (23) Soulbound Allegiance - Damage
- (23) Superior Mark of Supremacy - Accuracy/Damage
- (25) Superior Mark of Supremacy - Accuracy/Damage/Endurance
Level 14: Hasten
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 16: Freezing Rain
- (A) Superior Frozen Blast - Accuracy/Damage
- (27) Superior Frozen Blast - Damage/Endurance
- (27) Superior Frozen Blast - Accuracy/Damage/Endurance
- (29) Superior Frozen Blast - Accuracy/Damage/Recharge
- (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (31) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 18: Hell on Earth
- (A) Sovereign Right - Resistance Bonus
- (31) Edict of the Master - Defense Bonus
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Call to Arms - Defense Bonus Aura for Pets
- (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (33) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
Level 20: Hurricane
- (A) Force Feedback - Chance for +Recharge
Level 22: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Reactive Defenses - Defense
- (34) Reactive Defenses - Defense/Endurance
- (34) Reactive Defenses - Defense/RechargeTime
Level 24: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 26: Summon Demon Prince
- (A) Sovereign Right - Accuracy/Damage
- (37) Sovereign Right - Accuracy/Endurance
- (37) Sovereign Right - Accuracy/Damage/Endurance
- (37) Ice Mistral's Torment - Chance for Cold Damage
- (39) Unbreakable Constraint - Chance for Smashing Damage
- (39) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Spirit Ward
- (A) Preventive Medicine - Chance for +Absorb
- (39) Preventive Medicine - Heal
Level 30: Enflame
- (A) Annihilation - Chance for Res Debuff
- (40) Ragnarok - Chance for Knockdown
- (40) Bombardment - Chance for Fire Damage
- (50) Ragnarok - Damage
Level 32: Abyssal Empowerment
- (A) Endurance Reduction IO
Level 35: Tornado
- (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (42) Overwhelming Force - Damage/Endurance/Recharge
- (42) Overwhelming Force - Accuracy/Damage/Endurance
- (42) Overwhelming Force - Accuracy/Damage
Level 38: Lightning Storm
- (A) Superior Winter's Bite - Accuracy/Damage
- (43) Superior Winter's Bite - Damage/RechargeTime
- (43) Superior Winter's Bite - Accuracy/Damage/Endurance
- (43) Superior Winter's Bite - Accuracy/Damage/Recharge
- (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (45) Sudden Acceleration - Knockback to Knockdown
Level 41: Dark Embrace
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Gladiator's Armor - End/Resist
- (46) Gladiator's Armor - Resistance
Level 44: Oppressive Gloom
- (A) Stupefy - Chance of Knockback
- (46) Stupefy - Endurance/Stun
Level 47: Soul Storm
- (A) Apocalypse - Chance of Damage(Negative)
- (48) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Damage/Recharge/Accuracy
- (50) Apocalypse - Recharge/Accuracy
Level 49: Rune of Protection
- (A) Unbreakable Guard - +Max HP
Level 1: Supremacy
Level 1: Brawl- 2
-
The Demon/Storm bringer of chaos.......this was my first toon I created when I logged on to HC for the first time and my first 50 as well. Such a fun combo with so much mayhem going on with tornado, lightning storm, freezing rain and all the demons going crazy. With the MM playstyle and storms the biggest issue will be endurance so you'll need to keep that in mind, the MM's truest attack chain are the pets with your attacks being the added seasoning to the chaos and with LS,FR and nado offering extra damage........well it's the cherry on top.
As for how to play the AT and pairing........that's up to what works for you and how you like to play but I've found MM's can't really be pigeonholed into a specific role and are more "all things" type of creation. You can control with some builds, defend with others, bring insane damage, keep everyone safe with healing or shields and last but certainly not least you can be an insane buffer or debuffer while still bringing damage.
I'll log onto my other computer that has my builds and post my demon/storm. While she may not be the prettiest she is quite nasty to give you an idea.
- 1
-
Necro/cold is a fantastic combo.....very strong with all the recent updates to necro. Another solid pairing would be necro/storm........can never go wrong with storm. A Dark horse is necro/thermal because flaming zombies are awesome
-
I love this pairing, it's so much fun and with the damage aura, burn and soul drain pairing it makes enemy mobs just melt away. Here's my current build that has been doing some good things for me. Love having the double end recovery powers
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
DMFA: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), Hct-Dam%(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(11)
Level 2: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15)
Level 4: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg(17), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(19)
Level 6: Healing Flames -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(21), Prv-Absorb%(23)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Rchg/HoldProc(27), TchoftheN-Acc/Heal(27)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(33)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-%Dam(34)
Level 20: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(46)
Level 32: Midnight Grasp -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(46), SprBrtFur-Acc/Dmg/Rchg(46), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury%(48)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Focused Accuracy -- GssSynFr--Build%(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 12: Double Jump
Level 50: Cardiac Core Paragon
------------- 1
-
Over the past few days I've been unable to post any builds due to a strange warning I've been getting. Any idea how to fix this
[[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
-
Imps be squishy and run off everywhere......they either die or aggro more mobs. Ill/dark is a beast that can do so many things
- 1
-
21 minutes ago, TygerDarkstorm said:
I am a diehard lover and player of MM's, but nothing makes me feel like as much of a walking 1-woman army as playing my Ill/Traps controller. It doesn't really start to feel noticeably good until the later levels, but once you get there, it almost feels godly, lol.
Ill/traps troller with fold space.........everything goes kaboom. Then again, demon/traps with fold space and everything goes kaboom also
- 1
-
Here's my builds for my rad/dark brute.......very nasty combo
Current build
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Radioactive Smash- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Dark Embrace
- (A) Steadfast Protection - Resistance/+Def 3%
- (5) Steadfast Protection - Knockback Protection
- (7) Unbreakable Guard - +Max HP
- (7) Unbreakable Guard - Resistance
- (9) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - RechargeTime/Resistance
Level 2: Proton Sweep
- (A) Achilles' Heel - Chance for Res Debuff
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Damage
- (46) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
Level 4: Murky Cloud
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (11) Unbreakable Guard - Resistance
- (11) Unbreakable Guard - Resistance/Endurance
- (13) Unbreakable Guard - RechargeTime/Resistance
- (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 6: Fusion
- (A) Recharge Reduction IO
Level 8: Death Shroud
- (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
- (17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
- (19) Superior Unrelenting Fury - Accuracy/Damage
- (19) Superior Unrelenting Fury - Damage/RechargeTime
- (21) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
- (21) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
Level 10: Obsidian Shield
- (A) Unbreakable Guard - Resistance
- (23) Unbreakable Guard - Resistance/Endurance
- (23) Unbreakable Guard - RechargeTime/Resistance
- (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 12: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (15) Shield Wall - +Res (Teleportation), +5% Res (All)
- (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 16: Dark Regeneration
- (A) Theft of Essence - Chance for +Endurance
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
Level 18: Irradiated Ground
- (A) Fury of the Gladiator - Chance for Res Debuff
- (29) Achilles' Heel - Chance for Res Debuff
- (31) Touch of Lady Grey - Chance for Negative Damage
- (31) Obliteration - Chance for Smashing Damage
- (31) Eradication - Chance for Energy Damage
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 20: Hasten
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 22: Boxing
- (A) Empty
Level 24: Tough
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (25) Unbreakable Guard - Resistance
- (27) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - RechargeTime/Resistance
Level 26: Devastating Blow
- (A) Superior Blistering Cold - Accuracy/Damage
- (40) Superior Blistering Cold - Damage/Endurance
- (42) Superior Blistering Cold - Accuracy/Damage/Endurance
- (43) Superior Blistering Cold - Accuracy/Damage/Recharge
- (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (45) Superior Blistering Cold - Recharge/Chance for Hold
Level 28: Weave
- (A) Reactive Defenses - Scaling Resist Damage
- (40) Reactive Defenses - Defense/RechargeTime
- (43) Reactive Defenses - Defense/Endurance/RechargeTime
- (46) Reactive Defenses - Defense
- (50) Reactive Defenses - Defense/Endurance
- (50) Reactive Defenses - Endurance/RechargeTime
Level 30: Cloak of Darkness
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
Level 32: Atom Smasher
- (A) Superior Brute's Fury - Recharge/Fury Bonus
- (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (36) Superior Brute's Fury - Accuracy/Damage
- (37) Superior Brute's Fury - Damage/Recharge
- (37) Superior Brute's Fury - Accuracy/Damage/Recharge
- (40) Superior Brute's Fury - Damage/Endurance/RechargeTime
Level 35: Superior Conditioning
- (A) Endurance Modification IO
- (36) Endurance Modification IO
Level 38: Focused Accuracy
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (39) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 41: Physical Perfection
- (A) Panacea - +Hit Points/Endurance
- (42) Numina's Convalesence - +Regeneration/+Recovery
- (42) Endurance Modification IO
Level 44: Cloak of Fear
-
Hamidon Origin:Enzyme Exposure
Level 47: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Soul Transfer
- (A) Recharge Reduction IO
Level 1: Fury
Level 1: Brawl- 1
-
I like that it's a toggle and since I play in melee range most of the time it helps my pets stay alive so I'm not just pumping my heal. Think I went with numi since I slotted the Panacea proc in health but either way would work
-
With the changes to necro it really took my necro/cold MM to a whole new level of nastiness. The crits from the knight, paired with the debuffs from sleet and the Lich.......so much undead carnage
Dark Armor Tanker: Torn on a secondary
in Tanker
Posted
I can see that with the rad/fire farmer build, I run 2 rad/fire brutes also then I made my dark/rad tank and well.......he farms fire, s/l.....arachnos, thorns, carnies, malta, BP. I'm no tank expert but I know what I like and I really like the dark/rad pairing for content and more