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Has anyone pitched a Mastermind set themed around the Banished Pantheon?  Specifically, summoning the spirit masks as their henchmen?  The primary could have slowing cold ranged attacks while the masks would offer a variety of damage types (Negative and -toHit for Death masks, Psychic and -recharge for Desire masks, Smashing and knockback for Pain masks, and Energy and -defense for Sorrow masks... though they'd spawn and immediately explode as a ranged area attack).

Something like this:

Ice Bolt 1 Ranged, Minor DMG(Cold/Smash), Foe -Rech, -SPD
Desire Mask 1 Summon Spirit of Desire (Psychic, Foe -Rech)
Frost Breath 2 Close (Cone), Moderate DoT(Cold), Foe -Rech, -SPD
Corrupt Rune 6 Ranged, Imbue Mask Henchman
Freeze Ray 8 Ranged, Moderate DMG(Cold), Foe Hold
Pain Mask 12 Summon Spirit of Pain (Smashing, Foe -RES)
Sorrow Mask 18 Ranged (Targeted AoE), High DMG(Energy), Foe -DEF
Death Mask 22 Summon Spirit of Death (Negative, Foe -toHit)
Mot Rune 26

Ranged, Embolden Mask Henchman


With the masks looking something like this:
Desire Mask

Basic

[Fly] Toggle: Self Fly *from Fly pool*

[Psychic Dart] Ranged, Moderate DMG(Psi), Foe -Rech *from Psychic Blast*

[Mind over Body] Toggle: Self +Res(Smash, Lethal, Psi) *from Willpower*

Imbued

[Psi Blade Sweep] Melee (Cone), High DMG(Psi/Lethal), Foe Disorient, -Rech; Self +Insight *from Psionic Melee*

[Psionic Lance] Sniper, Superior DMG(Psi), Foe -Rech *from Psychic Blast*

[Recovery Aura] PBAoE, Ally +Rec *from Empathy*

Emboldened

[Greater Psi Blade] Melee, Superior DMG(Psi/Lethal), Foe -Rech, Hold; Self -Insight *from Psionic Melee*

[Heightened Senses] Toggle: Self +DEF(Smash, Lethal, Fire, Cold, Energy, Neg), +Perception *from Willpower*

 

Pain Mask [The recycled powers have -RES instead of Knockback, I don't think it matters, though]

Basic

[Fly] Toggle: Self Fly *from Fly pool*

[Shriek] Ranged, Minor DMG(Smash/Energy), Foe -Res(All) *from Sonic Attack*

[Temp Invulnerability] Toggle: Self +Res(Smash, Lethal) *from Invulnerability*

Imbued

[Knockout Blow] Melee, Extreme DMG(Smash), Foe Hold *from Super Strength*

[Screech] Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All) *from Sonic Attack*

[World of Pain] PBAoE, Team +DMG, +To-Hit, +Res(All DMG, Placate) *from Pain Domination*

Emboldened

[Foot Stomp] PBAoE Melee, Moderate DMG(Smash), Foe Knockback *from Super Strength* (Yes, they don't have feet.  They stomp with the power of Pain.)

[Painbringer] Ranged, Ally, +Regen, +Rec, +DMG *from Pain Domination*

 

Death Mask

Basic

[Fly] Toggle: Self Fly *from Fly pool*

[Gloom] Ranged, High DoT(Neg), Foe -To Hit *from Dark Blast*

[Death Shroud] Toggle: PBAoE Minor DoT(Neg) *from Dark Armor*

Imbued

[Siphon Life] Melee, Superior DMG(Neg), Foe -To Hit, Self +HP *from Dark Melee*

[Soul Drain] PBAoE, Moderate DMG(Neg), Self +DMG, +To Hit *from Dark Melee*

[Fearsome Stare] Ranged (Cone), Foe Fear, -To-Hit *from Dark Miasma*

Emboldened

[Cloak of Fear] Toggle: PBAoE, Foe Fear, -To Hit *from Dark Armor*

[Petrifying Gaze] Ranged, Foe Hold *from Dark Miasma*

 

Setting it apart from other Masterminds, the individual Mask henchmen would each be more versatile than those of other sets, but all be limited to ONE instance at a time each.  So no "3 Desire Mask minions, 2 Pain Mask lieutenants, 1 Death Mask boss", they'd each be singular and equivalent to somewhere between lieutenant and boss.

Edited by ThatGuyCDude
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Just because I want Hurricane on ALL of my characters:

 

Weather Mastery

 

Brute, Tank

s4LtHN2TpNhDaRqoeaAgoF4BthB9Jxe_lTYFfWYY95PAXFoZsnpvdauhPHl4uTTJVPGqKGszjrMeoBnrW51ssVhuz8wHx3Wu3j3zMCMiFqcNcrcwnvA_elpbZ5l8a5gO1gAF9urDQiSEDUIeX816guA Direct Strike: Ranged (Sniper), Foe -Endurance, Special

trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

fbWdpYOWkU_nZvfWByMdFHzRxoOkkamf6f019_jB5qCX-86diJMkxRNmmOO3wUpuO3UhCdWOpymsIWwOYLsHcrjAwZKybuFvXVanEaWlBKpWXnZEsXlekpNFfmJ9XdQ5hjd-CDAlpZVV3VdBRGpI8Zk Thunder Clap:  Point Blank Area of Effect, Foe Disorient

rr-qCfQKzGx28wwGNgO5hAuJFAn7zKvt3LMZ_C_0GGSe1zkvv0UMrTdesZbo-opG6RwmNK0WxBgeC2fK_UOBQ3MElD0Oi8iJpSCj2Vv0NCJxQCyN5jDpfRhPXbWSjwr_GLQnnbpsYH36iyJwtRnkwXw Jet Stream:  Ranged (Cone), Foe Knockdown or Repel

-d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

 

Scrapper, Stalker

s4LtHN2TpNhDaRqoeaAgoF4BthB9Jxe_lTYFfWYY95PAXFoZsnpvdauhPHl4uTTJVPGqKGszjrMeoBnrW51ssVhuz8wHx3Wu3j3zMCMiFqcNcrcwnvA_elpbZ5l8a5gO1gAF9urDQiSEDUIeX816guA Direct Strike: Ranged (Sniper), Foe -Endurance, Special

trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

gtxsa6XLKFQnG1NQcMNZH9rAi6lgtmUmREk2ebE7ACyUwQz9nr5sEC0kJ__05KXg88oxZhTcnVIKNOXxN9qPn9geqs36o1K79AETReveoVThd6SLHNPB66GZ-DFTwFyfGeohuKDMs8_DBdI86EVFeF0 Hailstones:  Ranged, Foe Chance for Knockdown

rr-qCfQKzGx28wwGNgO5hAuJFAn7zKvt3LMZ_C_0GGSe1zkvv0UMrTdesZbo-opG6RwmNK0WxBgeC2fK_UOBQ3MElD0Oi8iJpSCj2Vv0NCJxQCyN5jDpfRhPXbWSjwr_GLQnnbpsYH36iyJwtRnkwXw Jet Stream:  Ranged (Cone), Foe Knockdown or Repel

-d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

 

Dominator

c2xfuWGGSTqsP2YUSw7SmR6RkWlrKLfuDZBXLTp45PTr-WqxKxyGaPayPJuua5JMftlfB1PX5PHJowD7CDiLw47U7m7f17vWfYEHnMtWUAXF0UdkNJkZg_UGS90--Gsirbz9mwL5PqvUCbvSHLBokM0 O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception

WQZXTJP7OMcieHkEOU6KYqn4csFAuh67Ulv3tqTdwhLTO2W4K9lqRS9XksFAQd6jvQZiMTsT_EJtQyMIfPwM7Vz9AO3PbwrW7aGDWBfq7OEAPVzO4--0hGJ831o9UxdRmLCnDs0CmdObntCnMnQOJ-gWind Shield*: Toggle, Self, Resist (Energy, Smashing, Lethal)

trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

RcxM1eH7BrLcxtyKfaTR0RGc9XwC19BSFCbbRXNmr9HUFMKmfJSHoJ51sKekisfFfmCEnLCXan4Q_DV1nGMjF1_tUIH0z9-ZKfaKVNSj3Jm4S4MuHoA97c3ofy9WKFkjbrtTA57di3cJ__Kd5Y_wxhY Chain Lightning:  Ranged (Chain AoE), Foe -Endurance

-d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

 

 

Controller

s4LtHN2TpNhDaRqoeaAgoF4BthB9Jxe_lTYFfWYY95PAXFoZsnpvdauhPHl4uTTJVPGqKGszjrMeoBnrW51ssVhuz8wHx3Wu3j3zMCMiFqcNcrcwnvA_elpbZ5l8a5gO1gAF9urDQiSEDUIeX816guA Direct Strike: Ranged (Sniper), Foe -Endurance, Special

WQZXTJP7OMcieHkEOU6KYqn4csFAuh67Ulv3tqTdwhLTO2W4K9lqRS9XksFAQd6jvQZiMTsT_EJtQyMIfPwM7Vz9AO3PbwrW7aGDWBfq7OEAPVzO4--0hGJ831o9UxdRmLCnDs0CmdObntCnMnQOJ-g Wind Shield*: Toggle, Self, Resist (Energy, Smashing, Lethal)

4vBPqfwQr_dkdYyLZ_1g-7PqXZPodXkms2c6IZsfo8wpmi3wS0YV-eXbzy4Tk817Y93kNXi4gFcNqdKDkWUh3xRR1t48uAa24NWsIQcsG0BG2VGQrIrztknjSW3HwxwoYA_KzykY-fXjSDZvk8pthtk Stormwinds: Self, Defense (All), Resist (Disorient, Hold, Sleep, Fear)

rr-qCfQKzGx28wwGNgO5hAuJFAn7zKvt3LMZ_C_0GGSe1zkvv0UMrTdesZbo-opG6RwmNK0WxBgeC2fK_UOBQ3MElD0Oi8iJpSCj2Vv0NCJxQCyN5jDpfRhPXbWSjwr_GLQnnbpsYH36iyJwtRnkwXw Jet Stream:  Ranged (Cone), Foe Knockdown or Repel

RcxM1eH7BrLcxtyKfaTR0RGc9XwC19BSFCbbRXNmr9HUFMKmfJSHoJ51sKekisfFfmCEnLCXan4Q_DV1nGMjF1_tUIH0z9-ZKfaKVNSj3Jm4S4MuHoA97c3ofy9WKFkjbrtTA57di3cJ__Kd5Y_wxhY Chain Lightning:  Ranged (Chain AoE), Foe -Endurance

 

 

Sentinel

c2xfuWGGSTqsP2YUSw7SmR6RkWlrKLfuDZBXLTp45PTr-WqxKxyGaPayPJuua5JMftlfB1PX5PHJowD7CDiLw47U7m7f17vWfYEHnMtWUAXF0UdkNJkZg_UGS90--Gsirbz9mwL5PqvUCbvSHLBokM0 O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception

trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

fbWdpYOWkU_nZvfWByMdFHzRxoOkkamf6f019_jB5qCX-86diJMkxRNmmOO3wUpuO3UhCdWOpymsIWwOYLsHcrjAwZKybuFvXVanEaWlBKpWXnZEsXlekpNFfmJ9XdQ5hjd-CDAlpZVV3VdBRGpI8Zk Thunder Clap:  Point Blank Area of Effect, Foe Disorient

ltAJdRQ_Ezp21nTXSQx_YA-lumt0v-tgRxSobbiUMXy5m1mCmKBLVzeEKzOXDTmZYldc-El9Yhvsn91Z11-CKwbXKF3Zl2brOtUWfxuyVgPl2HbbS0oijWOFGHetoHbwVhnwwdt_ikHBtg5XyKFCdiA Keening Winds: Ranged (Targeted Area of Effect), Foe Confuse, EndDrain, Self +End

-d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

 

Edited by Jiro Ito
*Shout-out @Alchemystic
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Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

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Didn't see anything on the index page about proliferating Ninjitsu to Tankers and Brutes.

 

Ninjitsu

1 Ninjitsu NinjaReflexes.png Ninja Reflexes [Toggle] Self +Defense (Melee), +Resistance (Defense)
2 Ninjitsu DangerSense.png Danger Sense

[Toggle] Self +Defense (Ranged, Area-of-Effect), +Resistance (Defense),

+Perception

3 Ninjitsu KujInSha.png Kuji-In Sha Self Heal, +Resistance (Toxic)
4 Ninjitsu KujInRin.png Kuji-In Rin

Self +Protection (Confuse, Disorient, Fear, Hold, Immobilize, Sleep),

+Resistance (Psionic)

5 Ninjitsu Resistance.png Taijutsu [Auto] Self +Protection (Knockback), +Resistance (All - scales w/ missing HP)
6 File:IceArmor EnergyAbsorption.png Mind's Eye [Auto] Self +Defense (Melee, Range, Area-of-Effect), +Resistance (Defense)
7 SummerEvent_ShadowPatch.png Kawarimi [Toggle] (PBAOE) Foe Taunt, -Recharge; Self Chance for +Absorb (per foe)
8 SuperReflexes_Quickness.png Quickness [Auto] Self +Recharge, +Movement, +Resistance (Recharge, Movement)
9 Ninjitsu KujInZen.png Kuji-In Retsu

Self +Defense (All*), +Resistance (Defense), +Recovery, +Movement;

[Delayed] Self -Endurance, -Recovery

 

* differs from the original which only gives melee, ranged, and AOE

 

 

Power descriptions (for non-recycled powers) :

 

Ninjitsu Resistance.png Taijutsu

[Auto] Self +Protection (Knockback), +Resistance (All - scales w/ missing HP)

You are trained in multiple forms of hand-to-hand combat. These skills allow you to evade attempts at throwing you around and reduce incoming damage by blocking. This damage resistance is only available as you lose health but improves as your hit points decline. This power is always on and costs no endurance.

(Decided not to recycle Bo Ryaku both so this could have a scaling resistance instead and because the term is more familiar to me.)

 

File:IceArmor EnergyAbsorption.png Mind's Eye

[Auto] Self +Defense (Melee, Range, Area-of-Effect), +Resistance (Defense)
Your ninja training grants you a level of combat awareness on par with futuresight. Your defense to all types of attacks - melee, ranged, and area-of-effect - is permanently increased. Your experience also grants you resistance to having your defense reduced. This power is always on and costs no endurance.

 

SummerEvent_ShadowPatch.png Kawarimi

[Toggle] (PBAOE) Foe Taunt, -Recharge; Self Chance for +Absorb (per foe)
Using misdirection techniques allows you to trick your opponents mid-combat. While this power is active, nearby foes will be forced to focus on you but will be unsure where to aim their strikes, effectively reducing their attack rate as they hesitate to attack. Enemies also have a chance of attacking a body double which will absorb the damage for you. This chance increases as more foes surround you, allowing you to exploit the chaos, for up to a total of 10 foes.
Recharge: Moderate

(In terms of visuals, I don't know if a constant "afterimages" vfx like the ones Dual Pistols creates are possible,  since I assume they are hard-coded to the attack animations rather than dynamically imitating the character's movements. That said, it would be pretty cool if possible and of course should come with a no-fx option as well.)

 

Not sure how balanced this would be for tanks and brutes. Ninjitsu is already a distant relative to Super Reflexes but trades raw defenses and multiple scaling resistances for utility powers, and is originally used on an archetype not meant to draw aggro (Stalkers); this version may give up too many of those aspects without reclaiming enough of what it gave up from SR to properly absorb alpha strikes.

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  • 2 weeks later

I quite like what @Jiro Ito did with the Weather Mastery sets, and wanted to try my hand at filling in the gaps in the Storm/Wind based powerset theme and expanding it to Melee, Armor and Assault (We already have Storm Blast, Wind Control is in a weird limbo, and Storm Manipulation is something I've explored before).

Wind Melee

The idea for Wind Melee is to have a good mix of Smashing and Lethal damage, and using a lot of the 'fwooshy' animations to emulate the nature of wind. To do that, I picked out a few powers from Kinetic Melee to work as a template, and took inspiration from other Melee sets that incorporated summoned weapons to also utilize the fwooshy swordplay of Dual Blades into it.

 

image.png.1b9d43803fe7bc902c5ee73bafdb6c49.png - Wind Strike: Basic Smashing melee power, using Kinetic Melee's 'Quick Strike' animation with whirling FX on the hand

 

image.png.689ee22c07980afbced30f89a02d13bd.png - Vortex Blow: Moderate Smashing melee power, using the 'Body Blow' animation from Kinetic melee with stronger whirling hand FX

 

image.png.0d6ffbc59d157cffd2e5ed8abfe4f8b2.png - Air Blades: Heavier Lethal melee power. Uses the 'Ablating Strike' Dual Blades power with two 'Fire and Ice Elemental' swords as the FX

 

image.png.4bfe092f882f56aff99d1a2e0f2c5161.png - Build Up: Standard Build Up power

 

image.png.85dd2d697efceaabdafda370a2510582.png/image.png.e36ce74fdde194a27f862d6876e892de.png - Taunt/Placate: Standard aggro management power

 

image.png.dc8f4c7d43e9fd314c56f3ce7f1180d9.png - Assassin's Zephyr: Special Stalker attack with massive Smashing damage. Same animation as Kinetic Melee's 'Assassin's Strike', but with a projectile similar to 'Gust' from Storm Blast

 

image.png.4426ce8e59c49bc3655b4a4ef20727be.png - Blade Cyclone: PBAoE Lethal/Smashing attack. Uses the 'Typhoon's Edge' animation with Elemental swords, with a Tornado FX around the player (Not available to Stalkers)

 

image.png.4e5977194bc9a23b3f894a5bc7ede07c.png - Wind Blades: A heavier version of Air Blades, using the 'Vengeful Slice' Dual Blades animation with Elemental swords

 

image.png.6a2692a29a4877f2878936dd17909982.png - Vacuum Strike: A powerful Smashing melee attack cusing Kinetic Melee's 'Concentrated Strike' animation, with strong wind FX around the character

image.png.10dcd2f2ea3d4eef16cc4bbe1f1c253a.png - Shearing Winds: Ranged cone Lethal DoT power using Elemental Swords, uses the unique 'Air Cutter' FX belonging to Syndicate (One Thousand Cuts, but with longer range)

 

 

Storm Assault:

Storm Assault was fairly simple when you have a Blast and Melee powerset ready to go. For this, I opted not to use the blade powers from Wind Melee and instead opted to keep it to smashing damage instead, as there was already a lot of Smashing, Cold and Energy in the mix, and a fourth damage type may make it seem a bit of a mess.

 

image.png.45181008bbb4740ccfcbf9cb63cdecea.png - Gust: Taken from Storm Blast, works as the first ranged power of the set

 

image.png.689ee22c07980afbced30f89a02d13bd.png - Vortex Blow: See above, works as the initial melee power

 

image.png.8ff6fe361fe4f6542c88e32173226d58.png - Jet Stream: Another Storm Blast power, though with smaller range

 

image.png.a64aca237c8f3a4336aa306d05cbce63.png - Hailstones: A more powerful Storm blast power, building the ranged element of the set

 

image.png.4bfe092f882f56aff99d1a2e0f2c5161.png - Build Up: Standard Build Up power

 

image.png.07ffb8928e6c53c55a0ff1ec55d1616b.png - Thunder Clap: A power from Storm Summoning, repurposed as an AoE attack

 

image.png.b5cf4bbd13101c3b253ce3c3a38b4928.png - Direct Strike: Another Storm Blast power, working as a long range sniper attack

 

image.png.6a2692a29a4877f2878936dd17909982.png - Vacuum Strike: See above, works as a more powerful damage power for the set

 

image.png.91811309cf91319485bafff855ddb099.png - Cloudburst: Taken from Storm Blast, working as the T9 high damage power

 

 

Storm Aura:

Armor powersets are a little easier to work with. Animations are simple and FX is a bit less tricky, so making a Storm Aura wouldn't bee too hard, especially with so much FX existing already. For this, I wanted to go for a damage based defense set, similar to Ice or Stone, with the usual trappings like personal healing, AoE effects, and some good utility.

 

image.png.f30a83680908d766526fdcc2f2292145.png - Wind Shield: Uses a windy FX on the player body. Grants defense against Smashing, Lethal, Fire and Toxic damage, and resistance to ToHit and Perception debuffs

 

image.png.60ad05fd9d4e0200facab717dbf565fb.png - Stormcloud: Uses the 'Cloud and Lightning' path aura FX, dealing energy DoT in a PBAoE field (Not available to Stalkers or Sentinels)

image.png.5df25f05a97d6cf22719a0067b8d6ee0.png - O2 Saturation: Uses the 'O2 Boost' FX on the player, healing them and giving a boost to recovery for a short time

 

image.png.f30a83680908d766526fdcc2f2292145.png - Temperature Protection: Same power from Fiery Aura, providing an autopower with resistance to Fire, Cold, Slow and Knockback

 

image.png.dee3891cfe0a6d2b0ca70a931da7002a.png - Climate Change: Uses the 'Benumb' FX from Cold Domination on the player body. Grants protection against Immobilize, Hold, Stun, Sleep, and Repel for a short duration

 

image.png.ee5cdff1c9772e805e41a591a04c154f.png - Mist Cloak: Uses the same FX as 'Steamy Mist', but on the player only. Provides stealth and grants small defense to Melee, Ranged and AoE (Stalkers get Hide at T1 instead)

image.png.89e1efb149eeb5c9eede546901d51398.png - Air Pressure: Autopower for Stalkers and Sentinels. Grants defense to Melee, Ranged and AoE

 

image.png.9ffc1277529e3515d6dc5d04675f7dee.png - Storm Shield: Uses the 'Thunderhead' aura FX on the player body. Grants defense against Cold, Energy and Negative damage, and resistance to teleport and -endurance debuffs

 

image.png.6c8a4da97f1e7315409bc807dcffcd29.png - Vortex: Creates a small 'Tornado' FX on the player. Draws enemies closer and reduces their ToHit and Defense. Stalkers and Sentinels get a version that repels instead

image.png.9e2bf5842e09b34b9cff03f9e0461173.png - Microclimate: Uses a mixture of Storm Blast's 'Gust' and 'Intensify' FX on player. Grants a large boost to Positional Defense and Damage Resistance for a short time

 

 

Edited by Alchemystic
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On 4/23/2024 at 10:06 AM, Alchemystic said:

 

image.png.f30a83680908d766526fdcc2f2292145.png - Wind Shield: Uses a windy FX on the player body. Grants defense against Smashing, Lethal, Fire and Toxic damage, and resistance to ToHit and Perception debuffs

 

 

 

On 4/23/2024 at 10:39 AM, megaericzero said:

10/10 power name

 

More of this in the game please.

 

Wind Shield lol damnit why didn't i think of that

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Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

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