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SuperPlyx

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Posts posted by SuperPlyx

  1. 1 minute ago, Jimmy said:

    Right now they are sharing the Null the Gull flags with other powers (I believe SJ shares Mighty Leap's flag).

    Not sure I understand this....sorry....I have super speed and super jump and combat jumping on my MM (dont judge me) ...and even activating super speed will not pop up the server tray for it's new power. I was thinking Gull did something with the server tray so went to the D to check and did not see an option to change anything

  2. 10 hours ago, GM Arcanum said:

    Jump_HighJump.png.864db247afae2249525adce6d03d45ea.png Double Jump

    • New secondary (server tray) power
    • Timed toggle, 30 second duration (10s in PvP), 30 second cooldown shared with Jump Pack and Steam Jump
    • Allows you to jump to an unlimited height and jump again mid-air

     

    Not seeing this on my MM at all. No server tray , no power

     

    Edit: just realized it's the server tray not showing up that's the problem....not sure why it's not

  3. 18 minutes ago, Jawbreaker said:

    Are those numbers facilitated by Incarnate powers or just IO sets and powers?

    The defense soft caps are without Incarnates...the perma hasten requires you to keep Metabolic Acceleration toggle on, but also no Incarnates.  

  4. Since it's been a day and no one else has replied I will share my "proposed" build with you. Maybe it will give you some slotting ideas.

    This is a build I may or may not make. I can't decide if I want another blaster yet. So I have not made this toon ingame only in Mid's

     

    Soft capped Energy/Negative/Ranged...perma Hasten

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.4.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Atomic Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Villain Profile:
    Level 1: Ice Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(3), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Electron Shackles -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
    Level 2: Negatron Slam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(48)
    Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
    Level 6: Aim -- AdjTrg-Rchg(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 10: Ionize -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
    Level 12: Freeze Ray -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(21), NrnSht-Dam%(23), HO:Nucle(23)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Ksm-ToHit+(39)
    Level 16: Beta Decay -- AchHee-DefDeb(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(25), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
    Level 22: Metabolic Acceleration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(27), GldArm-3defTpProc(33), ImpSki-Status(34), Ags-Psi/Status(34)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
    Level 28: Bitter Freeze Ray -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(37), SprEnt-Rchg/AbsorbProc(37)
    Level 30: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(43)
    Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40)
    Level 35: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42)
    Level 38: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), OvrFrc-Dam/KB(45)
    Level 41: Snow Storm -- Slow-I(A)
    Level 44: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50)
    Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), RgnTss-Regen+(11)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(13), PwrTrns-+Heal(13)
    Level 50: Agility Core Paragon 
    ------------

     

  5. 14 minutes ago, Darmian said:

    What's challenging to one player, not character, may not be challenging to another.

    That seems like different discussion all together.

     

    14 minutes ago, Darmian said:

    Is your character a powerful character because they have all Superman's powers, or because they are Superman?

    This reminds me of that meme from the office: "they are the same picture" 

     

    OP said he wanted characters to keep leveling and to increase there HP, End and Damage...that would make that character a more powerful version.

    My thing is why do that if you don't have something to challenge that more powerful character. It just seems pointless to me. But that just my simple opinion.

  6. Who will die ....pt 7 that has Infernia as contact needs the end boss to be  Arch  Villain status. It seems to be set to only have him as an Elite Boss. That is just disappointing , hell in the first mission you fight Ghost Widow and she is an AV. The end guy should be alot harder.

    • Like 3
  7. Just so happens I been working on a Willpower build for a brute myself. Here is my take on it, very similar in idea going for typed defenses. 

    While I have not played Street Justice yet I am not sure about a couple of your picks...why no Combat Readiness? Also wouldn't Shin Breaker be better than Rib Cracker?

    And do you have any problem remembering to switch from Combat Jumping to Super Jumping since it will effect your defenses? I can never remember to do switch them

     

    Brute - Street Justice - Willpower.mxd

  8. 1 hour ago, oedipus_tex said:

    Powers that add Defense have an optional parameter called DisplayPowerDefenseFloat. This param allows the power's creator to display a text message that pops up when a successful Defense roll is made. You'll see various ones like Dodged! Deflected! Blocked! etc. They all do the same thing though, just +Defense buffs.

    That explains it, thank you

  9. Notice I will sometimes get a power Deflected when I attack, seem to notice it more on my melee toons. And I know I don't have Tactics or somesuch power on these guys.

    Which made me wonder if a higher To-Hit bonus would cut through the Deflection ??

    Is there a correlation between To-Hit and Deflection ?? or even Accuracy ??

  10. Karma: knockback Protection  is available level 10 and in the defense sets

    Blessing of the Zephyr : Knockback Protection is also available lvl 10 and is in the Universal travel power sets

    Steadfast Protection Knockback Protection is available lvl 10 and is in the Resist damage sets

     

    Edit to add:

    https://hcwiki.cityofheroes.dev/wiki/Set_Bonus_Comparison_Tables

     

    Scroll down to the bottom is a list of IO sets that improve Knockback Protection.

     

    Also the SG base empowerment station will give a 1 hour buff to knockback protection

    • Thanks 1
  11. Just wanted to say thanx to you guys I kept watching and I am very glad I did. I really enjoyed it. Interesting to me the number of people who seemed to not care for the finale I thought it was great.

    One thing that tickled me was through most of the final fight Wanda was wearing a hoodie, sweatpants and sneakers. I am easily amused 😛

  12. 6 hours ago, tidge said:

    The fire farmer plays "slow" <- often "I'll just stand here"

    Hmm, that might explain it. I have seen a tank do this recently. He would jump into a group then nothing...just stand there. The team would kill everything and he would run to next group. 

    • Sad 1
  13. Personally I play my stalkers as an assassin. Stealth to the end kill boss . Now sometimes you get stuck with kill all maps, which I agree sucks. I will use whatever temp summon powers I have to help speed things up a bit.

     

     

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