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Posts posted by SuperPlyx
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10 hours ago, GM Arcanum said:
Not seeing this on my MM at all. No server tray , no power
Edit: just realized it's the server tray not showing up that's the problem....not sure why it's not
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Stealth defense does not seem to be changing whether you are in combat or not. Watching my combat attributes window and my stealth defense numbers never change. No matter if I am in combat or not.
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So the missions only drop for the zone your in? i.e. if I'm in Faultline sweeping I only get Faultline tour guide missions?
I really wanna know what the text is for the big donut badge.
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Now you can just run right through all those CoT demons in those caves!
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Does something very similar in water. Trying to run through shallow pools , fountain basins, it stops you then snaps you forward or backward
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May have been mentioned already but I didn't see it, Stealth is not changing it's defense numbers according to combat attributes whether you're in combat or not. The number never changes.
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18 minutes ago, Jawbreaker said:
Are those numbers facilitated by Incarnate powers or just IO sets and powers?
The defense soft caps are without Incarnates...the perma hasten requires you to keep Metabolic Acceleration toggle on, but also no Incarnates.
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Since it's been a day and no one else has replied I will share my "proposed" build with you. Maybe it will give you some slotting ideas.
This is a build I may or may not make. I can't decide if I want another blaster yet. So I have not made this toon ingame only in Mid's
Soft capped Energy/Negative/Ranged...perma Hasten
SpoilerThis Villain build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold MasteryVillain Profile:
Level 1: Ice Blast -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(3), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Electron Shackles -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Negatron Slam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(48)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
Level 6: Aim -- AdjTrg-Rchg(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Ionize -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 12: Freeze Ray -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(21), NrnSht-Dam%(23), HO:Nucle(23)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Ksm-ToHit+(39)
Level 16: Beta Decay -- AchHee-DefDeb(A)
Level 18: Boxing -- Empty(A)
Level 20: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(25), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
Level 22: Metabolic Acceleration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(27), GldArm-3defTpProc(33), ImpSki-Status(34), Ags-Psi/Status(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 28: Bitter Freeze Ray -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(37), SprEnt-Rchg/AbsorbProc(37)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(43)
Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40)
Level 35: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 38: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), OvrFrc-Dam/KB(45)
Level 41: Snow Storm -- Slow-I(A)
Level 44: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), RgnTss-Regen+(11)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(13), PwrTrns-+Heal(13)
Level 50: Agility Core Paragon
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I have multiple /rad toons and it is so annoying. I asked once somewhere if it couldn't be changed. The answers were not promising
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Hmm, are we sure about that time limit ? I was thinking it stays until you zone.
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14 minutes ago, Darmian said:
What's challenging to one player, not character, may not be challenging to another.
That seems like different discussion all together.
14 minutes ago, Darmian said:Is your character a powerful character because they have all Superman's powers, or because they are Superman?
This reminds me of that meme from the office: "they are the same picture"
OP said he wanted characters to keep leveling and to increase there HP, End and Damage...that would make that character a more powerful version.
My thing is why do that if you don't have something to challenge that more powerful character. It just seems pointless to me. But that just my simple opinion.
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Wouldn't a more powerful character need more challenging content ? or what's the point of it all.
IMO Content is needed above all else
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Who will die ....pt 7 that has Infernia as contact needs the end boss to be Arch Villain status. It seems to be set to only have him as an Elite Boss. That is just disappointing , hell in the first mission you fight Ghost Widow and she is an AV. The end guy should be alot harder.
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Just so happens I been working on a Willpower build for a brute myself. Here is my take on it, very similar in idea going for typed defenses.
While I have not played Street Justice yet I am not sure about a couple of your picks...why no Combat Readiness? Also wouldn't Shin Breaker be better than Rib Cracker?
And do you have any problem remembering to switch from Combat Jumping to Super Jumping since it will effect your defenses? I can never remember to do switch them
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1 hour ago, oedipus_tex said:
Powers that add Defense have an optional parameter called DisplayPowerDefenseFloat. This param allows the power's creator to display a text message that pops up when a successful Defense roll is made. You'll see various ones like Dodged! Deflected! Blocked! etc. They all do the same thing though, just +Defense buffs.
That explains it, thank you
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Notice I will sometimes get a power Deflected when I attack, seem to notice it more on my melee toons. And I know I don't have Tactics or somesuch power on these guys.
Which made me wonder if a higher To-Hit bonus would cut through the Deflection ??
Is there a correlation between To-Hit and Deflection ?? or even Accuracy ??
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Saw a great headline in my news feed this morning:
"‘WandaVision’ Failed to Deliver Things That Were Never Promised to Me"
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Karma: knockback Protection is available level 10 and in the defense sets
Blessing of the Zephyr : Knockback Protection is also available lvl 10 and is in the Universal travel power sets
Steadfast Protection : Knockback Protection is available lvl 10 and is in the Resist damage sets
Edit to add:
https://hcwiki.cityofheroes.dev/wiki/Set_Bonus_Comparison_Tables
Scroll down to the bottom is a list of IO sets that improve Knockback Protection.
Also the SG base empowerment station will give a 1 hour buff to knockback protection
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Just wanted to say thanx to you guys I kept watching and I am very glad I did. I really enjoyed it. Interesting to me the number of people who seemed to not care for the finale I thought it was great.
One thing that tickled me was through most of the final fight Wanda was wearing a hoodie, sweatpants and sneakers. I am easily amused 😛
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Hmm, haven't watched a fan edit movie in a long time. This may be a good candidate
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6 hours ago, tidge said:
The fire farmer plays "slow" <- often "I'll just stand here"
Hmm, that might explain it. I have seen a tank do this recently. He would jump into a group then nothing...just stand there. The team would kill everything and he would run to next group.
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Just finished early bird Hami run on Torch, it didn't seem to be as many bud crashes but their was still a few. Looked like 2 for sure after first run but 4 or 5 after the second.
Hard to tell after third since alot of folks leave/alt
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Personally I play my stalkers as an assassin. Stealth to the end kill boss . Now sometimes you get stuck with kill all maps, which I agree sucks. I will use whatever temp summon powers I have to help speed things up a bit.
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I have a TW/Dark Brute that turned out to be a very fun and extremely durable.
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Focused Feedback: Travel Power Updates (Build 1)
in [Open Beta] Focused Feedback
Posted
Not sure I understand this....sorry....I have super speed and super jump and combat jumping on my MM (dont judge me) ...and even activating super speed will not pop up the server tray for it's new power. I was thinking Gull did something with the server tray so went to the D to check and did not see an option to change anything