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SuperPlyx

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Posts posted by SuperPlyx

  1. Reading this thread got me curious 

     

    Just did this, I believe it was a with a stack of 4 blood:

     

    hemorrage.jpg.e1872cec48fe33ed30f55019b23546a1.jpg

     

    I have my Hemorrhage slotted with 3 Hectacombs + 3 Damage procs. If you add all that up it is just over 700 damage. And friends 700 damage ain't nothing to sneeze at. 

     

    Anyways just found it interesting

  2. 9 minutes ago, Apparition said:

    Speaking of Battle Maiden, I recently learned that she casts a mag 1000 immobilization power on herself so she can’t be pulled out of a blue patch.  I find that amusing.

    That's interesting you can taunt her out of the blue, I have done it on a brute and a tank.

    • Like 3
  3. Macro question:

     

    /macro_image "IceBlast_Blizzard" Ice "powexec_location target Blizzard$$powexec_location target Sleet"

     

    I want it to drop Sleet and then Blizzard on my target. I assumed I would have to press it twice but it is only dropping Sleet. A second click only queues up Sleet again. 

  4. So the majority of us have lots of alts. From reading these forums and talking to people in the game some of you have an crazy amount. I myself have around 30 and recently when I logged into the game  I didn't really know what I wanted to play that day. I knew I wanted to play just wasn't sure what alt I felt like being on.


    So I had a silly idea, what about a button that would just choose a random alt. You would not know what alt had been chosen until you zoned into the game.

     

     

     

    But what if we pushed the silly to the next level, a random team builder?
    Say a team got together in game and they all agree and click and "random team builder" button. Now they are taken to the character selection screen for just a second and then back in game. But now everyone is on a different alt picked at random. Ok that's really silly.

     

     

     

    Now let's make it super silly (it is a superhero game) let's apply the random alt picker to taskforces.
    A team agrees to do a taskforce with the "random alt picker", it would have to be something everyone has to actually click and agree to. Now after every mission of the taskforce you get a different random alt.
    So you begin the taskforce on a defender, do second mission on a tank, third is your MM, etc., etc.
    You get the idea.

     

     

     

     

    Now of course we all have alts that are works in progress or need a respec and would not want to play those in this random picker. So this would have to be an option that is agreed to before hand. I think you would need to flag or mark each alt in the character selector screen. Maybe a button, that after clicking will let you put a little check mark next to each alts name that you would put into the random picker pool.


    We all have lots of alts and we should be thinking of ways to utilize and exploit that. 

  5. So first let me say I think the build looks very good. While we have very different build styles , since you are asking on here for comments I wanted to try again about Bitter Freeze Ray.

     

    I know some people as mentioned above skip it, and the long animation takes some getting used to. But it really can be a very heavy hitter:

    bfrproc.jpg.bd7437da3a5fc66d5c3cf1dbe0548357.jpg

     

    That is what it hits for the majority of the time.  That is almost twice what Bitter Ice Blast does. 

     

    Here is how I have mine slotted, just for reference on how it can be done.:

    Spoiler

    This Villain build was built using Mids Reborn 3.0.4.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7)
    Level 1: Infrigidate -- AchHee-ResDeb%(A)
    Level 2: Ice Shield -- ImpSki-Status(A), StdPrt-ResDam/Def+(7), StdPrt-ResKB(9)
    Level 4: Super Speed -- BlsoftheZ-ResKB(A)
    Level 6: Boxing -- Empty(A)
    Level 8: Freeze Ray -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Rchg/+End(21), Thn-Acc/Dmg(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25)
    Level 10: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 14: Glacial Shield -- ImpSki-Status(A), Ags-Psi/Status(27), UnbGrd-Max HP%(27)
    Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Ksm-ToHit+(29)
    Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(33)
    Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(40), RedFrt-Def(48), RedFrt-Def/EndRdx/Rchg(48)
    Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(34), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
    Level 26: Bitter Freeze Ray -- HO:Nucle(A), HO:Nucle(37), UnbCns-Dam%(39), Apc-Dam%(39), GldNet-Dam%(39), GldJvl-Dam%(40)
    Level 28: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
    Level 30: Benumb -- RechRdx-I(A), RechRdx-I(50)
    Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
    Level 35: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46)
    Level 38: Heat Loss -- RechRdx-I(A)
    Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Scourge 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(9), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(11), PwrTrns-Dam/EndMod(11), PwrTrns-Dam/Acc/End(13), PwrTrns-Dam/Acc/Rech/End(13), PwrTrns-+Heal(15)
    Level 50: Agility Core Paragon 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
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    		|-------------------------------------------------------------------|

      

    • Thanks 1
  6. I am interested in unlocking Viridian as a contact. Wiki says I need the Tracer badge, Infiltrator badge, Tank Buster badge, Defeat 200 Crey and 200 Council.

     

    Does the Paragon Protectors needed for the Infiltrator badge count toward the 200 Crey ? 

     

  7. I have a pure fire farmer Rad/Fire brute that never leaves the AE so it can handle 4x8 no problem, but I like to dual with my Fire/Rad tank on follow.

    I can pull crazy amount of aggro. Get the extra Contamination , have 2 lores and 2 judgements. 

    This combo is fun on the Tunnel map, because the mobs are so close you can position your self between 3 or 4 and just kill as they come running. good times ,lol 

  8.  

    1 hour ago, Troo said:

    Surely you can see how this would be abused,

    Maybe that's why it is being asked for..

    And how is this different than auto 50 that is on Beta..it would simply make slotting faster....

    ....And I don't appreciate the implication I want it on Live...I have stated many times it for beta testing.

     

    I have never been so frustrated with community before

  9.  

    9 hours ago, Aeroprism said:

    I will never understand why CoH screenshort are never in sync with what's REALLY on screen.

    If your want to turn on UI to your screenshot the slash command is /Screenshotui 0 or 1 where 1 is show ui and 0 is don't.

    There might be a way to do it in the options as well but I can't remember

    • Like 1
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