I've got my Night Widow up to level 37 and have a tentative build for 50 made up but my theorycrafting skills aren't the best. So I submit my attempt here for critique/review/suggestions. From what I've read it seems that the Fortunata path is better but that's not the theme for this character.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Scythe Widow: Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery
Villain Profile: Level 1: Poison Dart -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(3), Tmp-Dmg/Rchg(3), Tmp-EndDrn%(5) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15) Level 8: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(15), GifoftheA-Def/EndRdx(17), GifoftheA-Def/Rchg(17), GifoftheA-Def/EndRdx/Rchg(19), GifoftheA-Run+(19) Level 10: Indomitable Will -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21) Level 12: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(25), SprDmnofA-Acc/Dmg/Rchg(25), SprDmnofA-Dmg/EndRdx/Rchg(27), SprDmnofA-Acc/Dmg/EndRdx/Rchg(27), SprDmnofA-Rchg/DmgFear%(29) Level 14: Mental Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(29), Tmp-Dmg/Rchg(31), Tmp-EndDrn%(31) Level 16: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(33) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), UnbLea-Stlth(23) Level 24: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), ImpSki-Status(34) Level 26: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37) Level 28: Slash -- SprSpdBit-Acc/Dmg/EndRdx/Rchg(A), SprSpdBit-Rchg/Global Toxic(39), TchofDth-Dmg/EndRdx(39), TchofDth-Acc/Dmg/EndRdx(39), CrsImp-Dmg/EndRdx/Rchg(40), CrsImp-Dmg/EndRdx(40) Level 30: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 32: Mental Training -- Run-I(A) Level 35: Eviscerate -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 38: Psychic Scream -- Ann-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(45), Bmbdmt-Acc/Rech/End(45) Level 41: Mu Lightning -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(46), EntChs-Dmg/Rchg(46), EntChs-Heal%(46) Level 44: Assault -- EndRdx-I(A) Level 47: Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48) Level 49: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5), Mrc-Heal(7), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(9), Prv-Absorb%(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9), PwrTrns-EndMod(11) ------------ ------------
I'm considering replacing Swipe with Spin. Also question the usefulness of Gaussians chance for build up, a random once per minute proc that only lasts 5 seconds. Is there something I'm missing about it? I'm not sure if lack of healing will be much of an issue. Will having a stack of greens be sufficient? Something tells me even with the scaling resistance buffs that I'm rather short of serious survivability against difficult opposition. Perma Mind Link I'd prefer, especially for when I team up. Nice to help others. I do plan on exemplaring down for task forces and such so I'm not sure about the power order. Between temp powers and ninja run I'm not concerned about a travel power. Are the patron powers needed? I took one just because though I doubt it's a power I'd really use. Anyway thank you in advance.