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Herotu

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Posts posted by Herotu

  1. How about this for an idea .. remove origin and replace it with...

     

    WEAKNESS

     

    Every superhero has one - now how do we make THAT a thing in the game without falling into the two traps that we have with Origins;

     

    1. Limiting creativity too much _ note that super heroes have weaknesses varying from the colour yellow, to kryptonite to "hubris".

    2. Irrelevant content - hello origin enhancements.

     

    I like the idea. I'm not sure how to make it work mechanically unless you can convert it to a damage type, of which you take extra damage. Which might work, even for "hubris" (Psychic Damage).

     

    Perhaps it could tie in with an Arch_Enemy/nemesis system?

  2. *continues fire farming at 4x8 with arch/ninja blaster*

     

    Yup, total trash.

     

    If you have found it to be successful and not total trash, how about sharing how you did that?  You know, instead of just sarcastically mocking the OP.

     

    I'm British, I love sarcasm almost as much as I love a nice cup mug of (builder's) tea.

  3. I didn't know anything to do with content that was added late in the game but I asked help chat and was given the following advice:

    If the prices are the same (I've noticed that they are not), then attuned are certainly the way to go because set bonuses will then be available at any level unlike regular invented sets.

  4. How about this for an idea .. remove origin and replace it with...

     

    WEAKNESS

     

    Every superhero has one - now how do we make THAT a thing in the game without falling into the two traps that we have with Origins;

     

    1. Limiting creativity too much _ note that super heroes have weaknesses varying from the colour yellow, to kryptonite to "hubris".

    2. Irrelevant content - hello origin enhancements.

     

  5. The. counter to special origins content seems to be that;

    1. More freedom is always good, and,

    2. By making a character's CHOICE of origin funnel them into exclusive content, the player will miss out on the other origins'' content.

     

    But

    More freedom is NOT always better. Consider the idea that all Archetypes had freedom to pick all powers. It makes Archetypes redundant. Special, exclusive, content determined by prior decisions is fun because of it's exclusivity. It makes a particular character feel special, with some element that many other characters can't be/do.

     

    It makes characters more variable and hence interesting.

     

  6. Let’s not turn this discussion into an unwinnable, unnecessary argument about AE farming.  If you play AE and have a reasonable request for change, then make it.

    ...

    If you don’t play AE, that’s great.  I don’t either, but I won’t complain as long as no one makes me play it.

     

     

    While I appreciate the notion of being able the play however one likes, I think it would be wise to consider the effect that farming has on both recipe AND inf supply.

     

    I wonder what the net outcome from all of this activity is?

  7. There are multiple folders, maybe? I know that Tequila/Homecoming folders both contain a sound.pigg file with psionic melee sounds in it (among others) - I don't know why.

     

    Ignore both of those and look at your DATA folder instead. Put a sound folder inside it and an ogg folder inside that. Then you put your demonsummoning, enemies, powers, v_powers, weapons etc inside that one.

     

    Changing subject, there are a LOT of sound effects on the list that I can't find in the PIGGS folder. Where are they?! I can overwrite them using the data/sounds/ogg folder, but I can't find the originals - for the most part I'd just like to just turn them down a bit so they're quieter in the mix.

     

    That's always been the issue, there are many sounds used by PCs that are not obvious when it comes to names, especially if it uses multiple file sounds. Makes it a royal pain.

     

    Thanks PK! I'm sure people will find that helpful. :)

     

     

    No. I thought that might be the case, but then I looked at some of the other files and they aren't there - I haven't extracted them from the sound archives... they seem to be... missing... Now they *could* be in texture archive or something, I didn't extract everything, but so far no luck.

  8. There are multiple folders, maybe? I know that Tequila/Homecoming folders both contain a sound.pigg file with psionic melee sounds in it (among others) - I don't know why.

     

    Ignore both of those and look at your DATA folder instead. Put a sound folder inside it and an ogg folder inside that. Then you put your demonsummoning, enemies, powers, v_powers, weapons etc inside that one.

     

     

    Changing subject, there are a LOT of sound effects on the list that I can't find in the PIGGS folder. Where are they?! I can overwrite them using the data/sounds/ogg folder, but I can't find the originals - for the most part I'd just like to just turn them down a bit so they're quieter in the mix.

  9. ... or... just MOSTLY trash?

     

    I took it for thematic reasons and although it seems to be utter crap, I do enjoy sneaking around with my blaster. I can't help but think that I would have been better off with another secondary and stealth pool powers instead, however.

  10. Firstly, I want to admit that I copied the WP part of this build off the WP/Dark tanker TheShooter36 in this forum and hope that they don't mind me doing so.

     

    Secondly, I want to ask for opinions and advice on the effort I put together here.

     

    I don't enjoy making builds, but I realise that better totals DO mean better builds. That's why I'm TRYING to put SOMETHING together.

     

    My Goals

    • To be solid enough to tank things like the Romulus Nictus etc. (which I can't do with my current build of IOs).
    • I want to be able to survive a decent amount of time with no defender/controller support.
    • I want to be able to dish out reasonable damage (for a tank).

     

     

     

    -------------------------------------------------------------------------------------------

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    testtest: Level 50 Natural Tanker

    Primary Power Set: Willpower

    Secondary Power Set: Super Strength

    Power Pool: Leaping

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Mind Over Body

    • (A) Aegis - Psionic/Status Resistance: Level 50
    • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (5) Aegis - Resistance/Endurance: Level 50
    • (5) Aegis - Resistance: Level 50

    Level 1: Jab

    • (A) Empty

    Level 2: High Pain Tolerance

    • (A) Unbreakable Guard - +Max HP: Level 50
    • (7) Unbreakable Guard - Resistance: Level 50
    • (7) Unbreakable Guard - Resistance/Endurance: Level 50
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

    Level 4: Haymaker

    • (A) HamiO:Nucleolus Exposure
    • (9) HamiO:Nucleolus Exposure
    • (11) HamiO:Nucleolus Exposure

    Level 6: Super Jump

    • (A) Jumping IO: Level 50

    Level 8: Indomitable Will

    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (11) Reactive Defenses - Scaling Resist Damage: Level 50
    • (13) Reactive Defenses - Defense/Endurance: Level 50
    • (13) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
    • (15) Luck of the Gambler - Recharge Speed: Level 50

    Level 10: Combat Jumping

    • (A) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

    Level 12: Taunt

    • (A) Taunt Duration IO: Level 50

    Level 14: Spring Attack

    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (37) Scirocco's Dervish - Damage/Endurance: Level 50
    • (37) Scirocco's Dervish - Damage/Recharge: Level 50
    • (37) Scirocco's Dervish - Accuracy/Recharge: Level 50

    Level 16: Quick Recovery

    • (A) Efficacy Adaptor - EndMod: Level 50
    • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (42) Efficacy Adaptor - EndMod/Recharge: Level 50

    Level 18: Fast Healing

    • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
    • (19) Numina's Convalesence - Heal/Endurance: Level 50
    • (25) Numina's Convalesence - Endurance/Recharge: Level 50
    • (25) Numina's Convalesence - Heal/Recharge: Level 50
    • (27) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
    • (27) Numina's Convalesence - Heal: Level 50

    Level 20: Knockout Blow

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
    • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
    • (21) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
    • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
    • (23) Superior Might of the Tanker - Damage/Recharge: Level 50
    • (40) Superior Might of the Tanker - Accuracy/Damage: Level 50

    Level 22: Rise to the Challenge

    • (A) Preventive Medicine - Chance for +Absorb: Level 50
    • (34) Preventive Medicine - Heal: Level 50
    • (34) Preventive Medicine - Heal/Endurance: Level 50
    • (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
    • (36) Preventive Medicine - Endurance/RechargeTime: Level 50
    • (36) Preventive Medicine - Heal/RechargeTime: Level 50

    Level 24: Heightened Senses

    • (A) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    • (43) Defense Buff IO: Level 30

    Level 26: Kick

    • (A) Empty

    Level 28: Rage

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

    Level 30: Tough

    • (A) Unbreakable Guard - Resistance: Level 50
    • (31) Unbreakable Guard - Resistance/Endurance: Level 50
    • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

    Level 32: Weave

    • (A) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

    Level 35: Focused Accuracy

    • (A) Rectified Reticle - Increased Perception: Level 20

    Level 38: Foot Stomp

    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (39) Scirocco's Dervish - Damage/Endurance: Level 50
    • (39) Scirocco's Dervish - Damage/Recharge: Level 50
    • (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

    Level 41: Physical Perfection

    • (A) Miracle - +Recovery: Level 40
    • (50) Miracle - Heal: Level 40

    Level 44: Cross Punch

    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (45) Scirocco's Dervish - Damage/Recharge: Level 50
    • (46) Scirocco's Dervish - Damage/Endurance: Level 50
    • (46) Scirocco's Dervish - Accuracy/Damage: Level 50

    Level 47: Hurl

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
    • (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Overwhelming Force - Accuracy/Damage: Level 50
    • (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
    • (50) Overwhelming Force - Damage/Endurance/Recharge: Level 50

    Level 49: Resurgence

    • (A) Recharge Reduction IO: Level 50

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Run Speed IO: Level 50

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO: Level 50

    Level 2: Health

    • (A) Panacea - Heal/Endurance: Level 50
    • (17) Panacea - Heal: Level 50
    • (19) Panacea - +Hit Points/Endurance: Level 50

    Level 2: Hurdle

    • (A) Jumping IO: Level 50

    Level 2: Stamina

    • (A) Endurance Modification IO: Level 50
    • (15) Performance Shifter - EndMod: Level 50
    • (17) Performance Shifter - Chance for +End: Level 50

    ------------

     

    Data:

    http://www.cohplanner.com/mids/download.php?uc=1460&c=691&a=1382&f=HEX&dc=78DA6594CB4F135114C6673A534B4B81960205815250DEEDD002EE4C5C081A0C18B4A84BD2E8B53436A56907015DB94713DDB83271E17BE19FE33B3E121F3C448D8F4457F530DF27123AE9F477EFB9F73CEE39E7CED4D298FFF1D12B8734DD7F38972E956667D2F90BAAE8399EB6178AE99C264F95AD4AF6D6EB914933D667C7D479952F29EB4C36972BCC2FAA622B17A6544E292BB5509071CA2EAA7CC69E0B4EE4E7940C6DEBDFC03F3D3F9FB32655BA90CD676A9CC9916C66CE9699CF99A50A4A9DF373C1CEAB5229345EC89EB5C6F3AA98599E9D4A976C555C6E9688BAE5FDE0953F7D2BD8B2A91D9041D2D45C6161BB70D870E666027273148CF9343E65F9C9A3BD172B3AAC18FA1F68EDF949FE02AB7E8396681BD076190705A6A155913E322C0973D383BB4F73F43E890F0F23F5041089EF076CFABF92DFC1DA46AC37891D2F745CDE06C806A81B0F8143124F357D5527E14B6FD2B41AC88C9A8B90ED5F2497C865704DE2AAE3D9EB565C8EACFF3A798DBC0A7E94BD41EC75074FC37FFD09B0F9249902F7CE90A7C0A4C419A26EE825CED9F0827C0E363D239F82BD4FC055F1DBE814A8EC6EDC84AC73955C03F77D26D7C90D705D74C3CC6178570E07221A3A45F2DCC21CB6381D312CD1B6D263EB439CBEED3E790F8C3C00A377C0CEBBA021D6DAE9B19D5D14611745D845A6ECE960D63B185594514583CC182B7C5B54BAB057EBBA253E42A636EA43FF6FC5D7CD0AF7B0C23DAC700F2BDC7B89BC0C3E92D6E8833DBDEF980C7AC5D704B8224607697790FB63D48FD15E8CF6E3F417A7FF1189C982AE69BDC33987DE92AFC8D760F20DB821D54930F38941D8693377DFCF7E73FB9697072A56131592648564A442325A2199DC2989239669938E45A63BBBBC81EDFB5FDEF46D7F37349D1A5FFFCB5C7A1B4E198882F59DE0979D7AFC3E7CDBA91785ACF6063A2A7013FC0B921AED6B

     

  11. I'm copy-pasting the TL;DR mission text into a Text-To-Speech reader and it's 10x better than reading it myself and gives me;

    1. time to play the game instead of reading text, and,

    2. actually know what's going on in the missions,

    3. it also gives a bit of immersion because it's another voice.

     

    I wonder if there would be an easy way to hook these things together, like a macro button or something? Does anybody have experience of this?

     

     

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