-
Posts
96 -
Joined
-
Last visited
Reputation
70 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Empathy power set in the modern City of Heroes
Milk Sheik replied to Techwright's topic in General Discussion
Got an emp def with 1634 badges. My 2 cents -- Healing Aura and Heal Other get a workout *all the time* even in endgame content. In Incarnate trials or Apex/Tin Mage there's always some non-tank who gets hit hard, and in Hami raids there's always some poor sap who ran out of EoE between mito dropping or forgot to click. Heal Other is *much* nicer than the Nature heal which can miss based on position, and with allies superspeeding around that's a serious concern. Resurrect could use a buff like an absorb shield. At the moment, there's no reason to give it more that 2 slots of 50+5 recharge IOs. An absorb shield would be great for survivability when the rezzed person is in the middle of a mob. Absorb Pain -- I've never needed it in its current form. Even when keeping a tank alive when he's tanking the buffed LR in the Ms. Liberty TF, I can keep flinging Heal Other with a ton of recharge and he'll stay up. If the damage is on a squishy in the middle of a monster wall in Hami, *any* heal isn't going to be fast enough to keep them alive. Reworking AP to be an AoE +absorb or something would be awesome. As for the need for a debuff... I play an emp/rad who slots Achilles Heel and Fury of the Gladiator, so I can dish out -20-40% res debuff even with rad blast's not-very-impressive damage numbers. Not sure what you'd modify to dish out more, since the theme is keeping toons alive rather than tearing enemies apart... maybe a base +dmg added to AB or Regen Aura or something. Modifying Regen Aura would be lovely for me, since it'd add a little oomph to the few powers that buff the empath. -
Same. Had my water/storm corruptor get all the Hellions, then went redside into Mercy to douse ~29 more fires on the buildings. Got the Fire Chief badge at 100 fires, but the progress bar never completed. It's stuck at 99, even if I defeat another Fire.
-
Homecoming Server Update (January 7th): Victory is Ours!
Milk Sheik replied to Widower's topic in Announcements
Welcome aboard, Victory! @Athena Nike here from the old server on Live. I'm mostly on Torchbearer or Everlasting these days, but I can easily transfer toons if you want to team. -
Holy carp, I didn't even read all the way down until now. New Architect Entertainment power pools are AWESOME. I can finally give my Skamander river god water powers in my Trojan War arc. Also, I am so happy that TinPex has made that tiny change from the portal to the helicopter for the Battle Maiden showdown. That always bugged me. Not psyched about Thunder Strike sucking up 18 instead of 10 points of end for my defender, but maybe the increased damage will be worth it.
-
Welcome Home! - An Open Letter from Homecoming
Milk Sheik replied to Widower's topic in Announcements
As an old Victory server player on Live, I'm delighted to hear that the players who have been off running the Vic server on their own could be combined into ours. Looking forward to seeing auld acquaintances. -
I never thought I'd see this day. Congratulations.
-
AAAAAAAAAANGEL!!!! Do some TFs with meh! I got some lowbies on Excel, and can transfer more! @Athena Nike
-
Can we post self-congratulatory milestone screenshots?
Milk Sheik replied to EmperorSteele's topic in Badges
The Homecoming devs know what badgers want -- to replay every option until we get it right, and BIG ROUND NUMBERS! -
Agreed. Tonfas, to look like tonfas, would swing around in the hands more, and some of the moves like Thousand Cuts don't really feel like how tonfas are used. Sticks like Nightwing uses (or Black Widow when she uses shock sticks) are generally based in escrima/kali/arnis de mano, where a big blur of double attacks makes sense. For those complaining about the reskin since the DB set would still do lethal damage, Staff Fighting gets spear/naginata as an option even though it still does Smashing damage. This is like that but in reverse.
-
What's the smallest change to CoX that you really want?
Milk Sheik replied to DougGraves's topic in General Discussion
So, you're looking for a very literal Battle of the Bands? I can get behind this, especially since all those trollers and doms with Symphony Control will need backup. The name Guitar Hero will, unfortunately, probably get generic'd. -
What's the smallest change to CoX that you really want?
Milk Sheik replied to DougGraves's topic in General Discussion
Just tried that on my stone/rad troller and at first I thought it didn't work, but then I read you've got to go to the Team window and click on Pets. Got it working now, thanks. Does it work for temp pets? Because it'd be sweet to see my Shivan's health too. -
What's the smallest change to CoX that you really want?
Milk Sheik replied to DougGraves's topic in General Discussion
Not sure how small, or they'd have done it already, but: * Pet health bar window for non-MM pets. Temps, troller pets, whatever. Just give me a bar I can target to follow or heal. Doesn't even need the MM "set to aggressive, passive, follow," etc. Just let me know if my pet is lost or dead in the middle of the flying, flashing powers (cough, MSR) so I can figure out if I should summon a new one. (EDIT -- never mind, found out this is already possible) * Purple VR set for Healing. Someone else mentioned for Fear & Threat, too. Sure. Spread the love. * +1 to the "costume change emote sticks between logins" EDIT: * Rebalancing the Merit Rewards for GMs. Basically, the ones that are more of a chore (Lusca, Seed of Hamidon) get slightly more than the standard ones (Jurassik, Kraken, Adamastor... why he's special, I don't know.) * Titan Weapons that include a less bells-and-whistles warhammer, a tetsubo/kanabo, a no-dachi, two-handed claymore or zwiehander, or whatever the Chinese term is for a huge honking sword, because they definitely had them. More historical Natural Hero, less anime fantasy hero -- those are covered. * A generic spear option for Staff Fighting. The current one looks like a naginata or glaive. Spear. Super basic. Every culture has one. -
Good to know. Last point I forgot to make -- this would probably have the side effect of buffing Regeneration as a power set, though of course other sets like Invuln, Fire and Willpower with self heals might benefit too.
-
I feel like someone must have proposed this in the past, but a quick search didn't turn anything up. I'm not really sure why Very Rare sets and winter sets cover so many controller-friendly powers (Sleep, Confuse, Stun, Immobilize, etc.) and a good swath of offensive powers (Melee, Ranged, Ranged AoE, Melee AoE), but something as basic as Healing doesn't get to join the party. Maybe it's just because my main is an emp def, but the options to squeeze out the last drops of efficiency from Healing Aura and Heal Other feel like I'm a little shortchanged, even when I'm rolling in merits and inf. Obviously, this also goes for Absorb Pain, Radiant Aura in the rad set, O2 Boost, and melee AT self-heals that aren't accurate heals. So when I 6-slot a heal power and start stuffing it, these are my options as I see them at present: Option 1: Numina’s Convalescence. Except that only 5 of the Numinas really help. The unique gives a mild regen and end boost that I don't need because I've got a Healing Aura that is a million times better for Health, and the end boost isn't enough to matter; more pointedly, if I want the end boost, I'll stick it in an auto like Health anyway and throw another enhancement into Healing Aura like a Heal/Recharge D-Sync to try to maximize output. And if I'm doing that, the D-Syncs work better than some of the Numina's values anyway, so I'm only slotting 4 Numina's to score the 6% healing buff, and frankenslotting the last two. Option 2: Preventive Medicine. Again, only 5 of them increase the numbers. Though the bonus for all 6 is great (8.75% recharge if I remember right), it comes at the expense of actual recharge on the power, keeping it closer to 73% unless you dump in all the boosters you can (again, if I remember right). So, I don’t like this -- downtime on a healing power’s recharge is anathema to me, particularly if it’s a long recharge like Dull Pain. Usually when I take this option, the proc goes in Health, and then I frankenslot, usually with a recharge IO in spot #6. Option 3: Doctored Wounds. 6 slots gets heal and recharge up to 97.5%, end redux is good, great numbers, no procs... but its set bonuses are yellow so they aren't super optimal. This is what I've got in my Heal Other, since that +4% heal and +5% recharge are nice, but I'm missing out on that last 2% heal bonus from Numina. Option 4: Panacea. Again, super nice proc. Goes in Health so it's on all the time. Left with 5 in the main power, and the really good stuff only shows up in PVP, so… not optimal for a lot of players. I don't have a clear picture of what the set bonuses would be in a purple healing set; I'd hope for a big "all healing powers get a 6% boost" to be on par with Numina’s Convalescence (perhaps bumped to 8% due to being purple, or 5-6%, bumped higher if it’s a winter that gets catalyzed), but I'm not super picky. I'd hope they'd be slightly different than the usual purples’ 4% end discount (small potatoes if you’re a defender with Vigilance) and fire/cold resist just for some variety... and of course I’d be conscious of the limited utility of any regen buff if it goes in a self-healing power like Healing Aura, Radiant Aura, etc. (To be fair, if it were to be slotted in Reconstruction or Dull Pain, the regen rate buff would be welcome to all the melee types out there, but at the moment, my mind’s going to the support ATs who can spam heals). What say the masses? Yea or nay? Am I missing something?