Nayeh
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Issue: When the Performance Shifter (+Endurance) proc is slotted into Victory Rush, the return values from this proc appears to scale based on my defeated targets level. From the behavior I have observed so far, lower level monsters can return an extraordinary amount of endurance that would rival Ageless Destiny incarnate powers. Higher level monsters return significantly less. Is this the intended behavior? The power currently operates in a similar manner of a damage proc that scales based on the target's level the power was cast upon. Should this Performance Shifter proc, when used in this context, be looking at the recipient or the caster's level instead? ---------------------------------------------------------------------------------------------------------------------------------------------------- In-game power reference: Victory Rush: Performance Shifter Slotted in Victory Rush with Description: ---------------------------------------------------------------------------------------------------------------------------------------------------- Tests: Level 8 Boss Death Walker Endurance returned from Performance Shifter = 59.4 Level 22 Boss Sky Skiff Endurance returned from Performance Shifter = 44 Level 51 Boss Ancient of Frost Endurance returned from Performance Shifter = 11 Level 54 Boss Praefectus Castorum Endurance Returned from Performance Shifter = 7.15 ---------------------------------------------------------------------------------------------------------------------------------------------------- Additional Screenshots: Before casting Victory Rush on a defeated level 8 Death Walker boss After casting Victory Rush on a defeated level 8 Death Walker boss with a Performance Shifter Proc restoring nearly 60% of my endurance pool.
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Backstory About 2 years ago I was extremely excited to play a goat-man Archery Blaster with Plant Manipulation as my secondary. I deeply desired to have the vines wrapped around my character. When I finally obtained the magical level I could use this Power, the vines did not persist! I shelved that character for nearly 2 years. Today, I ran across an Enchanter that had this beautiful vine sash - and it was persisting. How did he do it? Sorcery!? (Finding anyone using /Plant Manipulation is an extremely rare sighting in these parts) None the less, we did some troubleshooting. We thought, maybe it was because I am ugly? Was it the hooves? Maybe it was an costume aura? Was it the ninja stance???? We discovered, it was because I colored the vines instead of using the original setting. Bug Plant Manipulation: Wild Fortress, this toggle only shows persisting vines if you are using the 'Original' setting. If you switch to using a custom color, the vines will only show upon initial cast. Then it will fade. Evidence Power: Plant Manipulation: Wild Fortress (Toggled On) Setting: Original Status: Groovy Plant Manipulation: Wild Fortress (Toggled On) Setting: Color Tintable (Red & Red) Status: Bug! +
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I heard Veracor reached the End Game Credits. Is it true?
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Ugh. So true! My poor /Traps Corruptor needs a back brace for all the bending and kneeling! I wish I could have the option to "toss" a bomb that explodes upon impact versus placing a Trip Mine (or Poison Trap) to help speed up the character and give it more variety.
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Poison - Poison Trap not effecting endurance of targets
Nayeh replied to Emination's topic in Bug Reports
The -10% Endurance is supposedly 1.5% chance according to the in-game description. Maybe the Recovery debuff is also a chance to fire? -
Embalmed Vahzilok rarely exploding x2-3 weeks
Nayeh replied to Fiery Redeemer 2's topic in Bug Reports
Tankers have an innate taunt aura that will interrupt the cadavers. You can observe them doing the crouching pose repeatedly and then getting interrupted. If they start and you back off before the next taunt aura ticks, you'll witness the explosion. Look closely at their heads for the 'taunt spike' animations that your innate taunt aura does. IMO, they should be changed to be uninterruptable outside of say hard-CC. You can also observe this behavior with Circle of Thorns mages. If you get them low enough HP they will attempt to self-explode and can also be interrupted. -
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I would just lead teams and keep them hostage on the final step so everyone has to abandon the task force and accept the penalty since I won't be calling it in. "Ooops. Sorry guys. I just started this task force... where we are debuffed on accident. uwu. Sorry about your ELO."
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- Keep the Forced Feedback slots - Remove 2 slots from Alpha Barrier, keep the 5% Max HP one though - Place a Reactive Armor Scaling Resist unique into Weave or Combat Jumping - Place a Luck of the Gambler global recharge in Weave - Swap Power Transfer Heal Proc for Performance Shifter endurance Proc. You have a ton of sustain already with Radiation Therapy and Particle Shielding
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I believe the recent Council changes dramatically increased the amount of knockback enemies have and find myself basically getting rag-dolled with +4 KB Protection now... As for Dark Armor specifically, you need it so bad. You will get chain-locked fighting the freakshow in Penelope Yin's TF if you don't have a sufficient amount.
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Make Spirit Ward and Enflame normal toggles
Nayeh replied to Random Axis's topic in Suggestions & Feedback
I personally liked Spirit Ward better when it wasn't a toggle at all - just a casted buff with a cool animation. -
Might not be everyone's cup of tea - but this is an Ice / Kinetic Corruptor build I have enjoyed for a awhile now. Hopefully it gives you some inspiration. If I were to update it, I would consider trying to weasel in Fold Space by dropping the Fighting Pool or dropping Inertial Reduction and Repel. WHALE - Fylgja - Corruptor (Ice Blast - Kinetics).mbd
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So I reached this step and found Dr. Roberta Todd as a non-friendly alignment. I used Blizzard, noticed she was orange-con like an enemy, and ended up accidentally defeating her myself. She was always Blue-aligned in the passed, even before she was "freed". Archetype: Blaster Alignment: Vigilante Confusion Presence: None
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Heh, I just happened to throw together a Build recently. Maybe you or anyone else could use some inspiration from it. Seithkona - Villain Corruptor Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dark BlastSecondary powerset: Cold DominationPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Psychic Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Apocalypse: Damage3: Apocalypse: Damage/Recharge3: Apocalypse: Damage/Recharge/Accuracy5: Apocalypse: Damage/Endurance5: Apocalypse: Chance of Damage(Negative)7: Gladiator's Javelin: Chance of Damage(Toxic) Level 1: Infrigidate A: Invention: Accuracy7: Impeded Swiftness: Chance of Damage(Smashing)9: Ice Mistral's Torment: Chance for Cold Damage9: Shield Breaker: Chance for Lethal Damage11: Achilles' Heel: Chance for Res Debuff11: Touch of Lady Grey: Chance for Negative Damage Level 2: Moonbeam A: Superior Scourging Blast: Accuracy/Damage13: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime13: Superior Scourging Blast: Accuracy/Damage/RechargeTime15: Sting of the Manticore: Chance of Damage(Toxic)15: Cloud Senses: Chance for Negative Energy Damage17: Gladiator's Javelin: Chance of Damage(Toxic) Level 4: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Boxing (Empty) Level 8: Tenebrous Tentacles A: Cloud Senses: ToHit Debuff17: Cloud Senses: Chance for Negative Energy Damage19: Centriole Exposure19: Peroxisome Exposure21: Positron's Blast: Chance of Damage(Energy)21: Bombardment: Chance for Fire Damage Level 10: Glacial Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Night Fall A: Superior Malice of the Corruptor: Accuracy/Damage23: Superior Malice of the Corruptor: Damage/Recharge23: Superior Malice of the Corruptor: Accuracy/Damage/Recharge25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge25: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage27: Superior Malice of the Corruptor: Damage/Endurance/Recharge Level 14: Tough A: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance36: Unbreakable Guard: Resistance/Endurance/RechargeTime36: Unbreakable Guard: +Max HP36: Steadfast Protection: Resistance/+Def 3%37: Gladiator's Armor: TP Protection +3% Def (All) Level 16: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Shield Wall: +Res (Teleportation), +5% Res (All)33: Shield Wall: Defense/Endurance33: Shield Wall: Defense34: Shield Wall: Defense/Recharge34: Kismet: Accuracy +6% Level 18: Hasten A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 20: Arctic Fog A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance/Recharge50: Luck of the Gambler: Endurance/Recharge50: Reactive Defenses: Scaling Resist Damage Level 22: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points)46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Benumb A: Invention: Accuracy Level 26: Blackstar A: Superior Avalanche: Accuracy/Damage27: Superior Avalanche: Damage/Endurance29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge29: Superior Avalanche: Accuracy/Damage/Recharge31: Superior Avalanche: Recharge/Chance for Knockdown31: Armageddon: Chance for Fire Damage Level 28: Sleet A: Superior Scourging Blast: Damage/RechargeTime45: Superior Scourging Blast: RechargeTime/PBAoE +End45: Superior Scourging Blast: Damage/Endurance/RechargeTime46: Invention: Slow Level 30: Heat Loss A: Preemptive Optimization: EndMod/Recharge43: Preemptive Optimization: Accuracy/Recharge43: Preemptive Optimization: EndMod/Accuracy/Recharge Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Recharge48: Luck of the Gambler: Endurance/Recharge Level 35: Dominate A: Nucleolus Exposure37: Gladiator's Javelin: Chance of Damage(Toxic)39: Ghost Widow's Embrace: Chance of Damage(Psionic)39: Gladiator's Net: Chance of Damage(Lethal)39: Unbreakable Constraint: Chance for Smashing Damage40: Neuronic Shutdown: Chance of Damage(Psionic) Level 38: Tactics A: Invention: Endurance Reduction Level 41: Mind Over Body A: Unbreakable Guard: Resistance42: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 44: Assault A: Invention: Endurance Reduction Level 47: Burnout A: Invention: Recharge Reduction Level 49: Frostwork A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Scourge Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance40: Miracle: +Recovery45: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Power Transfer: Chance to Heal Self40: Performance Shifter: Chance for +End43: Performance Shifter: EndMod Level 49: Quick Form Level 22: Speed Phase 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 Seithkona - Corruptor (Dark Blast - Cold Domination).mbd
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Give Ice/Cold Powers More Color Variations to Choose From
Nayeh replied to Zeraphia's topic in Suggestions & Feedback
For anyone that thinks it can't be done - go color the powers of Illusion Decoys using the Mirror setting. You can observe vibrant colors in their (ice) attacks - I love seeing the Orange slush! It's a shame I cannot tint my other characters using Ice with that vibrant color. Ice serves as an excellent canvas for themes like Glass, Stained-Glass, Sand, Gemstones, Rock-Candy, Ash etc. Why should the colors be limited to 5 flavors?