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Foxfyre

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About Foxfyre

  • Birthday 09/29/1980

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  1. Step up and run raids in the Abyss. Or, just go Vigilante/Rogue and attend the ones in the Hive. I can tell you from experience though that getting people to the Abyss is hard because there's not an easy way there and many people don't even know the zone exists, let alone know where it is.
  2. Yet on the live servers when people had to pay upwards of a billion influence for ONE purple, they still bought them. They still made builds geared around them. They still made every effort to get them. There were still plenty of people with fully purpled builds.
  3. And there it is. The crux of the argument. Not that the power is bad. Not that it's unbalanced. But because you view it as an unfair advantage to those who didn't take/chose not to take the power. Yet.....nothing is stopping you from taking the power. Nothing is stopping you from building your toon in a way that it's still uber powerful even without hasten.
  4. This is wrong both in game and IRL. Now to be fair.....a lot of time it can be right. However.... If a seller buys up all the items in the market (say Luck Charms as was mentioned above) and relists them for a high price, the seller is controlling the price of the item at that point. Or if a group of people get together to do the same. And IRL, monopolies also set the price a lot of times for real world products. Insulin is a great example of this at the moment.
  5. Hi and thanks! I guess we'll have to wait and see. My prediction is that with a reduction in the flow of influence, we'll see market prices increase to make up for that reduction.
  6. This logic relies on that fact that some people feel that other peoples equal play somehow harms their own. If a person chooses to spend all their time farming, that does not affect you. If a person chooses to spend their time PvP'ing, that does not affect you. If a person chooses to spend their time RP'ing in Atlas, that does not affect you. And on the odd chance that something DOES come along and affect you...you can quit team/kick from team/ignore/gignore and move on. This is just a continuation of the fact that everyone has to have their noses in everyone elses business, honestly. Play your game the way you enjoy it, and let others play the game they way they enjoy it.
  7. It wouldn't be a hard task, actually. Probably just one or 2 lines of code to tell the feature to only work if character level = 50.
  8. It does actually. He was responding directly to what you said: "And a year ago there were ZERO CoH's and there never would be again" What server was in existence a year ago?
  9. Did this exist on live? If it did, I wouldn't say it's an exploit.....especially as most people were using it unknowingly. At most, it's just the reversal of a bug.
  10. Can we please stop calling it an exploit? It doesn't even fit the definition of one. The devs choosing to turn off a feature that was implemented YEARS ago at this point, that everyone knew about and everyone used is NOT an exploit.
  11. This is being intentionally obtuse. You know what he was referring to.
  12. You're expecting the in-game economy to follow normal economic rules. However you defeat your own premise with the first statement. "Inflation causes every unit of influence to be worth less per unit, so rampant addition of influence to the exomoy devalues each unit of influence." If money is devalued, that means thing should cost MORE as each influence is worth less. However as we've seen everything on the market house currently is essentially dirt cheap - because there's so much of it. Which means once you restrict the flow of money, the next logical thing to happen is that prices will increase to make up for that lost money flow.
  13. While that may be true for real world money, I doubt that will happen in CoH. I imagine prices will increase a bit since players now can't earn as much via gameplay. Also you really shouldn't disable features that were put in by Paragon Studios. Leave the base game as it is, please.
  14. This. Every night. 10pm EST. 3 raids back to back.
  15. None of this is needed, at all. City has the absolute most options in customizing your difficulty already. The big difference here is that the original devs didn't have time to really flesh out a lot of incarnate content before the game closed, and the game was NEVER built around IO's. (Nor was it intended to be) You want the game to be harder? Turn the difficulty up. Run a SO build instead of IO's. Run more incarnate content. Run Ouro flashbacks with the difficulty settings turned on. There's plenty of ways for you to make the game harder for yourself already.
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