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You can also join the TankHQ channel (to get in on all the fun we're up to). In the chat windows enter "/chan_join ThankHQ" (no quotes). Say "Hi" when you're on and introduce yourself. Or you can send me a tell in-game (@Warboss) and I'll get you into the channel.
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Welcome! I'll take this opportunity to shameless plug (and invite you to) Tanker Tuesday. See schedule in sig. We run on Excel on the first Tuesday of each month. It's a great place to ask for build ideas, test builds and run with a bunch of Tanks (TT is an all Tanker event). With the account free transfers you can move your Tank around (caution about name changes/lost name from server to server). Or roll a new Tank to run on each of the servers we tour. Tanker Tuesday Thread Enjoy!
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On Reunion my Bio Tank (from said challenge) still needs Numina's (ugh) (due to me missing that TT when we ran it). Other than that, I'm good with anything.
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As PLV's and Ronin's posts reflect, we had a great turnout on Excel last night, and due to the number of participants, and in an attempt to get things rolling, I didn't have much time to welcome everyone. So, "Welcome one and all to Tanker Tuesdays". We had many new comers and we're still getting returning players to event, which always enheartens me. It's good to see so many people interested in the event. I hope you all got to experience the crush of Tanks plowing into mobs and the general chaos that ensues (the best part of the event). I'd like to further thank all the team leads for taking on the task of keeping our event running. Remember, Tanker Tuesday is a player-run event. Without your participation the event would not be what it's become! We've noticed that with the larger turnouts that start times and organizing the event can be slow. We're working to resolve some of the bottlenecks (Thank you for your patience in advance) with that, by pre-establishing team leads, and by assigning some new rolls to some of our current event TT staff. @Agoogalaand @Xterra have agreed to handle welcomes as well as give overviews of how TT works and get folks invited to the TankHQ channel and SG as needed, while the league leaders get the teams organized. This will help cut down on some of the side conversations that the event coordinators get involved with at the start of the event and allow us to get players into the channel and SG prior to things kicking off. And, with a little luck, help get teams formed faster so there's more time for Tanking! If you'd like to be a team leader, get more involved with TT, or if you have an idea for a TT event. Please feel free to contact either me @Warboss, or "Ronin" @Ronin_Around Thank you all who show up to participate the event! And THANK YOU to all the players that help coordinate the event and make it happen. With out you, there would be no "Tanker Magic"! *Tanker Magic = Aggro Auras + AoEs (big mobs are a given)
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We have to get the challenge toons in range first, and we'll try to fit Frostfire in prior to the TFs. Thanks for the feedback. 👍
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We were discussing this the other day... I'm a fan of running missions up to Frostfire range, or the DFB track to Frostfire, then TFs at the appropriate levels. But, we were a bit concerned that it might becoming a too standard for our challenges. So, the other option is mission arcs up to TF levels. Also remember xp boosts mess with the leveling missions/options. What would you like to do? Let us know, we're open to suggestions and options.
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That's because you're missing the Aggro Aura doing it's thing. You're too far away from the mobs for it to do it's thing (which is to apply more Taunt/Aggro). Your angel concept could still work, but you're going to need more solutions. AoEs (Mu Mastery Epic) would help, slot with at least one Taunt. Or choose the Ranged AoE that fits best with the concept and slot for Acc/Rech/Taunt. Or mix up your tactics. Do your ranged thing, then jump in.
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Many different ways to do it, but basically keeping the attention on yourself (the Tank) and harm away from your teammates is the name of the game. Start with a Taunt to the front of the mob, jump (Hover, T-port, etc..) to the back of the mob, PBAoE, Taunt or Ranged AoE to the front (one remaining) and for mobs standing away from the group and Taunt or Ranged AoE, change positioning as needed so the goons face you not your team. Once they start whittling them down, Taunt or Ranged attack, head to the next group. If the team understands the concept, start moving two mobs together. They should defeat the ones closest to them first as you move the rest of the mob towards the next... Thus the steamroll begins... Forgot to mention, throw a ST in there against the bosses and above. In regards the OPs initial tactic, try your tactic, but move more towards the back of the mob if you've been hovering above and see if that helps. Also add a Ranged AoE Attack to the build if you can.
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I find that Fireball works well. With the recharge on that and Taunt, you can keep a lot of focus on yourself. Other Epic Ranged AoEs work as well (I just like fire), also dropping a PBAoE (or two) (once you're in the middle) helps keep the focus on you.
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My current Elect/Elect build (lvl 50) is at 79% Tox Resist before the MotT proc fires off, so running at 89%+ most of the time after entering combat (prior to any other buff from Incarnates or Teammates). ** forgot to mention that this is with a build two+ years old. I'm sure with the recent changes you could do more with the slotting.
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Let's not gamble on our Hami bait DC'ing or worse during the raid. We'll see if someone else is crazy enough to take it on. I expect to see you there, just because you're not getting blasted every "x" number of seconds, is no excuse for you not to show. ;)
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Does Barrier help? I thought Hami damage was unresistable (hence the EoEs (special resistance for all ATs). I know Ageless helps with recharge, and have heard that Rebirth and Clarion (?) are beneficial as well. I know MsA has the breakdown on this. I'll see if I can talk with them. They specialize in Hami raids.
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LGTF was really smooth and fun run. Great team, and good work all, good stuff! In regards to the Dec 30th Hami: Holds - at least one as a power (secondary power best, Epic/Patron next best, Temp Powers - Golden Rings, Taser Dart (starting power, you can switch to it from vendor), other hold powers next best (Feel free to mention other options, temps, etc..). Any or all previously mentioned, even better, as Tankers power sets are not saturated with holds, and Green Mitos historically have been our biggest challenge at this event. Ranged - For taking down the Blue Mitos, with a few 2ndry sets offering these, ranged attacks will come from Epics/Patrons and Temp powers. Again the more the merrier as cycle times on these powers for Tanks are not usually fast. Bring a flight pack, or have the ability to fly. Jumping up to mitos is a pita. Incarnate powers we'll discuss a bit and post what we come up with. We need to work out how/who will be Tanking Hami for us (as mentioned the raid will be on Torch this time - PLV, you up for being Hami bait?). If you want the opportunity to stand toe-to-toe with Hami while you're fellow Tanker do all the hard work, let us know. ### SnS - we usually get enough for one Tank team, but we'd love to have more (I'd love fielding more than one Tanker team at this event (which I think we've managed once so far...Ronin correct me if I'm wrong). ### Also I noticed more new faces and returning players to the event. Welcome to the event! We're happy to have you along. Feel free to join the TankHQ channel (/chan_join tankhq), or request an invite at one of the events. If you'll be touring with us from server to server (single Tank, or rolling new ones) ask to join the TankHQ SG.
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Funny how toggles are like that... (not like that's never happened to any other of us).
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Hmmm... good point, we'll have to check with other who do that method regularly and see if there's anything they do. Sounds good, what timeline are you looking at for this one?
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All Tanker MSRs are always a blast. One slight correction, that was @Ronin_Around calling the pylon order. I was just shouting directions in the bowl and making loud suggestions as to how to bring down the GM. I think for MSRs and Hamis it's probably easier to one of us run the league so the other can call the game. Going forward, I'm good with doing either as needed. *** one other thing, we should test launching the league from IP as the Paladin Event may be what's messing up our league action in King's Row. Also a special "Welcome Back!" to all returning TTers, and "Welcome" to all new players. It was great having you at the event. We look forward to seeing more of you.
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Ice Melee does provide Ice Patch which is pretty decent mitigation at an earlish level and never really goes out of style, so that something in favor of that set. Frost has taken a bit of a hit with the recent changes and reduced arc, but it still works well. And, I've always liked Ice Melee (it's not FM though.. ;)). Did we decide how we're going to start this one out? DFB, missions, or other?
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I'm actually leaning toward Kinetic Melee.
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Good run on Yin with our Stone challenge Tankers. End drain was a bit painful, so I'll have to look into how to resolve that... After the TF it was missions time and Ohm took the lead for a bit (thanks Ohm!). Then we finished the night running a couple radios at my level (finished at 41). So between the TF and the missions I think was able to put 5 levels on my Stone/Axer. All I have to do is settle on a build for him... Looking forward to the next challenge... what to pair with EA... hmm... Rad Melee? Dark? Energy?... decisions, discissions, decisions .... See you all in game!
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Was it just implied or stated that Brutes would be okay with receiving a 10% damage reduction (because 10% wouldn't be a big deal)? Seems like it was... and might help to further the differences in the ATs.
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It was fun and we had a great turnout, plus we got to team with some friends from the SnS event on Torch, so welcome and thank you to them for participating in our event. Also welcome to all the new comers and first timers, sounds like to got to see some "classic" TT antics and participate in the melee chaos that is Tanker Tuesdays! We'll be back here on the 2nd Tuesday of next month. See sig for other TT times and events. Join TankHQ to keep up on the chatter and posted events. See you in game!
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I thought one of the reasons for these changes was to adjust how procs worked with AoEs. Is it worth procing AoEs or just slotting for normal damage (maybe include one proc (included in the set))? How about for ST attacks, is standard slotting or procing better?
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So after all is said and done. Tanks got nerfed. Did that resolve "the Brute" issue? Because the few Brutes I play still clear faster than my Tanks. I don't recall my Tankers ever clearing faster than my Brutes. Even so, what's instore for Brutes? Should they get buffed or modified, we'll be back in the same loop we're in now. I just don't see these changes (maybe aside from the proc issue) really resolving anything (other than impacting my enjoyment of the game),
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Keep in mind we had a mob of tooled up, incarnated, veteran Tankers who knew the missions. I think that helped as we all concentrated on the right things at the right times. I'm not sure what was going on, but one of the boss swords I was fighting keep regening like mad. I'd get it down to about 1/3 HPs and it would heal back up to full. I don't recall experiencing that prior to this run.
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Happy to help out Ronin, and I had a great team. Thanks all for the efficient run! Oh, and I made PLV do most the work (kinda'). 😉