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0th Power

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Everything posted by 0th Power

  1. Thanks for the input. I have tweaked your build and I think I really like it. I like the idea of capped defense to all except psi (with psi at minimum 75% due to positional, right?). With the extra couple slots I bumped my psi resist to 56.5. I moved the 3rd IO rech out of hasten, is that wise? How much of an inconvenience do you think traveling with hover will be? How much inf am i looking at to deck out this bad boy? Billions?
  2. With everything active (excluding unstoppable) and adding combat jumping and assuming 3 foes in range of invincibility. Defense S/L 34.4 fire/cold 37.6 en/neg 36.9 psi 21.6 resist s/l 90 (93.9) fire/cold 66.7 en/neg 33.5 tox 66.7 psi 68.8 regen at 261% endo recov at 195% max endo at 114
  3. I’ll have to get that on my computer at work tomorrow. I just got hom I’ll post tomorrow morning
  4. I fix the bone smasher problem right after I posted this by switching energy punch for dull pain and then picking up bones pastor at the Dull pain slot. My plan was to pick up as much psi resistance as possible and as much to type defense as I could get. Plus regeneration and HP when I could get it As far as the power order, I selected it on mids, so not sure about that. Thank you for the feedback
  5. Any suggestions will be appreciated Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Fighting Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResPsi(3), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(45) Level 1: Barrage -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(7), PlvFst-Acc/Dmg/EndRdx/Rchg(9) Level 2: Energy Punch -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(5), PlvFst-Acc/Dmg/EndRdx/Rchg(7) Level 4: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/EndRdx(15), Mrc-Heal/Rchg(17), Mrc-EndRdx/Rchg(17) Level 6: Boxing -- Dmg-I(A) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam(11), ImpArm-ResPsi(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(46) Level 10: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(19), PrfZng-Taunt/Rng(42) Level 12: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Dmg(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(46) Level 18: Invincibility -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(25), GifoftheA-Def/EndRdx/Rchg(27), GifoftheA-Def/Rchg(27) Level 20: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResPsi(29), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(34) Level 22: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(31), GifoftheA-Def/Rchg(31), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-Run+(34), GifoftheA-EndRdx/Rchg(46) Level 24: Resist Elements -- StdPrt-ResDam/Def+(A) Level 26: Tough Hide -- GifoftheA-Def(A), GifoftheA-Def/Rchg(33), GifoftheA-Def/EndRdx(33), GifoftheA-Def/EndRdx/Rchg(42) Level 28: Build Up -- RechRdx-I(A), RechRdx-I(40) Level 30: Resist Energies -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/Rchg(36) Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(36) Level 35: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Dmg/EndRdx(37), PlvFst-Acc/Dmg(37), PlvFst-Acc/Dmg/Rchg(43) Level 38: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(42), Hct-Dam%(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(45) Level 47: Energy Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Acc/Rchg(50), Rgn-Knock%(50) Level 49: Focused Accuracy -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40) ------------
  6. I don't know if this is a difficult change, but can we get a back detail with the same options as chest detail? My ex-baseball player character would enjoy a numbered uniform. Also, while I'm whining, can we have the option to make the chest detail smaller and off to one side, or put words as a chest detail?
  7. 0th Power

    Frad's

    do you have the build for the frad superteam?
  8. anyone remember the build for the fire/rad super team?
  9. 0th Power
  10. anyone have any sort of input for a regen sentinal? I'm trying fire/regen and I have no idea what I'm doing on the build.
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