Little bit of fleshing out on a nunchuck idea. Most of it is pretty basic. The +rech would be dependent on the to-hit check and could probably be added to a couple other attacks if the number was low enough. The T9 ability is what I think would be really cool if it could work. You would toggle on your t9 and you would start your attack and it wouldn't stop until you detoggled, defeated the enemy, were defeated, and possibly a range check (if possible). The damage and endurance cost would slowly increase as the animation looped.
Scrapper
Stalker
Brute
Tanker
T1
melee, light smashing, +rech self
melee, light smashing +rech self
melee, light smashing, +rech self
melee, light smashing, +rech self
T2
melee, moderate smashing
melee, moderate smashing
melee, moderate smashing
melee, moderate smashing
T3
melee, high smashing
melee, high smashing
melee, high smashing
melee, high smashing -res
T4
melee, moderate smashing +tohit +dmg +rech
Assassin strike
melee, moderate smashing +tohit +dmg +rech
Taunt
T5
cone, moderate smashing
Build up
cone, moderate smashing
cone, moderate smashing
T6
Confront
Placate
Taunt
melee, moderate smashing +tohit +dmg +rech
T7
Range, moderate smashing forced redraw
Range, moderate smashing forced redraw
Range, moderate smashing forced redraw
Range, moderate smashing forced redraw
T8
pbaoe, moderate smashing
pbaoe, moderate smashing
pbaoe, moderate smashing
pbaoe, moderate smashing
T9
toggle on target and auto follow target looping
toggle on target and auto follow target looping
toggle on target and auto follow target looping
toggle on target and auto follow target looping
animation melee attack, light-high damage
animation melee attack, light-high damage
animation melee attack, light-high damage
animation melee attack, light-high damage
increasing, endurace cost increases the higher
increasing, endurace cost increases the higher
increasing, endurace cost increases the higher
increasing, endurace cost increases the higher
the damage goes
the damage goes
the damage goes
the damage goes