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0th Power

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Everything posted by 0th Power

  1. I loved the comiccon costumes. Sad to see it go. I’ll send 0th Power to you. It will be cool to fight against me.
  2. If I am reading this correctly, the KB>KD "slot tax" is now a KD>KB "slot tax." If so, I am against it. I like my KB and not having to slot for it.
  3. Good point. I was thinking along the lines of my natural characters who are DBZesque naturals.
  4. wouldn't that be tech?
  5. If saying I would be for it, is the same as "calling for it" then yes, in a single zone. If no changes happen, then I will still have the same enjoyable experiences in the pve game. I'm not calling for changes, I'm not reacting to anything, all I am stating is what would get me, a casual pvp player, to become more active in pvp. You're trying to read way too much into my post.
  6. I don’t think it’s the io bonuses that is a big deal because all my characters have ios and I know a lot of pve only people use them (anecdotal, I know). I would be for a zone that disabled them though (accolades and incarnate powers too). But I think you hit the nail on the head on your second point. I remember on live being able to beat people with my energy/energy blaster which, looking on the forums, no one seems to run in pvp. I dont know know how many resources should be thrown in for this though. I don’t imagine the casual, pvp on occasion, population is very high. Most people tend to be firmly on one side or another.
  7. Woah, I had an idea that at least 3 people like. New personal best!
  8. Idea for the t5. don’t know if it’s possible. combat teleport-toggle: when active you teleport into range of your next qued attack. Could be a constant endurance drain or every time you port. Would be great for melee willing to invest the power choices, probably helpful for sentinels too.
  9. What if you could slot a flight enhancement to increase the hover time?
  10. I was expecting: 1. Ground rule double 2. Slap shot 3. Morphin’ time 4. Protect picnic basket 5. ?? 6. ?? 7. ?? 8. Mid size pickup 9. Roundhouse kick
  11. My wishlist for energy melee: -change animation for energy transfer to the powerthurst animation (I would like the KB too, but I don't want to start a war...) -Reduce the "hang time" for total focus -Increase the mag for the TF stun -keep the proposed change flipping the t1 and t2s
  12. Ill join next time I'm on.
  13. Power Creep would be a good villain name...
  14. I got an email from a Nigerian prince.
  15. What does WIP stand for?
  16. Is it one of the temporary powers from one of the PVP zone missions?
  17. I wanted to take some time to respond to the feedback. Here are my thoughts on yall's thoughts. I don't play masterminds, so that thought didn't even enter my head. Definitely something that would be a problem As for the buffs that are now AoE, When I left the game (back in i13ish...) those buffs were single target and I don't play support types a lot either. When it comes to what buff powers would affect enemies and debuff/attacks that would affect team, I think it would be done on a case by case basis. Example - Fireball or the empathy pbaoe heal would hit everyone, but leadership would be team only. I meant this suggestion as an option. Probably the best place it would be the restrictions options screen before a TF/SF/Ouro arc. I would not suggest making this mandatory (with maybe an exception for a badge or two). Initially thinking of this i thought of it as a TF/SF/Ouro arc option. I do not think it would be a good idea to change the whole game. Also, I know time and resources are limited. If this would take away from new zones, power sets, or other "more better" things, I would oppose my own idea. I was really thinking about AoEs hitting teammates adjacent to targets rather than "oops wrong guy." I do think the confused mez is underutilized in the game. Not new, I was around from beta to i13ish. I just don't post a whole lot 😊 Thank you to everyone who provided feedback.
  18. Updated build- I have not finished this and I may never, but this would be a beast of a dominator. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! dominator: Level 50 Technology Dominator Primary Power Set: Fire Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(29) Level 1: Neutrino Bolt -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(19), MlsFur-Dmg/Rchg(21), HO:Nucle(21) Level 2: Contaminated Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(19) Level 4: Fire Cages -- Rgn-Dmg(A), Rgn-Acc/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg/Rchg(7), Rgn-Dmg/EndRdx(9) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Stealth -- LucoftheG-Rchg+(A) Level 10: Electron Haze -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Rchg/ImmobProc(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37) Level 12: Flashfire -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(46) Level 14: Grant Invisibility -- LucoftheG-Rchg+(A) Level 16: Fusion -- GssSynFr--Build%(A), RechRdx-I(34) Level 18: Cinders -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(27), SprEnt-Rchg/AbsorbProc(27), SprEnt-Acc/Hold/End/Rchg(31), SprEnt-End/Rchg(31), SprEnt-Acc/Hold/End(34) Level 20: Super Speed -- EndRdx-I(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(25), KntCmb-Dmg/Rchg(43) Level 24: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(34), DefBuff-I(40) Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(37) Level 28: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 32: Fire Imps -- BldMnd-Dmg/EndRdx(A), BldMnd-Acc(33), BldMnd-Dmg(33), BldMnd-Acc/Dmg(33), BldMnd-Acc/EndRdx(36), BldMnd-Acc/Dmg/EndRdx(37) Level 35: Weave -- LucoftheG-Rchg+(A), DefBuff-I(36), HO:Cyto(36) Level 38: Devastating Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(40), TchofDth-Dmg/Rchg(42), TchofDth-Dam%(42), TchofDth-Acc/Dmg/EndRdx(43) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), GifoftheA-Def(42) Level 44: X-Ray Beam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48) Level 47: Cross Punch -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50) Level 49: Hot Feet -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) ------------
  19. Another quick thought: at the very least ST focused sets would be more valuable.
  20. Not so much a suggestion, but a thought... Would it be possible to have a, to borrow from call of duty, a “hardcore” option? Teams would have to be much more careful of aoes and could lead to a bit more strategy than what we have now. I (think that I) would enjoy this more. I can see the problems of grieving, so there would have to be a solution for that. Like it, hate it, meh?
  21. Numbers too /signed also, I’d love 2 digit numbers.
  22. Update: I can’t get my computer with the hero builder to connect to the internet, but I have updated the build and here is the rundown defense: s/l 46 e 45.1 ne33.2 psi 16.4 f/c 44.5 m/r/a - 28.9/31.4/37 recharge (with hasten included) +150% + 2 prices that fire regularly all attacks are 85%+ on damage I have 2 slots to play with also. the downside- This is a very expensive build. I have already spent +300 mil and will be a lot more once I get my winter sets. If if people are interested, once I get the builder to work, I will post the build.
  23. I will post the short version tomorrow when I am able to. Thanks for for pointing out the lack of a need for invisibility. I will respec out of it. I will have to move some power choices around to keep my set bonuses for ex-info down (I had permadom on synapse tf, which was exciting!) My endurance issues aren’t terrible, but not great either. Would I get more bang for my buck w/ an extra endmod in stamina or the Numina in health?
  24. The extra slots in invisibility will be put on x-ray beam and cross punch to finish the sets. I couldn't put them there on my version of pines. I also have one extra slot to play with. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! dom: Level 50 Technology Dominator Primary Power Set: Fire Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold (23) Basilisk's Gaze - Accuracy/Recharge (25) Basilisk's Gaze - Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold Level 1: Neutrino Bolt (A) Apocalypse - Damage (19) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance Level 2: Contaminated Strike (A) Crushing Impact - Accuracy/Damage (3) Crushing Impact - Damage/Endurance (3) Crushing Impact - Damage/Recharge (9) Crushing Impact - Accuracy/Damage/Recharge (19) Crushing Impact - Accuracy/Damage/Endurance Level 4: Fire Cages (A) Positron's Blast - Accuracy/Damage (5) Positron's Blast - Damage/Endurance (5) Positron's Blast - Damage/Recharge (7) Positron's Blast - Damage/Range (9) Positron's Blast - Accuracy/Damage/Endurance (27) Air Burst - Damage/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Stealth (A) Luck of the Gambler - Recharge Speed Level 10: Electron Haze (A) Positron's Blast - Accuracy/Damage (11) Positron's Blast - Damage/Endurance (11) Positron's Blast - Damage/Recharge (17) Positron's Blast - Damage/Range (17) Positron's Blast - Accuracy/Damage/Endurance (37) Force Feedback - Chance for +Recharge Level 12: Flashfire (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (13) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (13) Superior Ascendency of the Dominator - Endurance/Recharge (15) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (15) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 14: Grant Invisibility (A) Luck of the Gambler - Recharge Speed Level 16: Fusion (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Recharge Reduction IO Level 18: Cinders (A) Basilisk's Gaze - Recharge/Hold (27) Recharge Reduction IO (31) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (34) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Super Speed (A) Endurance Reduction IO Level 22: Boxing (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (37) Kinetic Combat - Damage/Endurance/Recharge Level 24: Invisibility (A) Luck of the Gambler - Recharge Speed (25) Empty (40) Empty (42) Empty (45) Empty (45) Empty Level 26: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (37) Force Feedback - Chance for +Recharge Level 28: Atom Smasher (A) Obliteration - Damage (29) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Damage/Endurance/Recharge Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) Level 32: Fire Imps (A) Call to Arms - Accuracy/Recharge (33) Call to Arms - Accuracy/Damage (33) Call to Arms - Damage/Endurance (33) Call to Arms - Accuracy/Damage/Recharge Level 35: Weave (A) Luck of the Gambler - Recharge Speed (36) Gift of the Ancients - Defense/Endurance (36) Gift of the Ancients - Defense/Recharge (46) Gift of the Ancients - Defense Level 38: Devastating Blow (A) Kinetic Combat - Accuracy/Damage (40) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (43) Kinetic Combat - Damage/Endurance/Recharge Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (42) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance (46) Gift of the Ancients - Defense/Recharge Level 44: Maneuvers (A) Defense Buff IO Level 47: X-Ray Beam (A) Thunderstrike - Damage/Endurance (48) Thunderstrike - Damage/Recharge (48) Thunderstrike - Accuracy/Damage/Recharge (48) Thunderstrike - Accuracy/Damage Level 49: Cross Punch (A) Obliteration - Damage (50) Obliteration - Accuracy/Recharge (50) Obliteration - Damage/Recharge (50) Obliteration - Accuracy/Damage/Recharge Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Chance for +Absorb (43) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod ------------
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