Jump to content

0th Power

Members
  • Content Count

    74
  • Joined

  • Last visited

Community Reputation

11 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What if you could slot a flight enhancement to increase the hover time?
  2. I was expecting: 1. Ground rule double 2. Slap shot 3. Morphin’ time 4. Protect picnic basket 5. ?? 6. ?? 7. ?? 8. Mid size pickup 9. Roundhouse kick
  3. My wishlist for energy melee: -change animation for energy transfer to the powerthurst animation (I would like the KB too, but I don't want to start a war...) -Reduce the "hang time" for total focus -Increase the mag for the TF stun -keep the proposed change flipping the t1 and t2s
  4. Power Creep would be a good villain name...
  5. I got an email from a Nigerian prince.
  6. Is it one of the temporary powers from one of the PVP zone missions?
  7. I wanted to take some time to respond to the feedback. Here are my thoughts on yall's thoughts. I don't play masterminds, so that thought didn't even enter my head. Definitely something that would be a problem As for the buffs that are now AoE, When I left the game (back in i13ish...) those buffs were single target and I don't play support types a lot either. When it comes to what buff powers would affect enemies and debuff/attacks that would affect team, I think it would be done on a case by case basis. Example - Fireball or the empathy pbaoe heal would hit everyone, but leadership would be team only. I meant this suggestion as an option. Probably the best place it would be the restrictions options screen before a TF/SF/Ouro arc. I would not suggest making this mandatory (with maybe an exception for a badge or two). Initially thinking of this i thought of it as a TF/SF/Ouro arc option. I do not think it would be a good idea to change the whole game. Also, I know time and resources are limited. If this would take away from new zones, power sets, or other "more better" things, I would oppose my own idea. I was really thinking about AoEs hitting teammates adjacent to targets rather than "oops wrong guy." I do think the confused mez is underutilized in the game. Not new, I was around from beta to i13ish. I just don't post a whole lot 😊 Thank you to everyone who provided feedback.
  8. Updated build- I have not finished this and I may never, but this would be a beast of a dominator. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! dominator: Level 50 Technology Dominator Primary Power Set: Fire Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(29) Level 1: Neutrino Bolt -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(19), MlsFur-Dmg/Rchg(21), HO:Nucle(21) Level 2: Contaminated Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(19) Level 4: Fire Cages -- Rgn-Dmg(A), Rgn-Acc/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg/Rchg(7), Rgn-Dmg/EndRdx(9) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Stealth -- LucoftheG-Rchg+(A) Level 10: Electron Haze -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Rchg/ImmobProc(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37) Level 12: Flashfire -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(46) Level 14: Grant Invisibility -- LucoftheG-Rchg+(A) Level 16: Fusion -- GssSynFr--Build%(A), RechRdx-I(34) Level 18: Cinders -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(27), SprEnt-Rchg/AbsorbProc(27), SprEnt-Acc/Hold/End/Rchg(31), SprEnt-End/Rchg(31), SprEnt-Acc/Hold/End(34) Level 20: Super Speed -- EndRdx-I(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(25), KntCmb-Dmg/Rchg(43) Level 24: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(34), DefBuff-I(40) Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(37) Level 28: Atom Smasher -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 32: Fire Imps -- BldMnd-Dmg/EndRdx(A), BldMnd-Acc(33), BldMnd-Dmg(33), BldMnd-Acc/Dmg(33), BldMnd-Acc/EndRdx(36), BldMnd-Acc/Dmg/EndRdx(37) Level 35: Weave -- LucoftheG-Rchg+(A), DefBuff-I(36), HO:Cyto(36) Level 38: Devastating Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(40), TchofDth-Dmg/Rchg(42), TchofDth-Dam%(42), TchofDth-Acc/Dmg/EndRdx(43) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), GifoftheA-Def(42) Level 44: X-Ray Beam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48) Level 47: Cross Punch -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50) Level 49: Hot Feet -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) ------------
  9. Another quick thought: at the very least ST focused sets would be more valuable.
  10. Not so much a suggestion, but a thought... Would it be possible to have a, to borrow from call of duty, a “hardcore” option? Teams would have to be much more careful of aoes and could lead to a bit more strategy than what we have now. I (think that I) would enjoy this more. I can see the problems of grieving, so there would have to be a solution for that. Like it, hate it, meh?
  11. Numbers too /signed also, I’d love 2 digit numbers.
  12. Update: I can’t get my computer with the hero builder to connect to the internet, but I have updated the build and here is the rundown defense: s/l 46 e 45.1 ne33.2 psi 16.4 f/c 44.5 m/r/a - 28.9/31.4/37 recharge (with hasten included) +150% + 2 prices that fire regularly all attacks are 85%+ on damage I have 2 slots to play with also. the downside- This is a very expensive build. I have already spent +300 mil and will be a lot more once I get my winter sets. If if people are interested, once I get the builder to work, I will post the build.
×
×
  • Create New...