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Posts posted by RikOz
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On 7/4/2025 at 10:34 AM, Kaika said:
The tight corridors make travel powers and movement, my favorite aspects of the game, feel anywhere from frustrating to useless.
That's the reason, early on, that I complained about auto powers that grant an always-on speed boost. There's one in Super Reflexes, and one in Electric Armor, off the top of my head. In many cave maps it would be beneficial to be able to slow down a bit, but you can't. Ninjitsu has one that's a toggle, so you can turn it off, but then you give up the other benefits of the power.
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15 hours ago, Jawbreaker said:
better angles than the default character cam
My one common complaint across all MMOs I've tried is the inability to get an in-game, full body shot that isn't 1/2 the height of the screen. The problem, I think, is that all these games keep the character's head centered on the screen (at least when standing on the ground), so you can never get a portrait that is more than half the screen's height. It's why the bulk of the portraits I post in this thread are from the character creator.
The ability to temporarily decouple the camera from the character model, and move it where you want it, would be a godsend.
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I had this name pop into my head at work a couple weeks ago, and I finally got around to making the character:
Bad Madison (Psionic Melee/Psionic Armor scrapper. villain)
She's a psychologist who's had enough of your !@#$% :D
I usually reduce the chest size on my female characters, but I made this girl "short and stacked".
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26 minutes ago, FupDup said:
I had the same problem a few days ago. Go check the VidiotMaps thread on this forum (my posts are on the last page) and see if your issue was the same as mine.
That got it all settled for me. Thanks!
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On 6/28/2025 at 6:23 AM, FupDup said:
That did the trick, ty.
For me as well! Thanks!
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I just fought these guys in a mission for the first time, and enjoyed some of the unexpected behaviors. In particular, while fighting on a map I'm quite familiar with (in which that familiarity means that I have habitual patterns in how I proceed), I found myself drawing unexpected aggro from mobs in spawn locations that, with other enemy groups, would not have aggro'd on me.
Thoroughly enjoyed the visuals as well, particularly the brief flash of hexagonal aura when I first hit certain enemies.
Overall, a nice change of pace.
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On 6/27/2025 at 7:29 PM, Psyonico said:
Or if you’re using CityModInstaller it’s just click “update”
I did that, and I still see the old Kallisti map.
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4 hours ago, Hydrothermia said:
Now if only you could only have the phoenix wings and tail only on when travelling
Right? I tried those wings on my fire blaster, and they were just in the way all the time, blocking my view of what I was doing.
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2 hours ago, Hydrothermia said:
Have you tried https://en.wikipedia.org/wiki/List_of_Canadian_Inuit for a surname?
Thanks, that will be handy!
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Tonya Toronto is my 49th level 50! (Ice Blast/Ice Armor sentinel)
This completes leveling my little SG, "The Extracurriculars" to 50. Well, nine of them, anyway. The 10th is Dahlia Danger, who was their teacher at the Galaxy City International School for Superpowered Girls. Dahlia was, in reality, an undercover Arachnos agent whose task it was to subvert the students at the school. Alas, the Shivan meteor incident destroyed the school and completely disrupted Dahlia's mission. She escaped back to the Rogue Isles, where she remains stuck at level 25 because she's a Dual Pistols corruptor and I've discovered I really dislike Dual Pistols. So canon-wise, Dahlia was imprisoned for her failure and hasn't leveled any further. Her students think she died in the meteor disaster, and decided to form their own super group.
Anyway, as with my previous Extracurricular to reach 50, I designed Tonya's level 50 costume quite some time ago, and now that she's there, I don't like it any more. So, as hitting 50 occurred a couple days after the opening of the new Kallisti Wharf (and she did the last half of her trip from 49 to 50 there), I decided to avail myself of the new Blackwing costume pieces. I kept the original Metal top and bottom, but changed the pattern and replaced everything else. I like it.
EDIT: Tonya is the only member of the group for whom I have not written a bio. She is meant to be Canadian First Nations (i.e. indigenous Canadian), but I had no luck in trying to find a culturally-appropriate surname for her.
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6 hours ago, Healix said:
I especially liked the first one!
That was the very first one I found. I thought the melody was really catchy.
I wasn't certain that the music/language was Hmong at first; I was checking the comments to see what language most of them were in, and found, Chinese, Japanese, Vietnamese, Thai, Cambodian, Russian (or a Russian-adjacent language that also uses the Cyrillic alphabet), Spanish, and English, as well as what turned out to be Hmong. I noticed that most of the video titles included the word "hmoob", so I just typed that into Wikipedia and it redirected me to the Hmong article.
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I have a water blaster named "Neptune's Child" who, despite her science origin, claims to be a descendent of the god Neptune. The experimental serum she was given simply unlocked dormant abilities.
(On Live, she had the somewhat silly name, "Neptune's Niece". I changed it for Homecoming after hearing a line in the song "Pisces", by Ukrainian metal band Jinjer.)
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I quite accidentally stumbled across some Hmong music/dancing videos on YouTube. The outfits the dancers wear are beautiful, and it's cool to actually hear what the language sounds like.
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7 hours ago, tidge said:
Are the characters from different HC game eras such that you may have different world visualization options set between the characters?
Not sure I understand you on "eras", but I don't have any graphics settings on an individual character basis.
6 hours ago, Frozen Burn said:Did the characters who see it complete the Dilemma Diabolique iTrial while the others did not? Mot really isn't contained until after the trial.
Nope, haven't done that on any of them.
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I don't believe any of my characters have that, though I'd have to double check. I don't recall ever seeing that one.
To clarify about the characters that aren't seeing it, I didn't mean that they could see it, and then they couldn't. So it didn't "go away", it was just never there. Basically, I have now 15 alts that have completed the storyline, and I simply didn't happen to notice the ward until I had several completions. I first noticed it on 2-3 characters, and thought, "Well that's cool". But then when I later logged in other characters that had completed the storyline, it was, "wait, why isn't this guy seeing it?" And that's when I realized that some were seeing it, and others weren't, with no apparent rhyme or reason.
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I noticed a while back that my characters who have completed the Dark Astoria storyline can see the magical ward erected to contain Mot.
And then, some time later, I noticed that some of them cannot see it.
As a result, I'm curious as to whether this is just an odd glitch, or if each character needs to have earned a particular badge in order for the ward to become visible.
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On 4/20/2025 at 10:31 AM, Healix said:
it's named "Invisible War Walls"
And I'll note that it only works on the blue walls. It doesn't affect the red ones in DA.
Of course, removing the blue forcefields reveals mostly a lot of "dummy" skyscrapers that are "good enough" to show there's something on the other side of the walls. But there are a number of places where there is actually something to see.
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12 hours ago, Healix said:
I was wondering about that mod!
I like it because I can take screenshots without big patches of bright blue in the background.
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I use a mod that turns off the war wall visual effect, and it sometimes allows me to see interesting things just outside of the zones.
This shot was taken looking over the north war wall in The Hollows. According to the "Bicentennial" plaque just below, this is showing the damage in the part of the city where the "Outbreak" occurred.
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One I hadn't seen before in The Hollows:
Blood Brother Slammer: Well, it's like I told her, 'Honey, spandex is a privilege, not a right.' And that's when she hit me.
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A Rikti Negotiator I rescued from Nemesis in one of the RWZ arcs:
"Profound realization: Difficult occupation chosen: Massive compensation request: In near future."
Which I realized was his way of saying, "I'm not getting paid enough for this !@#$."
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Tried out the "Stylize" option on Openart.ai.
Original image:
A couple results:
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Worst room in game?
in General Discussion
Posted
I think you're talking about the Waldorf Factory map? There's one on that map that I always autocomplete because it's a "defeat all" mission featuring Primal Earth clockwork. So you have rusty clockwork wandering around a structure of rusty metal, effectively camouflaging them and rendering them next to invisible. I would always end up defeating all the clockwork that were standing around in obvious places, and then flying around and around and around and around the central building, spamming my TAB key in hopes that it would light up that random clockwork that is stuck behind a bunch of pipes halfway up the building ...
Or are you talking about the map that is used in at least one redside mission, which has the distinguishing feature of a statue appearing in the distance that is not actually there in the non-instanced open world?