Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

RikOz

Members
  • Posts

    1298
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by RikOz

  1. There is an odd issue that pops up from time to time, where your keybinds for the 1-0 keys stop functioning. It can be fixed by simply alt-tabbing out of the game and back in. Although if you're actually clicking the power buttons (as suggested by your wording), rather than using the top row of number keys, that sounds like a different issue. When the 1-0 keybinds stop working, clicking the power icons still works.
  2. I entered one AE mission where I gave up after only two rooms because almost every spawn included an Electric Armor lieutenant who was already in Power Surge form before I even attacked them. Just (mostly) untouchable balls of lightning standing around waiting for me. Not sure if that was intentional on the part of the author or not.
  3. Thanks, but not necessary :)
  4. Heh. Even when I'm still using SOs, I slot those in the same specific order every time. Like, for attacks: ACC, DAM, RECH, END in the first four slots, then the last two slots either get slotted for any "special" effects the attacks have, or more ACC/DAM if there are no special effects. I get extremely irritated at my job when coworkers don't put things away in the same place they got them. I work with food, and putting stuff in the wrong place frequently leads to waste, or at the very least having multiple containers of the same thing taking up space. A few years back, I asked a question online about why, every time they release a new version of their operating systems, do Microsoft and Apple hype up the Search features over and above everything else. That's when I learned that there are tons of people who save things and have no idea where they went. That blew my mind. This more or less, given how expensive purples are.
  5. D'OH! Maybe I need to turn that back on once I get to 50! I guess what happened to me is that, after creating a massive number of alts, I've spent the last couple years focusing on actually getting my existing alts to 50 instead of leveling new ones, with the side effect being that it's been a very long time since I last saw that particular warning pop up (I mean, I'm leveling to 50 alts that I rolled all the way back in 2019), so I completely forgot that it existed. But, mainly, I was thinking of a warning that was specific to these high-value enhancements.
  6. I have noticed a similar issue with Phoenix Rising (self-rez) icon from the sentinel version of Fiery Aura. When the power is unavailable, the icon displays as an attack power: But if I'm defeated, and the power becomes available, it appears with the correct icon.
  7. So, the game provides a warning when I'm about to use an enhancement unslotter or an enhancement catalyst (at least the first time, until I disable it). Additionally, it prevents the inadvertent vendoring of purple and PVP enhancements/recipes by completely removing the ability to do so. What it doesn't warn or protect against is accidentally replacing and destroying an already-slotted purple/PVP enhancement. Which is what happened to me yesterday. I had a certain power slotted with Obliteration (an orange set), except with Armageddon (purple) in the first and sixth slots. I crafted a new Armageddon enhancement. As I assume many players do, I like to slot my enhancement sets in the "correct" order (that is, the order they're listed in the set description). So the new Armageddon I had just crafted would fit into the third slot. But I mistakenly unslotted the Obliteration enhancement that was in the second slot (wanted to save the Obliteration piece to sell on the AH). Realizing my mistake, I moved to put the Obliteration enhancement back into its slot, but overshot and dropped it onto the first slot. *POOF* Armageddon enhancement gone forever, just like that. I admit that this was mostly carelessness on my part. But it's carelessness that could happen to anybody, with a simple slip of the hand while dragging an enhancement. But it's exactly the same kind of carelessness that the other warnings protect against. The lack of a warning against a far more expensive mistake really seems like an oversight. A warning like: WARNING: You are about to destroy a Very Rare enhancement! Are you sure? (Y/N)
  8. Mother Sun (Rad/Fiery Aura sentinel) is now my 50th level 50!
  9. While zipping around Dark Astoria, I often "hear" some terrified civilian crying out, "No! I can't escape on my own!" (or something like that), but I've never actually pinpointed where it was coming from. I generally just assumed it was one of a pair of civilians, and one of them had run away and left the other behind. But I accidentally stumbled upon the actual scene of one of these after randomly deciding to fly up to the roof of a building: Turns out it was actually a hero trying to help a civilian, but getting defeated by the Banished Pantheon, leading to the civilian's panicked cries. I wonder if this guy was part of that unnamed SG that went missing in DA. Alas, I don't know this guy's name, because for some reason a lot of the NPCs in DA simply can't be targeted.
  10. Okay, that's creepy :D
  11. I've been bitching about this for a couple of years now. It started after one particular patch/Issue/Page, though at this point I cannot recall which, or precisely when. The first thing I actually noticed was that, all of a sudden, the snipers were suddenly spawning nearly 100% of the time with a Werfer Jaeger companion. You know, the other Nemesis mob that shoots poison gas bombs at you. Which event effectively wrecked the tactics I had come up with for dealing with snipers and their gas. (Stop advancing toward the sniper, wait for the gas attack, then move out of the cloud and continue advancing on the sniper. No longer effective when now the Werfer Jaeger just hits me with more gas as soon as I move.) The maps full of snipers are more recent; I just encountered that a few days ago. One map was all snipers until the last spawn before the named boss. The Werfer companions had decreased in frequency, though; I saw many more human minions. But this behavior isn't just confined to Anton Sampson's arc. I saw the same thing in Maxwell Cristopher's Nemesis arcs, and basically any Nemesis mission. I've seen that kind of thing elsewhere, but with damage types. For example, there is at least one Devouring Earth mission where, if I enter the mission on a character that does primarily lethal damage, 95% of the spawns are rock monsters, and if I enter the mission with a smashing character, it's 95% plant monsters. In both cases, the spawned mobs are particularly resistant to my damage type. Actually, I did encounter one mission that seemed to be modified by my AT. I did a DE mission on a stalker, and the map was 100% populated by those rooted plant monsters that don't move, and you can't attack them, until they see you. Brilliant! It seems to have been a recurring pattern with the original devs: almost entirely stop presenting the player with certain effects about the level they obtain a way to counter them. Like the way low-level CoT missions are just stuffed full of those demons with the -ToHit debuffs, but once you're a bit higher-level and can overcome those debuffs, the game stops bothering you with them, aside from the occasional BP Death Shaman or Tsoo Sorcerer. And notice that most of the toxic and psionic damage enemies appear at high levels, because most high-level characters are still quite vulnerable to those damage types. But I haven't played any stalkers recently, and am still seeing the overabundance of snipers.
  12. Another of my older (character age-wise) heroes, Elektricheskiy Shok (Электрический шок) (Elec/Elec brute) Misha Yermakov gained his electrical powers after volunteering for a Soviet military experiment while he was in the army, in the late 1980s. After he completed special training, he was made part of an official team of Soviet super soldiers. After the USSR collapsed in 1991, Yermakov became a member of the Russian supergroup, "Valiant Defenders of the Motherland", where he adopted the codename "Elektricheskiy Shok" ("Electric Shock"). Eventually, Misha grew disillusioned with the direction Russia was going, and at age 50 he emigrated to the USA, where he continues to serve as a hero well into middle age. Aside from one costume with a brown trenchcoat and wide-brimmed hat, worn over his old Soviet uniform, I've had him stick with the red & yellow of of the Soviet flag, which were the colors of his old uniform from the USSR--though he ditched the hammer & sickle chest emblem soon after arriving in the USA. But for this costume I've once again made use of the Blackwing pieces as well as some dark gray and bright blue, making this his most colorful costume and deviating from my usual preference for the classic 2-/3-color costume.
  13. Okay, not technically a screenshot, but this was too good to not share:
  14. Vidiotmaps just replaces the graphical map image. The various markers, like other players, NPCs, tram stations, special buildings, etc., are generated by the game itself. Vidiotmaps should not affect those at all.
  15. Though the relevant mission takes place in an instanced version of the terrace (probably not the right word) in front of the building.
  16. FAFO-Bot invites Sunderbot to ... FAFO!
  17. From an ad in the back of a comic book?
  18. On the second screen, where you customize your powers. On the left, below the power lists. I imagine they put that there so that you can see the full-screen effect of powers, but it's also handy for screenshots.
  19. Dr. Frances Solana (Mother Sun) when she's teaching biochemistry at Paragon University, and when she's conducting research in her lab: (Forgot to hide the UI on the second one, sorry)
  20. How have I failed to notice the snow-capped mountains in the background until now?
  21. I've started in on getting the members of one of my SGs, "Solar Angels" leveled to 50. This is a team I created on live, but didn't get the chance to level up before the shutdown. I immediately rerolled them for Homecoming, May 28, 2019, and my original intent was to keep them leveled together, so they were all at the same level (same thing I was doing with my other small SG, "The Extracurriculars". That eventually proved tedious, and I switched focus to getting other alts to 50 (49 so far!), and The Extracurriculars sat at 40 for a very long time, and the Solar Angels sat at 33 for an even longer time. When I got to them, I ditched the "keeping them leveled together thing. Team founder & leader, Mother Sun, is at 40 now, and earned her 9th costume slot, and where I was previously doing variations on the Valkyrie getup on her, I decided to go a different direction with this slot. So, Mother Sun, Rad Blast/Fiery Aura sentinel: She's a scientist who developed a super serum. In her civilian identity as Dr. Frances Solana, she's a frumpy, middle-aged woman, but when she takes the serum she turns into a radiation and fire-slinging hero. Initially, I had her grow to 8 feet tall, but I ditched that because being 8 feet tall and having those big Valkyrie wings made her feel unwieldy on many maps. So now she only grows to 6 feet.
  22. Ever listen to a non-SouthernUS, non-professional singer sing a country song? They almost invariably do so with a wildly exaggerated Southern drawl. They're (usually) not mocking the genre, they simply think that's how it sounds. The same thing happens with people trying to imitate Geddy Lee, of Rush, who has a rather unique voice. The imitators end up over-enunciating every syllable and for some reason putting undue emphasis on every "ee" sound.
×
×
  • Create New...