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RikOz

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Posts posted by RikOz

  1. I don't believe any of my characters have that, though I'd have to double check. I don't recall ever seeing that one.

     

    To clarify about the characters that aren't seeing it, I didn't mean that they could see it, and then they couldn't. So it didn't "go away", it was just never there. Basically, I have now 15 alts that have completed the storyline, and I simply didn't happen to notice the ward until I had several completions. I first noticed it on 2-3 characters, and thought, "Well that's cool". But then when I later logged in other characters that had completed the storyline, it was, "wait, why isn't this guy seeing it?" And that's when I realized that some were seeing it, and others weren't, with no apparent rhyme or reason.

  2. I noticed a while back that my characters who have completed the Dark Astoria storyline can see the magical ward erected to contain Mot.

     

    And then, some time later, I noticed that some of them cannot see it.

     

    As a result, I'm curious as to whether this is just an odd glitch, or if each character needs to have earned a particular badge in order for the ward to become visible.

  3. On 4/20/2025 at 10:31 AM, Healix said:

    it's named "Invisible War Walls"

    And I'll note that it only works on the blue walls. It doesn't affect the red ones in DA.

     

    Of course, removing the blue forcefields reveals mostly a lot of "dummy" skyscrapers that are "good enough" to show there's something on the other side of the walls. But there are a number of places where there is actually something to see.

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  4. I use a mod that turns off the war wall visual effect, and it sometimes allows me to see interesting things just outside of the zones.

     

    This shot was taken looking over the north war wall in The Hollows. According to the "Bicentennial" plaque just below, this is showing the damage in the part of the city where the "Outbreak" occurred.

     

    image.thumb.png.c793815e8a53f1d6b255393830b7bd9a.png

    • Like 6
  5. A Rikti Negotiator I rescued from Nemesis in one of the RWZ arcs:

     

    "Profound realization: Difficult occupation chosen: Massive compensation request: In near future."

     

    Which I realized was his way of saying, "I'm not getting paid enough for this !@#$."

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  6. On 3/12/2025 at 2:49 PM, Oubliette_Red said:

    The HC forums has a limit cap on posts of just under 100MB

     

    Heh. I ran into that a couple of years ago. My screenshot software writes to PNG format with no apparent way to change that, and I was just cropping and uploading the PNGs. I ended up having to go through my entire upload history, download everything, convert everything to JPEG, and then reupload. Pain in the ass, but it sure recovered a lot of space.

  7. Anybody know what the hell the green effect is on this character? She's an archery/darkness blaster, with no powers colored green. This effect seemed to appear randomly on her while in a Crey mission, and lingered after exiting. It didn't appear at all in the next Crey mission, though the second mission didn't have the more heavily-armored Crey mobs that appeared in the first mission. There are also no icons under my character meters that would explain this, as far as I can tell.

     

    image.jpeg.1550534aca028cb5324b48153e354359.jpeg

  8. Here I go again: Level 50 #47, Rayusha Razor (Claws/Willpower brute). She's from Ukraine. When I originally rolled her on Live, her name was Raisa, which I think was Gorbachev's wife's name, and the only female name from that part of the world that started with "R" that I could think of off the top of my head. When I rerolled her on HC, it occurred to me that "Raisa" was more of a Russian name, and I wanted a Ukrainian name, so I did a bit of "research" and found "Rayusha".

     

    I had a costume all ready to go for when she hit 50, but I think I designed it in 2019 when I originally rolled the character on HC, and didn't like it any more. So I made a new one.

     

    image.jpeg.d70fed679cdfe9e8028f8c4dda8ec560.jpegimage.jpeg.164359e0c662a896a6ca361593d63b99.jpeg

    rausha3.jpg.a173e98d1977689f0848d7b59812888d.jpg

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  9. 11 hours ago, biostem said:

    Somehow managing to convince the people in City Hall that she'd make a good hero, this little kobold now operates under the moniker "The Cute 'lil Cutter":

     

    image.png.0276b642842655954a438c053b700dec.png image.png.dc6036aaa17e72bf79f78da1a8424551.png  

    I've never been able to get a look I like with those pants. But you've done a masterful job here!

    • Thanks 1
  10. On 2/11/2025 at 1:13 PM, DoctorDitko said:

    Seriously, three pages of dense text to set up a mission?

     

    Even more fun is one Indigo/Crimson mission where you have to turn something in to Indigo, and she has six paragraphs of stuff to tell you after the turn-in, but a Malta ambush, including a Sapper, shows up before you can finish reading it. So you have no choice but to dismiss the window and defend yourself, and once that window closes there's no going back to finish reading it.

     

    Anyway, my list. Some of these are petty, but they annoy me. In no particular order. Ignore the numbers.

     

    5) Having to go through the entire respec process when all I want to do is drop one single power and replace it with a different one. This just happened to me today, after I came to the conclusion that my level 50 energy/energy sentinel really should have learned Tactics instead of Evasive Maneuvers.

     

    4) Speaking of Energy Blast, I think I've finally figured out exactly how its "random" Knockback works. Is the target enemy standing over there? Your first attack will KB him out of range of your next attack. Is the target enemy all up in your face? Knockback? What knockback?

     

    3) The inability at level 50 to just "deactivate" contacts. Like, why is Archmage Hellewise still sitting at the top of my contacts list at level 50? The amount of time I've wasted on my multitude of level 50s running off to First Ward to do nothing except a tutorial to learn how to use the Path of Shadows/Path of Light to hop between FW and NW, just to get her off the top of my contacts list. Or Belladonna Vetrano who wants me to play through Emperor Cole's Personal Story. Particularly annoying because I have no idea what that mission is wrapping up. Ideally, I love if they could just stop automatically adding FW/NW contacts to my list. I don't want to do FW/NW on every character. Then there's the 18 days of every-three-days autocompletes per character just to get Unai Kemen and Harvey Maylor off my list because I'm not interested in six separate "defeat 50" hunt missions. I like their story arcs and non-story missions. Once I'm done with those missions, I'm done with those contacts. And those PvP zone contacts that appear when the only reason I was in a PvP zone was to collect the exploration badges.

     

    2) Fighting Freakshow on an open-world mission map on a scrapper. It's not the rezzing. It's the rezzing and then immediately running away.

     

    1) Any open-world mission map where new enemies spawn in areas I have already cleared, and the mission is "defeat all". There are at least a couple of the "Hydra Man dimension" missions that do this, and I've seen it happen in certain mission that happen on that long narrow city block map. I'll include "patrolling mobs" that wander around some of these maps. I'm convinced they're deliberately placed into the map to make it less likely the "last mobs" markers will appear to help find that last hostage. The thing that makes me suspect this is that, when I'm lucky enough to actually spot these guys, they're in the fire escapes, not on the ground like every other mob. Or climbing trees. Because Hydra Men are clearly built for climbing trees.

     

    Bonus Annoyance: Missions that identify and target your main damage type. This is too consistent in certain missions to be coincidence/random chance. I first noticed this in many Devouring Earth missions. When I do these missions on a character that does smashing damage, the mission will be filled 90-100% with the plant monsters. Lethal damage? Rock monsters from one end of the map to another. Then I started noticing that, if I was doing a Council/Nemesis/Malta mission on a psychic damage character, the map would be stuffed with robots. Related to this is the number of DE missions I've done on stalkers and found the map to be full of those plant mobs that you can't target until they see you, so you have to de-stealth to trigger them unless you happen to have some sort of of non-targeted AoE thing to throw at them, like Caltrops.

    • Thanks 2
  11. 12 hours ago, Frozen Burn said:

     

     

    Love the concept and costume!  But MD (Medical Doctor), DO (Doctor of Osteopathic Medicine), and MBBS (Bachelor of Medicine and Bachelor of Surgery) are all equivalent doctor degrees and no one person would ever have all 3.  Most US doctors are MD, but some are DO - never both.  MBBS credentials are issued in many non-US countries following UK medical education standards.  A US doctor would never have that, unless they trained outside the US then came to the US to practice.

     

    And they would also never list themselves as "Dr [name] + {credentials]".  As you have it listed, your character is Doctor Henry Ferguson, Doctor, Doctor, Doctor.  😄  It's either "Dr [name]" or "[name], [credentials]." 

     

    If your character is from the UK, surgeons (like your cardiologist) revert from being called "Dr" back to being called "Mr" or "Ms."  

     

    But if your character is from the US, and as a cardiologist, they most likely would be:  Henry Ferguson, MD, FACC.  Where FACC = Fellow of the American College of Cardiology.  Or Henry Ferguson, DO, FACC.  Or just Dr. Henry Ferguson.  

     

    ...I deal with a lot of doctors in my job, both US and international - can you tell?!  lol  😄 😄  

    Thanks :) I don't precisely remember how I came up with that array of credentials; it involved some light "research", probably on Wikipedia.

  12. 3 hours ago, Techwright said:

    The new look is as much about the aura glows as the costume itself.  I've used 3: the wings in an indigo hue (purple-blue), the beastly aura in a yellow-green, and flight/pathing aura in an orange-red.   The overall effect combined with his powers (which each have neon/black-light mimicry choices distinct from every other power) really conveys a "full spectrum of light".

     

    I did something similar with a fire/fire scrapper of mine. He's a character who has a bit of 1960s psychedelic vibe. Alas, I can't really show the effects with a screenshot of the character himself, as what I did was apply multiple colors directly to his powers so that every fiery power uses a different color combination. Like so:

     

    image.jpeg.deee26307841042658cf86b24e0a7dac.jpegimage.jpeg.85554d74d8362f928e0c3a208a02cf2d.jpeg

     

    So when he's fighting, he produces a riot of color.

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