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RikOz

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Posts posted by RikOz

  1. For movement, instead of W-A-S-D, I use Q-W-E-S. W=forward, S=back, as usual, but Q & E for turn left/right. So then A&D become strafe left/right. I swear this was the default arrangement for CoH on live, and I ended up liking it so much that, after the shutdown, I adopted it in WoW when I went back to that game.

     

    I rarely use the keyboard for turn left/right, though, since I do most of that with the mouse.

     

    Top number row, 1-0, for most common attacks that are part of my normal attack chain. Exception being my blaster snipes. Perhaps it's an odd power tray arrangement, but all of my characters' trays are set up following the same rules:

     

    Tray #1: Attack powers.

    For melee characters, these are typically arranged in the order I train them, with a couple exceptions for certain specific PS's. Usually the same thing for my sentinels.

     

    For my blasters, my most-frequently-used primary PS ranged attacks are on 2-5. Basic melee attacks from the secondary PS are placed on 1 & 6. 7 is always a ranged AoE, like Rain of Fire or Ice Storm. 8 gets a lesser-used ranged attack, or possibly a secondary PS melee attack if I find it useful. 9 gets my T9 nuke. 0 is my main travel power

     

    Tray #2: Toggles & Utility

    Pretty self-explanatory. All of my toggles go here. If there is room left, I'll stick things like Hold and Immobilizes in there, to the right of my toggles. Rest power goes in slot 0.

     

    Tray #3: Utility+

    Slot 1 is always Aim/Build-up. If a blaster, 1=Aim, 2=Buildup, 3=Snipe. 4=Self-heal if character has one. 5=Taunt if character has one, or Placate if a stalker. 6-9 hold whatever I feel like. 0=Secondary travel power, if I have one.

     

    While my travel powers are assigned to slots, I don't actual use a keypress or click for them. Instead, I use mouse buttons 4&5 (side thumb buttons on my mouse) mouse4=primary travel, mouse5=secondary travel. They still get power tray slots because I haven't figured out yet how to bind a power to a keystroke/mouse button without having it on a tray somewhere.

     

    Hover, as a secondary power, is reserved for my ranged characters. I never use it on melee toons, simply because I think hovering melee attacks look ridiculous. And for ranged toons, I eschew Hover for Assault Rifle, Dual Pistols, and Beam Rifle. Just because I feel like the feet should be planted properly when firing weapons like that.

  2. On 8/17/2023 at 3:39 AM, UltraAlt said:

    Honestly, I never really bothered or worried about the "book" icon showed up or not.

    One problem with the book icon appearing is that, once it appears, you can't get the damned contact off your contact list without completing the arc. There are some story arcs I either don't care for, or I feel a particular character is not well-suited to, so I don't want to do that arc. But I forgot that a particular contact offered that particular arc, so I did their non-story intro mission, and now I've got that book icon, and the contact cluttering my contact list forever.

     

    Bad enough that First Ward contacts are auto-introduced and never go away unless you do the First Ward/Night Ward stories.

    • Thumbs Up 2
  3. Anja Nilsdotter (Fire Blast/Ice Manipulation Blaster)

     

    Anja is the only child of Nils Thorsen, better known as the Swedish national hero, Livgardet. A mutant like her father, she inherited his powers over fire and ice. After her father died defending Stockholm from a Nemesis attack, Anja elected to become a hero herself. For her costume, she chose her father's colors, orange and white, in memory of him.

     

    (( I had a "level 50" costume already designed for her, which I made way back when. But, now that she's 50, I'm not too hot on it. I actually like her "level 40" costume better, along with her brand-new costume in the slot unlocked by doing the FF Icon mission. ))

     

    image.thumb.jpeg.ab3767bdb7275572179d8b00e6dc7ea9.jpegimage.thumb.jpeg.c00c97af13deff2329c8f7ced155b818.jpeg

    • Like 4
  4. *yawn* Two more level 50s, #24 & #25:

     

    Savior Machine
    Titan Weapons/Energy Aura Brute

     

    This sophisticated A.I. / war machine was created by an ancient, but advanced, human civilization with one purpose in mind: Protect humanity. It was lost in deep space for millennia, but has finally found its way home to a world that has changed much since it last saw it. But its purpose remains.

     

    (( This character was inspired by one of my favorite metal bands, Iron Savior. I was going to call it "Iron Savior", but it appears another fan beat me to it. The band's albums tell on ongoing science fiction story about the "Iron Savior", a sentient spacecraft built to protect mankind. I went with "giant robot" because I obviously can't build a sentient spacecraft in the game. Unable to call it "Iron Savior", I took inspiration from one of the songs, "Titans of Our Time", which refers to the Iron Savior as, "Savior machine, creation of mine"; the song's title also inspired the primary powerset, Titan Weapons. ))

     

    image.thumb.jpeg.a5f048339bb03139eea956df537a0b59.jpeg
     

     

    Libertarian Man
    Kinetic Melee/Bio Armor Brute

     

    Libertarian Man is powered by the free market, unencumbered by government interference. Libertarian Man opposes the occupational licensing required by the FBSA, but nevertheless respects the laws of the nation. Libertarian Man fights crime, because crime violates the individual rights of its victims.

     

    image.thumb.jpeg.14659ee1a5141592ee8ab4dd4fcc8344.jpeg

    • Like 6
    • Haha 1
  5. Triple-N (The Nearly Naked Ninja) becomes my 23rd 50, and my first stalker to 50 (Ninja Blade/Ninjitsu).

     

    Her "working" costumes are all variations on having her wear as little as possible. Here's how she looks at 50:

     

    image.thumb.jpeg.088bb90c5a9f3559ce1372a161768e83.jpegimage.thumb.jpeg.95bb573d41d30f1ddb2a4ceab5d1e084.jpegimage.thumb.jpeg.4f9228eac0fa067772c6f5fd2ca8cf7d.jpeg

     

     

    Her "civilian" garb is a bit more modest:

     

    image.thumb.jpeg.faaadd2f6c24fc642e994c1c5248a7e2.jpegimage.thumb.jpeg.36d09958acf97c8b631aad84cba59c8e.jpeg

     

    Wish she could have the tats with all of her costumes!

    • Like 5
  6. 2 hours ago, Player2 said:

    Those wouldn't have been my first choice of boots with that costume, but then again I can't rightly suggest what my first choice would be, either... so...  good job!

    Yeah, boots are always the hardest thing for me. In this particular case, that "Metal" set doesn't have matching boots, and I think a sharp line dividing the boots and those "pants" looks awkward. So I look for boots that sort of overlap the bottom of the "pants", but, unfortunately, most of the "overlapping" boots are either too complex/robotic, or have designs on them that I don't feel fit with the rest of the costume, or else they just look too big and clunky on a female character. Still, I may eventually change them. 

  7. Susannah Reid is an electrical engineer. When an experimental power transformer went haywire, her body became a living electric battery. The accident damaged her spine, paralyzing her, but a specially-designed, artificial, external spine returned her motion, and also allowed her to pull ambient static electricity from the air and store it within her body until she unleashes it in powerful blasts.

     

    Fuseweld (Elec/Elec blaster) has become my 21st level 50!

     

    Used the Metal pieces to suggest copper wiring.

    image.thumb.jpeg.0f2d2e1844d2d8ede6dc243f24c84395.jpegimage.thumb.jpeg.182a9c81a4b05f67393006eb6324d67d.jpegimage.thumb.jpeg.341ae79dd39ff67e4277b66546125e2c.jpeg

    • Like 7
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  8. In the final mission of the "Operation: World-wide Red" arc (where you have to defeat the second Kronos Titan, on the outdoor forest map), there are some ambushes that usually consist of a Sapper and an Operation Engineer. Often, an ambush will spawn immediately upon zoning into the mission.

     

    Several times, I have noticed that I zone in, and almost immediately start getting hit with automatic weapon fire. I look around to find where it's coming from, and there is nothing in sight at first. But then I eventually see the ambushers running at me, usually at the maximum draw distance at which enemies can be seen.

     

    It appears that these ambushes are actually spawning halfway across the zone. And yet, somehow, the Operation Engineer's Auto Turret is accurately firing on me from an absolutely ridiculous distance, long before I can even see the thing. I know this is not normal Auto Turret behavior, as under normal circumstances I can run (if I choose) far enough away that the Auto Turret will stop firing and move to close the distance before firing again.

     

    It would appear that the Auto Turrets are unintentionally taking advantage of the fact that ambushers automatically target a character's location, and are opening fire even though they're technically well out of range.

     

    On one occasion, I was killed seconds after zoning into the mission. Two ambushes spawned simultaneously: one right at the zone-in location, and the other far far away. So I was fighting the nearby ambushers, not realizing that I was being shot at by the second group that was out of visual range. I was surprised that I died, because I absolutely should not have been taken out by a single ambush. I only realized what had happened when the second group finally rolled up a moment after I was killed.

  9. I've been observing a confluence of procs that is simultaneously amusing and annoying.

     

    "Chance to Hide" procs at or near the same time the "Quick AS" procs, which counteracts the "quick" proc and forces me into the full-length AS animation.

     

    "Chance to Hide" constantly triggering immediately after I get hit with a flamethrower, and the DoT knocks me right back out of Hide.

     

    Combine the two (Chance to Hide procs simultaneously with Quick AS and getting hit with a DoT) and now you get an AS that never goes off at all. Chance to Hide negates the Quick AS, and the DoT interrupts the full-length attack.

  10. On 5/26/2023 at 4:49 AM, squishy said:

    It is an exploration badge though. Are you sure there are requirements? It seems a bit... awkward and not user friendly, as it would appear as a bug more than anything else.

    The three parts, I can understand. But then, there's 4 parts? 3 for the missions, then the atlas city hall visit? It makes... no sense?

    It's similar to the last badge in the RWZ, inside the mothership, which you can't get without being there for a mothership raid (because you have to bring the forcefield down to get to the badge.

  11. For now, I've stopped at 130 alts. Reason being, the majority of my alts were getting to the high-20s, low-30s, then just sitting there. I was logging in every day, scrolling through my pages of alts, picking whichever struck my fancy, and playing it long enough to gain a level, then picking another and doing the same. Or I'd roll a new alt, play it hard until around levels 15-20, then move on to something else. As each alt leveled up, I'd move it up in the list, so my alts were all sorted by level. This also had the undesired result of all my alts with primary powersets that I don't especially like (say, dual-pistols) being all clumped together in the same level range where that PS starts to bore me.

     

    I changed my approach after I finally got my 10th character to 50 (and all ten of them sorted to the first character page). Decided to leave all my characters where they are in the list, and work on leveling one page of characters at a time. Rather than play each character until it gains another level, I keep them parked in police stations while I'm not playing them for the Law Enforcer/Arachnos Agent buff, and use that buff as a timer. So I start at the top of the page, and play the first character until that buff runs out, then move on to the next character. By the time I circle back to a character, it has reloaded the buff, "resetting" the timer. So now I have a second page of 50s, for a total of 20, and now I'm working on the third page of 10.

     

    I primarily play "pure" DPS ATs - Blasters, scrappers, brutes, sentinels, and stalkers, though I have a couple defenders, tankers, and corruptors, and I think one dominator. I also have spreadsheets for the DPS ATs, for their primary/secondary powersets, so that I don't duplicate combinations within an AT. The only exception I've made to my "no duplicates" rule is two psychic blast/mental manipulation blasters. One of them started out as a corruptor, which just wasn't working for me, so I rerolled her as a blaster, and psychic blast/mental manipulation was the only combo that would fit her concept, and I already had another such blaster.

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  12. On 6/5/2023 at 7:00 AM, ZemX said:

    Moving doesn't really prevent or even reduce the chance of an enemy targeting you.

    Yeah, back in my WoW dungeon-running days, it was always obvious when the tank was played by somebody who was mostly a PvPer. They'd forget that the things that confound a human opponent don't work on the AI opponent. They'd either be dragging the boss all over the room (infuriating the melee DPS players who now had to chase the boss between every attack) or else running in circles around the boss, making the boss spin (again, making life harder for DPS players, who wanted to attack the boss from behind, because attacks from the rear were more successful for mechanical reasons - you can't block attacks from behind).

    • Thumbs Up 1
  13. This was interesting because of the context. In Atlas Park, I spotted a group of five Clockwork walking single file, a few feet behind a pedestrian. I just thought that was an interesting coincidence. But then the pedestrian stopped, turned around, and looked at the Clockwork for a moment. I expected her to do the usual pedestrian thing and run away after spotting the "villains". But instead, she turned and continued on her way, albeit walking in a slightly different direction. And then she stopped, turned, and watched the Clockwork again, before walking away once more. She was now headed in my direction, so just for fun I clicked on her to see her "chatter":

     

    "I work for Paragon Power. Repairs are a constant race against Clockwork scavenging."

     

    That made the whole thing look less like coincidence, and more like "scripted".

    • Haha 1
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